Author Topic: QuadVees  (Read 40537 times)

FedComGirl

  • Major
  • *
  • Posts: 4447
Re: QuadVees
« Reply #270 on: 13 September 2013, 06:48:54 »
Anything works.  Gamma shielding is (almost) exclusively a function of mass per unit area.  This makes it very easy to get good protection, but impossible to shave weight.

Cool. Thanks.

Quote
It is probably rolled into the engine mass.  'Mech engines do not have as much shielding because the cockpit has its own so combat vehicles need extra shielding to share the same engine types, but the support engines are a separate family which are not designed the same way 'Mech engines are.

Maybe?

Ooo, thanks. (Though I suspect that science fiction physics is involved for BattleTech engines.)

But...why are we even arguing this? We know 'Mech plants produce hard radiation when damaged; Grayson Carlyle died from it.

He did? Bummer. I read it was cancer. I didn't know if was from an engine going.

ColBosch

  • Lieutenant Colonel
  • *
  • Posts: 8782
  • Legends Never Die
Re: QuadVees
« Reply #271 on: 13 September 2013, 07:46:31 »
In The Dying Time - which is not a great book, sadly - it's stated that Grayson contracted cancer from exposure to damaged 'Mech engines. I seem to recall mention is also made that the Helm Core and the general rise in technology has reduced that risk, but he was exposed several times before then.
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
1st and 2nd Succession Wars are not happy times. - klarg1

AJC46

  • Master Sergeant
  • *
  • Posts: 293
Re: QuadVees
« Reply #272 on: 13 September 2013, 09:30:53 »
just got my answer for my question on how quadvee's jump even in mech mode.

they jump like mechs even in vee mode so no motive risks they only take the same risks mechs do while jumping so this actually a another thing they have over vees their jumping doesn't involve motive risk.

Col Toda

  • Captain
  • *
  • Posts: 2984
Re: QuadVees
« Reply #273 on: 13 September 2013, 09:33:13 »
Like proto mechs any new unit takes 3 years of trial an error to find it's niche in which it best works at . Then the cost effectiveness of the the new unit vs cheaper more numerous ones . Quantity is a quality all it's own you have to have a minimum number to get maximal results if the unit takes too much resources to field enough to make a difference what is the point . The reason I never saw more than one unit field LAMS is the interdisciplinary training of both the pilots and the techs are very hard even if you purposely train  them for that  maintenance . The overhead is insane . If I can field a lance of LAMS or  lance of mechs and 2 lances of Aerospace for the same resources I would do the latter.  The same will likely apply to QuadVees the best part of combat vehicles is the quality of tech required to maintain one is smaller than a mech a quadvee would have insane maintenance issues and will be harder to keep in fighting trim . Say you have after the second battle a maintenance shortfall so your quadVee  has a Critical or two before the fight .  The third fight you have to sideline one third to one half of the units to keep the rest in fighting trim  .  My unit is a little tech heavy and  after some heavy fighting I squeak by on not having maintenance short falls it would be impossible to do fielding LAMS as my techs are too specialised in maintaining one combat type of vehicle that it would require two  and that is one too many.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40910
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: QuadVees
« Reply #274 on: 13 September 2013, 09:35:24 »
just got my answer for my question on how quadvee's jump even in mech mode.

they jump like mechs even in vee mode so no motive risks they only take the same risks mechs do while jumping so this actually a another thing they have over vees their jumping doesn't involve motive risk.

NOTHING involves motive risk for a QuadVee. To reduce the mobility of a QuadVee, you have to do it the same way as a 'mech: Blast through the armor, and crit leg actuators and/or tracks. The complete lack of a motive crit table is one of the greatest advantages QuadVees have over normal tanks, probably up there with the ability to use double heat sinks.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Natasha Kerensky

  • Major
  • *
  • Posts: 3485
  • Queen of Spades, First Lady of Death, Black Widow
Re: QuadVees
« Reply #275 on: 13 September 2013, 14:51:13 »
FYI... following up on some issues from earlier in the thread, I asked for some rules clarifications now that FM: 3145 is out.  See here:

http://bg.battletech.com/forums/index.php/topic,33174.0.html

In short, Quadvees can be omnified, and they can carry mechanized battle armor.  But they cannot install infantry compartments.

