Author Topic: [IC] TOW - LAAF CIO - Port Moseby  (Read 29469 times)

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #120 on: 23 October 2014, 10:07:15 »
Ill just roll for 2 Lasers and two hit locations and let you do the math behind all of this..as with those modifiers it seems I have only very limited chance to hit the van. I will shoot on 100m range

Laser 1)
2d6=8, 2d6=5

Laser 2)
2d6=5, 2d6=5

Quote from: ooc
since you moved to a 100 meters range the total modifier for the roll is -1. As it is, you've scored one hit to the right side of the APC with the first laser and a miss with a second.

The hit to the right side might damage the motive system
Motive system damage (wheeled) on 6+ (2d6+2=9) and it did destroying one of the wheels

but more importantly the hit done 3 pts of tactical damage

The VTOL reacted immediately to the new threat and with a swift skid moved toward the gate, there tow of it's laser blazed through the air and one of them connected to the incoming vehicle, ripping off the right side of it. Wings had seen somebody jumping of the vehicle a moment he decided to close in, but as the vehicle rolled over the missing wheel and begun to roll over it's roof repeatedly he lost the visual and thermal contact with the driver. The car had finally stopped rolling some fifty meters from the gate and after a second exploded. There isn't much Wings didn't know about vehicles, and he was certain, that the strength of the explosion was much larger than one could expect from an exploding fuel tank.

At the same time his sensors picked up a signal and screamed alert - incoming missile launching some hundred meters behind the wreckage.

Quote from: ooc
Support Weapons skill(3) + linked attributes(1) - target is a VTOL (1) - target movement (3, 100 meters flown) + target size(1, vehicle) - medium range (2, 180 meters) - attacker encumbered (1) -> 2d6-2 @ TN 7/SB
SRM shoot on TN 7 (2d6=12)
SRM shoot on TN 7 - additional dice (1d6=5)
total 17 - 2 = 15 vs TN 7 -> MoS 8 SPECTACULAR SHOT

SRM shoot hit location (2d6=11) ROTOR hit

the rocket carries class E anti-vehicle ordnance meaning 8X/12A base damage
the VTOL BAR (Barrier Armor Rating) is 10 against all types of attacks
Base Damage is reduced by BAR (10) - Ordnance AP(8) = 2 to 10A

luckily for you MoS do not improve the damage value since the damage is of Area Effect type

Tactical armor degradation -> Damage (10A) / BAR = 1

The rocket hit squarely into the main rotor damaging it severely.

Quote from: ooc
The Mantis maximum (flank) speed is now decreased to 162 km/h (or 15 hexes/turn) and cruising speed to 108 km/h (or 10 hexes/turn).
The rotor lost 1 pt of armor out of 2 it has.
I've already market it on vehicle RS and removed unnecessary lines.

There is no need to piloting roll check, just a serious turbulences.

you have clear view on the the shooter (it is within equivalent of light forest) on the side of the road.

make an initiative roll for next round (2d6) vs enemy initiative of enemy initiative (2d6=10)

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #121 on: 23 October 2014, 10:22:49 »
Among the communication from the soldiers clearing the garage passage, the blazes and explosions from and around the VTOL another message came from the security center.

Contact! .... one of Red's sensors picked up movement, but there is none of our men.... ... we got motion on the east side of the manor ... single object ... closing fast to the building.... gone ... he's no longer on the sensors, but we got company at the east ... good idea that you put the sensors there

immediately two more reports came back

this is 2, this is 2, we don't see anyone moving there - south perimeter is clear ... this is 3 this is 3 nothing here as well - north perimeter clear.

Sichr

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #122 on: 23 October 2014, 15:14:03 »
Van eliminated. AA capable oposition, Ive taken some damage. Engaging in combat to eliminate this threat, we dont want them to shot us down if we have to evacuate.

Ono was a bit disappointed with his inability to avoid the attack, but he managed to keep calm. Enenmy was obviously using large quantity of explosives and has the wheeled ram ready, so they were prepared for the battle. Ono keeps calm. Good habbits kicked in as soon as he lifted from the ground, and cultural traits from his origin has its own way to define stressfull situation. He was sure that he failed to recon the terrain right earlier, while on the patrol, so now he has to deal with the fact the enemy got so close to the walls.
He planned the u-turn back to the mansion to get closer to the target before going back, and when the Mantis was turning back, he fired second salvo, trying to hit rocket-launcher

INI:
ini (2d6=9)
Don`t cry because it`s over. Smile because it happened!

