Totally cribbed this from a different forum, but the scenario was too funny to pass up on running... Thanks to the anonymous author.
Setting: A Lyran planet, early in the Jihad.
A small WoB task force has entered the system from a pirate point and is burning hard towards the planet. The defending mech battalion is scrambling to hold the capital, but there's a problem. It's Saturday, and that means Hauptmann-Kommandant Störmer is having his weekly round of golf. Worse, ROM knows this, and has provided the incoming task force with his location. The Kommandant is out of contact as a WoB dropship breaks off to hot drop a Level II of troops onto the golf course, with the intent of capturing the Kommandant alive. The golf course was not considered a strategic objective, and is not covered by the local AA defenses. Two lances of mechs have been hastily dispatched to rescue the Kommandant and drive off the blakists.
The game ends either when the Kommandant is escorted off the map, two turns after he is killed, or when one side is utterly destroyed. Whoever manages to escort the Kommandant's golf cart off the map will be earn 4 VP. Each attacking mech is worth 3 VP, while each defending mech is worth 2. If the Kommandant is killed in the fighting, the attackers earn 1 VP (he's worth much more as a source of intel planet's defenses). The side with the most VP at the end of the game wins.
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We'll be doing 11,000 BV2.0 adjusted for piloting/gunnery per side. If you have any requests or questions, contact either Faithless or myself. As always, all materials will be provided. Show up, bring some friends and have fun defending or kidnapping a Social General in a golf cart.