FWIW...
"Ah, yes.  The belle dame sans merci.  The sweet young thing who will blast your nuts off.  The kitten with a whip.  That mystique?"
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."
"Variety is the spice of battle."
"I've fought in... what... a hundred battles, a thousand battles?  It could be a million as far as I know.  I've fought for anybody who offered a decent contract and a couple who didn't.  And the universe is not much different after all that.  I could go on fighting for another hundred years and it would still look the same."
"I'm in mourning for my life."
"Those who break faith with the Unity shall go down into darkness."

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7212
  • Pirates and C3 masters are on the hitlist
Re: QuadVees
« Reply #276 on: 13 September 2013, 15:45:54 »
FYI... following up on some issues from earlier in the thread, I asked for some rules clarifications now that FM: 3145 is out.  See here:

http://bg.battletech.com/forums/index.php/topic,33174.0.html

In short, Quadvees can be omnified, and they can carry mechanized battle armor.  But they cannot install infantry compartments.

FWIW...
Sweet. Now if could only get an hover version.  >:D
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

Natasha Kerensky

  • Major
  • *
  • Posts: 3485
  • Queen of Spades, First Lady of Death, Black Widow
Re: QuadVees
« Reply #277 on: 13 September 2013, 17:03:19 »
Sweet. Now if could only get an hover version.  >:D

I'd be happy with wheeled versions under 80 tons.
"Ah, yes.  The belle dame sans merci.  The sweet young thing who will blast your nuts off.  The kitten with a whip.  That mystique?"
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."
"Variety is the spice of battle."
"I've fought in... what... a hundred battles, a thousand battles?  It could be a million as far as I know.  I've fought for anybody who offered a decent contract and a couple who didn't.  And the universe is not much different after all that.  I could go on fighting for another hundred years and it would still look the same."
"I'm in mourning for my life."
"Those who break faith with the Unity shall go down into darkness."

FedComGirl

  • Major
  • *
  • Posts: 4447
Re: QuadVees
« Reply #278 on: 14 September 2013, 07:43:49 »
In The Dying Time - which is not a great book, sadly - it's stated that Grayson contracted cancer from exposure to damaged 'Mech engines. I seem to recall mention is also made that the Helm Core and the general rise in technology has reduced that risk, but he was exposed several times before then.

Bummers. Thanks for the info.


FYI... following up on some issues from earlier in the thread, I asked for some rules clarifications now that FM: 3145 is out.  See here:

http://bg.battletech.com/forums/index.php/topic,33174.0.html

In short, Quadvees can be omnified, and they can carry mechanized battle armor.  But they cannot install infantry compartments.

FWIW...



Cool!

I'd be happy with wheeled versions under 80 tons.


That'd be fun. :)

Akalabeth

  • Lieutenant
  • *
  • Posts: 1533
Re: QuadVees
« Reply #279 on: 16 September 2013, 12:53:39 »
also if the gyro is destroyed you still have a 180 arc with the torso slots in mech mode.

I don't know if the torso arcs differ from normal battlemech, but the torso arcs are typically 120' not 180'

AJC46

  • Master Sergeant
  • *
  • Posts: 293
Re: QuadVees
« Reply #280 on: 16 September 2013, 18:39:09 »
for quadvees their arcs are 360 for all torso slots according to the rules published in FM3145 getting your gyro wrecked reduces it to 180.

Nebfer

  • Lieutenant
  • *
  • Posts: 1398
Re: QuadVees
« Reply #281 on: 21 September 2013, 12:58:31 »
No problem. :)

We know they burn pure hydrogen so the boron reaction you mentioned is irrelevant.  That is very clearly stated in canon on many occasions, so it is just a matter of identifying the reaction and working from there.  That is really not that hard to do because the simple proton-proton chain cannot produce useful amounts of power, so you have to be using the CNO cycles.  These cycles do not produce neutrons which are annoyingly difficult to stop (at least in the main reactions), but they do throw out lots of hard gamma rays which are simple enough to deal with.