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #123 on: 24 October 2014, 06:30:44 »
Meanwhile Minerva was watching the screens in the secure room quite intensively. For one she really wanted to know how many gun flashes she could see to get some kind of estimate of enemy strength...

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #124 on: 27 October 2014, 13:17:19 »
INI:
ini (2d6=9)

attacker INI was 10, so another rocket head your way
same modifiers:
Support Weapons skill(3) + linked attributes(1) - target is a VTOL (1) - target movement (3, 100 meters flown) + target size(1, vehicle) - medium range (2, 180 meters) - attacker encumbered (1) -> SRM shoot vs TN 7 (2d6-2=4) MISS

Right after the first rocket, systems signaled another alert but this time, the rocket flown much too high.

Quote from: ooc
now returning fire,

attacker roll modifier:

Gunnery/Aircraft (RFL + DEX)   4 (3 +1)         TN 8, SA

with following modifiers:
target is stationary 0, but hitting a single soldier at 180 meters with a direct fire energy weapon is similar to hitting a fly with a cannon - so there would be a -4 modifier.
-4 for range (for extended range small lasers like yours 180 meters is the maximum range)
(you can again move further in the same direction to reduce it to -2 or 0) at the cost of movement penalty (-1)

assuming the best chances that would be 5 rolls with skill(4)-4 (for single target) - 0 (range) -1 (for movement) -> total -1 to rolls vs TN 8. Death guaranteed on hit but you'd need to roll 9+ at least once.

an easier option perhaps is to bombard entire area with raw energy - firing all five lasers on the area rather then trying to hit a soldier.
hitting an area is at +4, so at max distance that would be a +8 modifier at max distance (and you need to roll vs TN 8)
if you move in kind of straffing maneuver you could make +3 to the roll.

laser hits would result in explosion of the surrounding terrain - to simplify (there are no rules for that) success is a 10% chance to get him fried, each MoS increase this by 10%.

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #125 on: 28 October 2014, 04:56:14 »
Minerva looked at the special effects laden reality television show with greatest enjoyment. She turned to Horst, "This is better than Steinheads!..."


Sichr

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #126 on: 01 November 2014, 13:39:03 »
2d6=7, 2d6=6, 2d6=9, 2d6=9, 2d6=11

As planned, Ono vapoizes the rocket guy with the salvo flom his lasers, as this guy iposes serrious threat.
G´He scans the surrounding for additional enemy forces
Sensor (2d6+2=7=not enought)
and after finishing the U-turn, he accelerates back to the compound to play support role he was supposed to.

Threat elmiminated. Where do you want me?
Don`t cry because it`s over. Smile because it happened!

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #127 on: 02 November 2014, 15:29:56 »
"Nice job, Wings. I'll be sending Minerva and the VIP on their way to evac point, keep 'em covered. How's bad's your damage?"

"Dame Cymbeline, Mister Horst, please head down the stairs and go to the west side of the building as quick as you can. The guards there will escort you to the garage, we'll stay behind to keep 'em from pursuit. No use hiding behind these walls if they've got stuff to blow 'em up."


Albert looked outside the window and beckoned Red and Sendic. "Speaking of which, we better clear out of the conference room too. If they plan to come through the wall, we don't want to be standing against the other side of it." They moved to the office and the entrance hall instead, taking cover behind the window and door opening.

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #128 on: 02 November 2014, 16:58:33 »
"Nice job, Wings. I'll be sending Minerva and the VIP on their way to evac point, keep 'em covered. How's bad's your damage?"

"Dame Cymbeline, Mister Horst, please head down the stairs and go to the west side of the building as quick as you can. The guards there will escort you to the garage, we'll stay behind to keep 'em from pursuit. No use hiding behind these walls if they've got stuff to blow 'em up."


"Herr Horst, please follow me..." Yet without waiting for a moment Minerva grabs left arm of Horst quite firmly, "We need to move ..now!" Then she walks him right out of security room and to the stairs and then to the arms of guards...

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #129 on: 03 November 2014, 08:04:33 »
A solid thump rocked the west wing building on the first floor level. Followed by the immediate reaction from the security center. Horst's bedroom windows breach.

