Just bear in mind, right now there's a fair few improvements
in planning. They're looking to broaden choice for mechs
early game, and extend campaign viability for medium mechs
too. Both steps, are necessary.
I'm on my second play through atm, at no point when they
were useful....did I get my hands on an Enforcer ??? Which
made me sad.
Scaling wise, you do get to a point where you're desperate
for heavy mechs and then onwards the same with assaults.
It remains despite the things mentioned above, a great game
and a long overdue pleasure. MWO was too grindy and too
removed from the actual system for my tastes.
AW, missed your birthday. Sorry and belated best wishes.