Author Topic: Chicagoland Tukayyid Saturday February 19th  (Read 12587 times)

Dark_Falcon

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #30 on: 12 February 2011, 18:12:46 »
No more work.  My boss sent me a Txt message about not being able to stay overtime when I was given less then 2 minutes notice.  Next day I reported and showed the Human resources the txt message and I got fired the next Monday when my boss returned to work.

PM me if you need a labor lawyer.  I know a good one.
To the utmost!

mgctch

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #31 on: 12 February 2011, 20:25:42 »
How are all these units going to fit on one table?

lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #32 on: 12 February 2011, 22:38:45 »
Not everything is starting on the board.

Right now I'm thinking starting 3 trinaries and 3 level 3s on the board.  With the rest in reserve.  If it's too crowded I might shrink it to 2 and 2 with earlier reserves.

GreyWolfActual

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #33 on: 12 February 2011, 22:55:45 »
If it's too crowded I might shrink it to 2 and 2 with earlier reserves.
Too crowded?  That board is going to be empty real quick.  Back in November we started with 90 units on the board.  We were down to 37 by the end, and for most of the turns we were losing 8 plus mechs each turn.  We even hit 14 kills on one turn.  Starting with that many units is going to see kills real quick and real often.  Starting with 72 vs 30 units on the board is about where I started.  108 vs. 45 will almost certainly be fine.
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lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #34 on: 13 February 2011, 09:43:14 »
What would you recommend for deployment zones?  As this is a Tukayyid battle and knowing the way it runs in fluff,  I'm thinking this.  Clans will have a 6 inch deployment from their board edge.  For the C* side,  this.  12 inches for the Mechs,  then for infantry/vehicles up to a 1/3 of the way in from C* home edge representing the dug in stuff.

NotSoSilentBob

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #35 on: 13 February 2011, 14:09:15 »
PM me if you need a labor lawyer.  I know a good one.

Sadly I was employed threw a Temp Service so the Temp Service Has to go to bat for me.  But since I was only working for just about 4 months they could careless.  But I will still take the name of that Labor Lawyer  Is he Wisconsin or Ill?


Edit:  Is the Terran all ready?  Or do we need to get that decided?  I have a 4x6 hexed map and the Grox bloxs.
As my local group likes to laugh, "This ain't Tickletech. Start shooting."

lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #36 on: 13 February 2011, 22:22:25 »
Since this is miniatures rules based (no hexes here) all we pretty much need is one of the green mats that I know a bunch of people have and then we'll probably end up using G+ hills and forests unless some other people have terrain.  I know I'm begging for so much help here ^_^.

Dark_Falcon

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #37 on: 13 February 2011, 23:37:23 »
Sadly I was employed threw a Temp Service so the Temp Service Has to go to bat for me.  But since I was only working for just about 4 months they could careless.  But I will still take the name of that Labor Lawyer  Is he Wisconsin or Ill?


Edit:  Is the Terran all ready?  Or do we need to get that decided?  I have a 4x6 hexed map and the Grox bloxs.

He's from Illinois.  I'll get the info to you this week.  if he isn't licensed in Wisconsin, he'll know someone who is.
To the utmost!

lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #38 on: 17 February 2011, 00:02:18 »
I'm in the final prep of the QS cards at this point and we should be ready to go with this.  That being said if anyone decides to make me angry,  they will be attacked by my Mighty Blue Plushy Slime.   ;)

Also,  on GWA's recommendation,  the artillery will be split into 2 barrages so they won't instantly wipe out units.  Because I am the one who will be officially holding the artillery targeting locations,  I will be playing on the C* side for this. 
« Last Edit: 17 February 2011, 00:04:44 by lordgoober »

Gleep

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #39 on: 17 February 2011, 10:52:39 »
I have a cold, and will not be attending.
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Fatebringer

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #40 on: 17 February 2011, 13:01:07 »
Aaaw, come on, you have 48 hrs to get better. Make some soup! [brew]

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lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #41 on: 17 February 2011, 14:39:33 »
Kurt's just pmed me mentioning that he's going to need a lift to the game.  I'm way out of the way.  Is there anyone closer to him that can give him a lift on saturday?

Fatebringer

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #42 on: 17 February 2011, 14:44:59 »
I'm not known for being punctual and my phone is dead so I'll probably have a stop to make before heading out there. So I expect to be a little late. :P

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Fatebringer

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #43 on: 18 February 2011, 17:13:04 »
Is Wolf_Reaper gonna be at this game, he wanted to swap books.

Star Captain Jared Siegel ~ Clan Snow Raven Forum
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lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #44 on: 18 February 2011, 18:22:54 »
He's dropping off minis and then is having someone pick them up at 6:30.  He got called into work at the last minute.

I'll be trying to get there around store open which I believe is 10am.  Looks like I might be having to go and pick up Kurt if nobody else steps up.  Patrick will be dropping off minis at about 11:15 so we should hopefully be getting dice to drop around 11:45ish.  last turn will be called around 6-6:15 pm.  If possible if people could grab lunch before hand (I'm bringing sandwiches myself) so we could paly through that would be cool.

