Author Topic: [OOC] TOW - LAAF CIO - recruitment open  (Read 42972 times)

Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #150 on: 04 August 2014, 15:24:51 »
Who the ****** is Sendic?
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sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #151 on: 04 August 2014, 16:05:20 »
Sendic Henning (26 years old) - Kelvin's trusted assistant - tall, handsome man, representing him on most meetings, holding much influence over the Horst Metals Entrps. Lives with him in the Horstwald, he decides on most matters and decides what other matters are presented directly to the busy entrepreneur.
Classified: Sendic is known to meet both man and women on private meetings, he has also depositing significant amount of money on accounts external to the Horst Metal Enterps. There is a strong suspicion he leaks some money of the company to his private account. It is unknown whether Kelvin is aware of that.

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #152 on: 04 August 2014, 16:07:55 »
btw. Sichr to make a skill check roll 2d6 plus skill level plus modifier from linked attribute. (+1 for 7+, -1 for 3-)

Minerva, we'll be using invisible castle for making rolls.

Netzgeist

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Re: [OOC] TOW - LAAF CIO
« Reply #153 on: 04 August 2014, 18:10:57 »
I missed Invisible Castle.

Minerva

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Re: [OOC] TOW - LAAF CIO
« Reply #154 on: 05 August 2014, 02:50:57 »
Minerva, we'll be using invisible castle for making rolls.

You can roll the dice as you know my char's actual stats.

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #155 on: 05 August 2014, 08:41:00 »
You can roll the dice as you know my char's actual stats.

I'd prefer if you'd do it yourself.
For once it makes things easier to post - as you can make a roll and adapt description to the result
For second it takes some of my work had I had to make each roll for each of the players
Lastly, there are some rolls/skill checks that I might not think off - because they are your ideas to tap on. Waiting for me to make the rolls, would unnecessary prolong things.

If you don't know the service and need help to use it, let me know.

Minerva

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Re: [OOC] TOW - LAAF CIO
« Reply #156 on: 05 August 2014, 09:04:19 »
I'd prefer if you'd do it yourself.

If you don't know the service and need help to use it, let me know.

Well, you could start by posting to this thread my char's char sheet with all the numbers.

Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #157 on: 05 August 2014, 11:20:34 »
IIRC we have RS thread just next to this one...not that Ive used it, I have my charsheet just in mail
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Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #158 on: 06 August 2014, 16:32:00 »
Concerning TN's and untrained checks: attributes vary way more than skills do.
Albert's a pretty exceptional mind with Int 8 and Wis 7...
Would he try something depending on Str, Bod, Ref and/or Cha; TN18 would require a roll of 10+ on 2d6.

That said, I do get your problem with it, I was a bit surprised by the numbers myself and yeah, if he took a basic course of tactics, he'd be worse at it than he is now, which is pretty weird.
So I'm fine with it if you houserule something.

Minerva

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Re: [OOC] TOW - LAAF CIO
« Reply #159 on: 08 August 2014, 09:04:38 »
This is a test roll.

http://invisiblecastle.com/roller/view/4599156/


<a href="http://invisiblecastle.com/roller/view/4599156/">This is a test roll. (2d6=10)</a>

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #160 on: 08 August 2014, 09:46:49 »
If you copy the part that is marked as bb code - you'll get something like this: This is a test roll. (2d6=10)

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #161 on: 09 August 2014, 17:28:09 »
just a head up - post is ready, need some more time to prepare maps.

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #162 on: 13 August 2014, 09:08:49 »
Got my equipment info up on RS thread yesterday.
Still got way too much and will need to select what to actually take along, but I figure that since we had little time to prepare and the VTOL can easily lift it, everything just got loaded. If that's a problem, let me know.
Also, what's HME? Not that good in Battletech lore yet, I assumed Heavy Mech something?

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #163 on: 13 August 2014, 09:10:01 »
HME - Horst Metal Enterprises

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #164 on: 13 August 2014, 09:16:03 »
*bonk*
Fine, then he's just talking about the lcaf tattoo. Most soldiers get some sort of unit affiliation marked...

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #165 on: 14 August 2014, 09:47:18 »
Just to be clear: The case has 5 Heat Sensors + HC Micro Powerpacks, 5 Motion Sensors + HC Micro Powerpacks, 5 Infrared Tripwires + HC Powerpacks and the monitors + powerpacks that go with them.
I'm assuming Red/Rebecca has got good sensors skills; but Ono's got the skill too. IIRC, just a basic Sensor Operation skill is enough to set them up according to the books.