We also know that BT does not completely discard physics so the general reaction chains are fine, and it actually states that the K-F changes are in the behavior of exceedingly high energy plasmas which is exactly where you need some extra trick to reduce the size of a reactor.

I do not know from what I can see, Proton chain produces similar amounts of energy, producing 26.73 MeV, where as CNO is also 26.73 MeV, with the Proton chain being available at lower temperatures than CNO. Also From what I can tell CNO needs carbon, nitrogen and oxygen as well so thoughs would need to be added to the mix.

Diablo48

  • Major
  • *
  • Posts: 4684
Re: QuadVees
« Reply #282 on: 21 September 2013, 19:09:15 »
I do not know from what I can see, Proton chain produces similar amounts of energy, producing 26.73 MeV, where as CNO is also 26.73 MeV, with the Proton chain being available at lower temperatures than CNO. Also From what I can tell CNO needs carbon, nitrogen and oxygen as well so thoughs would need to be added to the mix.

It is not the energy per reaction (which is the same as it should be given that the heavier elements are just acting as catalysts), it is the reaction rate.  Proton chain reactions occur very slowly (this is why stars last so long), and if you increase the temperature and pressure to increase the rate then the CNO cycle takes over (this happens in supernovae).

Also, the reaction is perfectly capable of generating the heavier elements from hydrogen (this is where all heavier elements in the universe come from after all), although this would probably take an unacceptably long time in a reactor so it is probably easier to dope it with some (the exact elements do not even matter so long as they are close to/on the chain) to get things going.  On the bright side, you do not need much because all the catalytic nuclei are not consumed and CNO are all readily available in organic molecules and the atmosphere so you will not need to synthesize them.  One other interesting thing to note is that those secondary synthesis reactions will contribute some power to the reaction and might even be enough to allow you to exceed 100% hydrogen to helium efficiency, although I do not know enough about those secondary pathways to say anything for certain beyond the fact that they are exothermic and will happen to some extent at CNO (and especially hot CNO) temperatures/pressures.


View my design musings or request your own custom ride here.

YingJanshi

  • Major
  • *
  • Posts: 4511
  • Switch Friend Code: SW-4326-4622-8514
Re: QuadVees
« Reply #283 on: 21 September 2013, 19:50:08 »
Um...as...interesting...as all that is...
Now that FM: 3145 has been out for a little while...has anyone actually played with these yet?

Initiate of the Order of Valhalla

(HBS: Backer #4,960)
(Clan Invasion: Backer #314)
(Mercenaries: Backer #6,017)

verybad

  • Lieutenant
  • *
  • Posts: 1457
Re: QuadVees
« Reply #284 on: 22 September 2013, 13:17:43 »
I'd be happy with a VTOL version 30 or under...No risk to motive components? OK :)

I think the best use for a QuadVee has got to be a 50-55 ton advanced jump jet equipped short range specialist (eg ER med lasers and targeting) They're undeniably tough, the ten percent penalty is troublesome, but with short range and good mobility, they could be really nasty.
Let Miley lick the hammers!

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: QuadVees
« Reply #285 on: 22 September 2013, 14:07:26 »
I think the best use for a QuadVee has got to be a 50-55 ton advanced jump jet equipped short range specialist (eg ER med lasers and targeting) They're undeniably tough, the ten percent penalty is troublesome, but with short range and good mobility, they could be really nasty.

20% penalty.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12078
    • The Temple Grounds - My Roleplaying and History website
Re: QuadVees
« Reply #286 on: 22 September 2013, 14:21:42 »
I'd be happy with a VTOL version 30 or under...No risk to motive components? OK :)

you mean LAM's?   :D

VTOl quadvee.. a mech that converts to a low altitude flying unit.
LAM.. a mech that converts to a low altitude flying unit, or a high altitude flying unit.

verybad

  • Lieutenant
  • *
  • Posts: 1457
Re: QuadVees
« Reply #287 on: 22 September 2013, 14:22:10 »
20% penalty.

Ohh didn't see the Tracks extra weight bit, sneaky bastards aren't they!