Minerva sees Dermot catches his blazer.

"Herr Horst, please follow me..." Yet without waiting for a moment Minerva grabs left arm of Horst quite firmly, "We need to move ..now!" ...

He resists Package! ... I can't leave without it.

From a distance of some 300 meters Wings register small explosion on the east side of the west wing building. Visual nor IR sensors do not register any targets, though.

Quote from: ooc
Combat mode.
Please post your actions in 15 seconds intervals (3 combat rounds).
Make initiatives rolls as well. I'll use the rolls when needed.
« Last Edit: 04 November 2014, 07:15:02 by sentinemodo »

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #130 on: 03 November 2014, 14:24:01 »
A solid thump rocked the west wing building on the first floor level. Followed by the immediate reaction from the security center. Horst's bedroom windows breach.

Minerva sees Dermot catches his blazer. Red remain by the monitors, but she also unholster her weapon.

He resists Package! ... I can't leave without it.

From a distance of some 300 meters Wings register small explosion on the east side of the west wing building. Visual nor IR sensors do not register any targets, though.

God! How would I forgot it! as adrenaline was pumping through her dark blue veins carefully hidden by her makeup.

Minerva nodded curtly, all business, "Let's get the package then!"

"Dermot! See the route is clear! Move! Now!"

Next she started to push Horst to go first half carrying and half pushing him.

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #131 on: 03 November 2014, 14:46:02 »
"Squad 3, what the hell happened there, where did that come from? Investigate immediately, shoot on sight! Dermot, how the hell are they getting on the first floor?
Squad 2, guard our exit, make sure we can get everyone out."


Albert raised his rifle and looked to Sendic. "If we call the elevator and jam the doors open, can they still call it upstairs?"

Quote from: dice
Combat Paralysis, take lowest 2 (1d6=6, 1d6=5, 1d6=5)
Nice roll! 10 Initiative.
Also have Leadership 3, not sure if/where applicable.

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #132 on: 04 November 2014, 12:25:11 »
God! How would I forgot it! as adrenaline was pumping through her dark blue veins carefully hidden by her makeup.

Minerva nodded curtly, all business, "Let's get the package then!"

"Dermot! See the route is clear! Move! Now!"

Next she started to push Horst to go first half carrying and half pushing him.

He resisted again We need to go back to my bedroom.

"Squad 3, what the hell happened there, where did that come from? Investigate immediately, shoot on sight! Dermot, how the hell are they getting on the first floor?
Squad 2, guard our exit, make sure we can get everyone out."


Albert raised his rifle and looked to Sendic. "If we call the elevator and jam the doors open, can they still call it upstairs?"

Sendic calmly responded I don't know. I don't think so. but Red snapped in ... actually it has no central programing, each control panel sends commands and the elevator respond. I could override the open doors blockade. she seemed to be thinking Doc, if you want to shut it down, we could turn off the power in the building, the elevator won't come down, other option is setup some kind of repeating down command on top of the jammed doors. ... oh and maybe we could cut down the supporting lines, the falling cabin usually has magnetic brakes that once shut are impossible to open without physical access to the brakes on top of the cabin.
 
several broadcasts came back on general channel
we've seen nothing, intercepting from north... there is a large hole on the side of the building where the window was. There is a rope hanging from the roof near the hole. Nobody is visible.
understood

5 seconds later...

Minerva noticed tripwire alert ... something tripped near the doors in the Horst's apartment - the doors to the hallway near the south wall have opened slightly (about 1 cm) and quietly. Dermot positioned himself by the doors of the HQ and took aim on the opening.
« Last Edit: 04 November 2014, 12:27:09 by sentinemodo »

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #133 on: 04 November 2014, 16:01:08 »
5 seconds later...

Minerva noticed tripwire alert ... something tripped near the doors in the Horst's apartment - the doors to the hallway near the south wall have opened slightly (about 1 cm) and quietly. Dermot positioned himself by the doors of the HQ and took aim on the opening.

Minerva pulled Horst away from the doors to let Dermot deal with the threats. Meanwhile she'd concentrate on keeping Horst alive by moving him away from potential to a nearby guest room and following him inside. Then it was a matter of keeping the door slightly open so she'd know what was going on. Meanwhile she moved her hands to nearby stool so she could barricade the door in case of real emergency...

