Type/Model: Aethon
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Heavy Battle Armor (1,001 - 1,500 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Aethon
Equipment: Slots Mass
Chassis Type: Heavy Class Humanoid with HarJel 0 400
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (2 MP) 0 250
Jump Booster (Body, +1 Jump MP) 2 125
Armor Type: 10 Points Standard 0 250
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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APGR* RA 20 2 200
SRM 4 Body 2 3 220
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TOTALS: 7 1,495
Slots & Mass Left: 5 5
Calculated Factors:
Total Cost: 984,160 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 66 (330 for 5) Weapon Value: 84 (Ratio=1.27)
Cost per BV: 11,881.21 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6 MRDmg = 1 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 3/3/- Overheat: 0
Point Value: 3 Specials: mec, car5
Created by HeavyMetal Battle Armor
Designed this to bridge the Elemental/Gnome gap. Its essentially a super-Elemental that only loses the leg and swarm attacks. No MWM but the APGR is so versatile I don't see much reason to swap guns. Its SRM-4(still two shots) doubles the firepower of the Ele suit.