OK. For the planet, I really have no time to study rules deeper so lets just roll. I like the idea about being implanted from Kurita.
IDN how slavery works but...being abducted by slavers, taken from the streets, placed in the concentration camp on some lost world, waiting for being sold, Uprising while the mothership was away, active participation in the resistance/guerilla, when we were able to send distress signal that had been received by Lyran military ship patroling in the sector, during the rescue operation mothership returns and Ive been thrown into the full scale battle, being part of the team deployed to steal one of camp transport choppers, after pilot had been killed I found myself in the cockpit trying to get the load of prisonners to safety...managed to land safely and in days following this I became transporter/Medevac for rebels, and after joining forces with Lyrans and the great victory that set us all free, I was the first one to enlist into Lyran military, as I have no other way to repay the debt of honour but my courage, skill and my blood.
huh...
can we make something out of this?
Sure,
don't worry about reading the setting in details. Draconis Combine had instituted slavery on interplanetary scale, so no problem in that point of the story. You could have been born into slavery instead of streets. but I assume that you enslaved period was fairly brief.
origin subaffiliation: Benjamin District - [Traits] Compulsion/Paranoid of Combine Government (–25 XP), Connections (+25 XP), Patient (+12 XP), Wealth (+17 XP); [Skills] Art/Oral Tradition (+2 XP), Martial Arts (+5 XP), Protocol/Combine (+7 XP), Streetwise/Combine (+5 XP)
target subaffiliation: Skye Province - [Attributes] WIL (+50 XP); [Traits] Connections (+42 XP), Reputation (–75 XP); [Skills] Language/Scots Gaelic (+5 XP), Negotiation (+7 XP), Protocol/Lyran (–7 XP), Streetwise/Lyran (+7 XP)
growing up as guerilla - adolescent warfare (still within Combine)
Fixed XPs: [Attributes] BOD (+40 XP), RFL (+40 XP), WIL (+50 XP), INT (–30 XP); [Traits] Combat Sense (+80 XP), Connections (+30 XP), Compulsion/Paranoid (–20 XP), Enemy (–40 XP), Wealth (–20 XP); [Skills] Language/Japanese (–25 XP), Leadership (+25 XP), Medtech (+25 XP), Melee Weapons (+25 XP), Negotiation (+15 XP), Perception (+25 XP), Protocol/Combine (–10 XP), Running (+40 XP), Small Arms (+20 XP), Stealth (+30 XP),
Streetwise/Combine (+45 XP), Survival/Any (+25 XP)
Flexible XPs: +130 XP -> I'd drop some points into Natural Aptitude/Piloting/Chopper, put some points into skill in piloting and possibly medtech
after that stage-3 woud be military enlistment -> basic training and then cavalry field.
that turns into:
career/soldier, martial arts, medtech, navigation/ground, small arms, artillery, driving/ground vehicles, gunner/ground vehicles, sensor operations, tactics/land, technician/mechanical
after that stage-4 I'd start with tour of duty to prove your loyalty, and when your talent with aircrafts is recognized you'd be sent for and advanced course of Piloting/combat aircraft.
tour of duty (inner sphere) translates to [Traits] Connections (+25 XP), Vehicle (+100 XP); [Skills] Career/Soldier (+50 XP), Martial Arts (+40 XP), Navigation/Ground (+40 XP), Protocol/Lyran (+40 XP); [Attributes] +50 XP each to any two Attributes; [Traits] Rank (+50 XP), Vehicle (+50 XP), Choose Compulsion/Any Addiction or Unlucky (–50 XP);
[Skills] Language/Lyran (+15 XP), Leadership (+15 XP), Martial Arts (+10 XP), Medtech (+20 XP) Perception (+20 XP), +175 total additional XP (+25 XP each assigned to a maximum of seven Skills the character possesses from his Military Fields)
Military Academy [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP) Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125 XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP); [Skills] Interest/Military History (+15 XP), Leadership (+10 XP), Protocol/
Lyran (+15 XP), Swimming (+15 XP); [Flexible XP] (+100 XP)
Piloting/air craft: Gunnery/aircraft, Navigation/air, Piloting/aircraft, sensor operations, tactics/air (all +30)
after tuning:
stats: STR 3 BOD 3 DEX 5 RFL 7 INT 3 WIL 4 CHA 2 EDG 2
traits: - negative: compulson/addiction (smoking) -1, compulsion/loyalty (Lyran) -2, compulsion/paranoia -1, enemy -1, reputation -2
- positive:connections 2, equipped 2, natural aptitude/piloting aircraft 5, rank 2, toughness 3
skills:- vehicle: artillery (trained), driving/ground +2, gunnery/aircraft +3, gunnery/conventional +2, navigation/air +2, navigation/ground +1, piloting/aircraft +4, sensor operations +3, tactics/air +2, technician/mechanics +2
- personal combat:martial arts +3, melee +1, small arms +3
- military: career/soldier +3, leadership +2, protocol/combine, protocol/Lyran +1
- general: appraisal, Art./Oral tradition, interest/military history, language/English, language/german, language/japanese, medtech +3, climbing, negotiation +1, perception +3, running +2, stealth +2, streetwise/combine +1, streetwise/lyran +1, survival/forest +1, swimming +1,