So yeah, too much penalty weight for the small benefits, I got nothin'.
Let Miley lick the hammers!

verybad

  • Lieutenant
  • *
  • Posts: 1457
Re: QuadVees
« Reply #288 on: 22 September 2013, 14:23:26 »
you mean LAM's?   :D
Yeah but whirly bird LAMs that spin their hands around to get in the air.
Let Miley lick the hammers!

Wrangler

  • Colonel
  • *
  • Posts: 25166
  • Dang it!
    • Battletech Fanon Wiki
Re: QuadVees
« Reply #289 on: 22 September 2013, 18:28:05 »
Why not have it convert into a WiGE instead.  8)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9237
Re: QuadVees
« Reply #290 on: 22 September 2013, 21:34:32 »
Because that is exactly what LAMs do?
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Re: QuadVees
« Reply #291 on: 23 September 2013, 03:44:01 »
I'd be happy with a VTOL version 30 or under...No risk to motive components? OK :)

I think the best use for a QuadVee has got to be a 50-55 ton advanced jump jet equipped short range specialist (eg ER med lasers and targeting) They're undeniably tough, the ten percent penalty is troublesome, but with short range and good mobility, they could be really nasty.
Current QuadVess can still take damage to their tracks, can't they? (It would be rather if they didn't and I'm pretty sure people have said they do)

That means that a QuadVee that turns into a VTOL can still take rotor hits movement penalties and this would have to be an actual hit location.

One that can be targeted by a TarComp

One that when destroyed causes a unit that is using it to move (Generating VTOL MP) to be AUTOMATICALLY removed from play

Istal_Devalis

  • Major
  • *
  • Posts: 4153
  • Baka! I didnt change my avatar because I like you!
Re: QuadVees
« Reply #292 on: 23 September 2013, 07:49:38 »
No, QuadVee's dont take motive hits at all.
You treat a QuadVee as a mech when it comes to damage.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40910
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: QuadVees
« Reply #293 on: 23 September 2013, 09:05:01 »
Current QuadVess can still take damage to their tracks, can't they? (It would be rather if they didn't and I'm pretty sure people have said they do)

Only through actual critical hits. They never take motive hits.

Quote
One that when destroyed causes a unit that is using it to move (Generating VTOL MP) to be AUTOMATICALLY removed from play

What on/off earth are you talking about? No seriously, I gotta know where you get your information for these things.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

YingJanshi

  • Major
  • *
  • Posts: 4511
  • Switch Friend Code: SW-4326-4622-8514
Re: QuadVees
« Reply #294 on: 23 September 2013, 19:10:39 »
Guess he just takes VTOLs with destroyed rotors out of the game instead of having them crash. At least, what it sounds like...

Initiate of the Order of Valhalla

(HBS: Backer #4,960)
(Clan Invasion: Backer #314)
(Mercenaries: Backer #6,017)

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Re: QuadVees
« Reply #295 on: 24 September 2013, 06:27:37 »
Last time I checked the errata that's what happens, or at least functionally. If I remember correctly they do crash and are destroyed but don't actually take damage

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40910
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: QuadVees
« Reply #296 on: 24 September 2013, 06:59:12 »
Last time I checked the errata that's what happens, or at least functionally. If I remember correctly they do crash and are destroyed but don't actually take damage

Long story short: No.

Short story long: This.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Re: QuadVees
« Reply #297 on: 25 September 2013, 19:23:42 »
OK, I've found the errata I was referring to before, here it is: "A vehicle is considered destroyed and out of the game when all of its internal structure circles in one location (including
the turret, if any) are marked off, or when its Critical Hit Effects indicates that it is destroyed.” Note how VTOL rotors are no longer excluded? When the rotors are destroyed so is the unit, it can no longer take any damage

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40910
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: QuadVees
« Reply #298 on: 25 September 2013, 19:47:01 »
Okay, this one's really recent, so I'll give you a bye on it this time.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Re: QuadVees
« Reply #299 on: 25 September 2013, 20:37:05 »
Weirdo, that quote is from the 4.01 errata, page 6, maybe not the most recent one, but it doesn't sound like things changed in 4.01 that is currently up but it was a big change from what was before.

Before when a VTOL's rotors where destroyed it simply crashed, now the VTOL is destroyed (Or at least I'm pretty sure it is)

 

Register