OH LAWD NO! NO! NOT THE FACE NOT MY BEAUTIFUL FACE! In a nutshell.
The Tommy II is probably the finest 100 tonner in the game, its powerful to the point of being cheese but its not without its flaws (thank god!). To me the Dire Wolf has always been a bit of a thug of a mech, its the lumbering chap with the axe and the funny mask who's going to chop you up into little tiny peices. Doing what it does by application of overwhelming brute force.
The Tomahawk II is the cold unrelenting sociopath with a knife. Just as deadly as a brute with an axe, but far more refined and scary for it.
What do I get?
One hundred tonnes of grade A++ death on legs that comes in four flavours of doom. Being a 100 tonner its not nippy, at 3/5/0 but it does have a supprising amount of space in its hull thanks to the use of Endo-composite for its structure, the crits for which fill up the mechs feet. This leaves you with bucket loads of space and weight for dakka. Armour wise its magnificent, maxed out everywhere save a point a piece on the legs. It also comes fitted with 2 double heatsinks extra as standard.
Firepower
As I said, you get four flavours of death and for a Clan assault mech its quite a change in its armament layouts. Most clan assaults tend to mount a varied array of weapons, one of these, four of these, 2 of them facing backwards and this, purely because! Not so the Tommy.
Prime - The general purpose murder and mayhem machine comes with a rather limited but brutal array of weapons that focuses on ripping someone apart at range, exploiting the clan advantages of longer ranged firepower. Armed with two HAG-30's with 2 tonnes of ammo a peice, these big sand blasters are backed up by a trio of ER Large Lasers and a pair of mediums. CASE II protects the ammo and it also supports an extra five double heatsinks, giving it a total of 17. Not enough to handle an alfa but more than enough to let you use its weapons wisely.
Config A - The city fighter and brawler - Built for more close in work the A tots a pair of LB-10's with 2 tonnes of ammo a piece. Four AP Gauss with 2 tonnes of ammo between all four guns will murder infantry and battle armour whilst paired large and medium pulse just add to the weight of firepower this mech brings to bare. Oh and I forgot the single ER Large laser sitting in its head. This machine also comes as standard with 7 extra heatsinks giving you 19 in total, more than enough to go berserk as long as you leave the ER Large alone.
Config B - The long range...jumper? Yep! This variant is said in the background that it is good for city fighting and built up areas due to its three standard jump jets, but its weapons are built for hitting someone whilst they are a blip on the horizon. Armed with dual ER Large Pulse Lasers and paired Streak LRM 15s with two tonnes of ammo a piece this machine can really reach out to slap you at long range. And this is just amplified by the pair of ER Large Lasers sitting in the left and right torso. And if you survive all this there's a ER Medium in the chest. In addition to its three jump jets the C also carries an extra 10 heatsinks, giving you a massive 22 in total which will allow you to use that long range wallop to its fullest although an Alfa will be a bad idea.
Config C- Macross Missile Spam. Its a Clan config so ya KNOW there's going to be a missile boat in there. Well here she is. SIX LRM 15's and 10 tonnes of ammo allow you to do horrific things to an enemy at all ranges and because they are clan missiles they have no minimum range just for that extra kick in the nuts. All that ammo is protected by CASE II. Oh and if somehow you survive 90 missiles being fired at you again and again...there's two large pulse lasers waiting to greet you as well. To handle the heat this config carries an extra six heatsinks giving you 18 which will allow you blaze away with the missiles all day long and even hammer out one LPL and barely scratch the heat indicator.
Breakdown
One hundred tons of brutality that makes the best of Clan tech and weapons, combined with rational configs and weapon mixes make this thing murder on legs nearly without equal. Put a good pilot in this and let the hatred flow from your guns at anything that has the gall to come in range. In the background it describes how a binary made up of Tommy II's with 'elite pilots' took and eradicated (love that word) two full Companies of Heavy and Assault Mechs in the battle of Tharkad, loosing only one of their number before withdrawing to reload. I can fully belive that ability and power.