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #166 on: 18 August 2014, 09:45:39 »
sorry for the long delay (weekends are difficult for me to post).
IC on the way.

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #167 on: 18 August 2014, 13:07:25 »
Netz, I need you records sheet up and running soon.
Netz, Sichr you may use security systems/mechanics instead of sensor operation whichever is higher or technician/mechanics at -1.

Sichr, you may want to consider specialization at this point. You may specialize your sensor operation skill in vehicular sensors (that will make it -1 to all other kinds of rolls). I couldn't find any rules on changing specialization, so I am gonna rule, that changing the specialization takes 20 experience points.

actually all of you could go through your skill right now and decide if you want to specialize them.

Netz, Sichr, if you want to do anything offensive, make initiative roll (2d6) instead of sensors operation skill check (2d6 + bonuses from linked attributes INT + WIL + skill level against Target Number 8+).

Minerva, feel free to join the conversation with Dermot in IC (I assume you are staying with Albert, but if you want to follow Henning and ask him some more questions, feel free to do that also).

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #168 on: 19 August 2014, 10:57:24 »
6 Sensors on the VTOL?

Pretty easy to cover it, and the sensors themselves, with two...
Hide the sensors under a shrub or some rocks or something...

Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #169 on: 19 August 2014, 13:38:18 »
I am not going to draw a map or something. Text is all you get form me in this PbP
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sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #170 on: 19 August 2014, 14:30:28 »
I am open to discussion, but I presumed a trip wire sensor consist of a pair (receiver and laser transmitter). To cover the bird you need to setup a triangle so you need to use three sensors.

from your picture I guess you think they're are more like motion sensors covering a triangle each.
Maybe you just want to use motion sensors instead of trip ones?

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #171 on: 19 August 2014, 16:32:37 »
Those are sensors. One heat and one motion. They're not tripwires but sensors. The pic I drew is actually a pretty small angle; most motion sensors you buy now have almost 180 degree angle...
4 other heat & motion sensors remain, should be plenty to surround the building.

The tripwires would all go in the building. In the map you posted of West Wing, first floor: 1st south entrance to private quarters (next the stairs); 2nd the door to private quarters which is north from security room; 3rd either on the guest room next to that door or on the door from that guestroom into the private area, depending on what we're allowed. (Or maybe we could set up quarters in that guest room?)
That'd leave 2 (or 3) left for entry into basement from stairs and from the elevator.

Reminds me, how's the roof?

Sorry, no IC, little time.


Oh, by the way: "A character with the Sensor Operations Skill or an appropriate Security Systems Skill (Mechanical for tripline sensors, Electronic for others) may set up such sensors without requiring a roll, but it takes a character with Sensor Operations Skill at the monitor to interpret the input from these sensors."
« Last Edit: 19 August 2014, 16:36:07 by Xzylvador »

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #172 on: 20 August 2014, 06:28:52 »
I was referring to you IC - you talked about setting up trip wire sensors only. using motion detectors make perfect sense.

thanks for the reference on skill check.

Roof is a standard angled one (the building isn't a flat cubicle). Green dark color if it's important. Mesh into into the terrain nicely

sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #173 on: 26 August 2014, 17:16:40 »
Got a lag again :/
But its your fault.
After that kind of quality in posts I can not post. 'hi. Nice to meet you'

Will be tommorrow :)

Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #174 on: 27 August 2014, 02:37:54 »
 'hi. Nice to meet you'
plus a spoiler tag with "bonus xp for good RP"
makes it all right :p

Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #175 on: 27 August 2014, 10:28:06 »
For me it is impossible to focus on the game right now. So the lag would be maybe +1 more week for Ono, as I have some RL important tasks to attend to.
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Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #176 on: 27 August 2014, 10:30:29 »
Besides, there is no role for Ono except for cruising around and waiting for something to happen :-\
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sentinemodo

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Re: [OOC] TOW - LAAF CIO
« Reply #177 on: 27 August 2014, 15:18:48 »
I think I asked you for a roll

Sichr

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Re: [OOC] TOW - LAAF CIO
« Reply #178 on: 27 August 2014, 15:39:53 »
I think I asked you for a roll

Ahh. Must have misssed that:
Sensor ops (2d6=5)
Sensor Operations 3   2 (1 + 1)             TN 7, SB
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Xzylvador

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Re: [OOC] TOW - LAAF CIO
« Reply #179 on: 29 August 2014, 05:34:06 »
Work is hell