Hi folks. I've just been chatting with a friend about an idea for a campaign that got us both pretty excited. Neither of us have a lot of spare time, so we'll probably be using Quickstrike or BattleForce most of the time for the tactical play.
In strategic terms we're thinking about a Risk board as the planetary map. Each continent will have one or two objectives, the control of which will give a bonus of some kind. So far we're thinking City, giving a tonnage bonus in each battle; Factory, allowing the repair and recovery of a destroyed 'Mech; Port, allowing end of turn manoeuvring to unconnected territories; Transport Hub, allowing forces to be moved to connected territories during the turn; and Planetary Capital, which lets you pick one of the above each turn.
We think that each troop will represent 20 tonnes, and we'll just receive reinforcements each turn like normal Risk, or perhaps at a lower rate to keep us from getting overpowered too quickly.
Firstly, what do you think of the concept? Has anyone ever tried something similar? Any tips as to how to improve it or make it more workable? It's still in the very early stages!
D