As a note,  I'm about 55 minutes away from G+ these days and Kurt's about 20 minutes beyond G+ in a direction I wouldn't normally go so if anyone else can pick him up that would be a VERY good thing.
« Last Edit: 18 February 2011, 20:01:51 by lordgoober »

Lionheart

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #45 on: 18 February 2011, 18:31:16 »
I will be unable to attend.  I wish everyone at least one 12.
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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #46 on: 18 February 2011, 20:07:14 »
The minis case is there already, just ask for my case at the desk.  They are listed for "CBT or Greywolf if he is there".  I will stop by for about 5-10 minutes at about 12:15 to check in on stuff.  I will bring my book to trade Fate.

Sorry for the condition of some of the minis.  There are some that I could not rebuild completely before the game.
« Last Edit: 18 February 2011, 21:09:04 by Wolf Reaper »
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lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #47 on: 18 February 2011, 20:49:55 »
that[s fine. 

lordgoober

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #48 on: 20 February 2011, 00:40:33 »
The game was as brutal as expected.  With a bunch of new to QS players from down south I decided to not use the Off Board Artillery.  Needless to say,  Comstar didn't need that bonus.

Due to the number of players and the fairly annoying fiasco of some pages of my quick strike cards being duplicates we ended up having smaller base forces.  In this case,  the Command Trinary and Supernova Trinary for the GB forces and 2 Level IIIs of Comguard 1st division forces (with some of the vehicles being shuffled around from other parts of the TOE due to other communication fiascos and forgetfulness). 

The Ghost Bear forces needed to call in reinforcements about 5 turns in due to them being getting mauled so they got another trinary in at that point. 

The game ended at turn 9 I believe and the Comguard hadn't called in reinforcements yet but were very close to.

In the end here were the tallies of Kills for this game.

Comstar Dead:  409 Battleforce Points.
Ghost Bear Dead:  979 Battleforce Points

And the tallies of the amounts of forces used.

Comstar Forces Used:  1041 Battleforce Points worth of units deployed.
Ghost Bear Forces Used:  1932 Battleforce Points worth of units deployed.

A Decisive Victory for the Comguard.

All Hail Precentor Martial Focht.

Dark_Falcon

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #49 on: 20 February 2011, 22:55:15 »
The game was as brutal as expected.  With a bunch of new to QS players from down south I decided to not use the Off Board Artillery.  Needless to say,  Comstar didn't need that bonus.

Due to the number of players and the fairly annoying fiasco of some pages of my quick strike cards being duplicates we ended up having smaller base forces.  In this case,  the Command Trinary and Supernova Trinary for the GB forces and 2 Level IIIs of Comguard 1st division forces (with some of the vehicles being shuffled around from other parts of the TOE due to other communication fiascos and forgetfulness). 

The Ghost Bear forces needed to call in reinforcements about 5 turns in due to them being getting mauled so they got another trinary in at that point. 

The game ended at turn 9 I believe and the Comguard hadn't called in reinforcements yet but were very close to.

In the end here were the tallies of Kills for this game.

Comstar Dead:  409 Battleforce Points.
Ghost Bear Dead:  979 Battleforce Points

And the tallies of the amounts of forces used.

Comstar Forces Used:  1041 Battleforce Points worth of units deployed.
Ghost Bear Forces Used:  1932 Battleforce Points worth of units deployed.

A Decisive Victory for the Comguard.

All Hail Precentor Martial Focht.

And the ComGuard victory exceeds the historical result.  Fine show by the CG.
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Fatebringer

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #50 on: 21 February 2011, 12:10:51 »
I think dropping those Gunneries on the Clan Side made a huge difference.

Example: My lance of lightings were worth 36 pts all together. Potential damage at Medium or Short = 12 Due to the number of units I had, my speed, and the fact that units can not mulit-target, the numbers had a huge effect.

So in summation, maybe they need to adjust overheat so it can target a second unit or perhaps use the "Force Size Battle Value Modifiers" for this version of the game?

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GreyWolfActual

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #51 on: 21 February 2011, 13:55:30 »
Improved skills really do not matter as much in QS because of the absence of the AMM.  On average your shots should, roughly, be two easier to hit, and that really throws off the math for improved skills.
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Fatebringer

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #52 on: 21 February 2011, 16:41:00 »
I'm not exactly sure what the AMM abreviation means.

I have no idea what the point values of some of our other units were, but mine were low cause I grabbed the lights. My highest Point Total was the Spector at 16.

My gunneries were mostly 3's and 4's, but I had a couple of two's. Most of the mechs I faced were 0's or 1's with some two's and very few three's. I know we had some better gunneries on our side, it was just that I didn't have them :P

The fact that our movement (Walk/Run/Jump) wasn't added in made it easier for me to shoot, and be shot at. With a Mod of 4 and getting a +1 or +2 from woods cover, I expected a little more of a challenge to be shot, but the guys that were at short to these units needed on average 6's to hit me.

My commander should have warned me about that ;), but still I had a role to perform and as people said, you're gonna lose mechs. I saw the devastation of the Overheat ability in the last turn when the Dire Wolf did 10 to some poor soul. Anywho, I don't know what was potential for the fight overall, what I do know is that numbers make a difference when your limited to shooting one unit at a time.

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Peter Smith

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Re: Chicagoland Tukayyid Saturday February 19th
« Reply #53 on: 21 February 2011, 17:02:11 »
I'm not exactly sure what the AMM abreviation means.

Attacker Movement Modifier. Your Stood Still/Walk/Run/Jump.
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