Then she whispered to her communicator. I believe enemy is in Horst's apartment and moving forwards. I am planning to move Horst through north side window to outside and hide in garden.

« Last Edit: 04 November 2014, 16:10:48 by Minerva »

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #134 on: 04 November 2014, 17:19:29 »
"Just do whatever is quickest to prevent 'em from taking another way downstairs, Red. We don't want 'em coming from multiple directions."
Albert didn't wait for a reply, instead he ran up the stairs.
For a split second, memories from past battles flashed through his head, awakened from their slumber by the sound of the explosion and the sense of danger. But they went as quickly as his came and to his relief, they didn't leave behind the panic he'd sometimes been struck with, no feelings of hopelessness which to undermine his confidence, no terror causing him to freeze, nor the sense of doom which would him screaming at night and keep him from getting any more sleep. Instead, they made room for clarity and sent pure adrenaline pumping through his veins, pushing him forward and fueling his anger. He had to take action, he was taking action and he'd sure as hell crush any f****ng enemy he was up against.
« Last Edit: 04 November 2014, 17:23:07 by Xzylvador »

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #135 on: 05 November 2014, 06:34:54 »
Quote from: ooc
combat round 1.

initiatives:
Dermot -> initiative (2d6=7)
Enemy -> initiative (2d6=8)
Albert -> 10 (leadership inapplicable since we are fighting on personal level, would be used in squad vs squad combats)
Red -> initiative (2d6=8)
Horst -> initiative (combat paralysis) (3d6.takeLowest(2)=9)
Minerva -> waiting for the roll
Sendic -> initiative (combat paralysis) (3d6.takeLowest(2)=2)

[Minerva ??][Albert 10][Horst 9][Enemy 8, RFL 6][Red 8, RFL 4][Dermot 7][Sendic 2]

Albert sprint over the stairs (moving about 20 meters in total, end up very close to the end of the stairs on the first level) - complex actions.
Horst takes cover - walk, crouch, no other actions.

Albert rushed upstairs, leaving totally surprised Sendic behind.
Red darted to the vault to block the elevator.
Horst taken cover to the right side of the security room.
« Last Edit: 06 November 2014, 18:11:58 by sentinemodo »

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #136 on: 05 November 2014, 07:14:01 »
Albert followed by Red rushed upstairs, leaving totally surprised Sendic behind.
Horst taken cover to the right side of the security room.

Initiative (2d6=7)

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #137 on: 05 November 2014, 10:06:10 »
Doors opened slightly - just slight enough to let a bulb shaped object fly out over the low fence into the security room....

Quote from: ooc
simple action 1 - throw - gas micro-grenade
simple action 2 - close the doors back

2d6 + Thrown Weapon Skill (3) + Linked Attribute(1, DEX) - Range(2, 15 meters, medium) - Light Cover(1, low fence around the stair hall) + Area Effect Weapon(2) vs 7/SB -> total 2d6 + 3 vs 7

throw grenade (2d6+3=15) + throw grenade - additional dice (1d6=6) + throw grenade - additional dice (2nd) (1d6=5) SPOT ON THROW, critical success (19 MoS)

... hit directly Dermot's chest and exploding into a wisp of smoke.

Quote from: ooc
Horst, Minerva receive 1S/3CD damage (continuous, disabling) - damage reduced by range, will continue to happen every turn
Dermot receive 1S/5CD and on top of that 0/1M + (Attacker’s MoS x 0.25) -> 0/5M in physical damage from the critical success

Dermot is not wearing any kind of gas protection so he takes full 5 points of Fatigue damage
Dermot is wearing an armor with overall BAR Melee 2/ Ballistic 3/ Energy 3/ Explosive 2. so the physical damage is reduced by (2-0) -> 2 points to 3 points of damage and 1 point of Fatigue damage
Total Dermor's damage is 3 physical and 6 fatigue.
he ends up with -1 injury modifier (with a BLD 5 he has 10 points damage capacity 25% threshold is at 2 points of damage) and -2 fatigue modifier (with a WIL 4 he has fatigue threshold of 4). 

Consciousness check - 2d6 + WIL(4) + BLD(5) -3 (injury and fatigue modifiers) vs 12 -> consciousness check (2d6 + 6=15) stays CONSCIOUS !!!

Horst is also not wearing any kind of gas protection so he inhale full dose as well taking 3 points of Fatigue damage (well below his Fatigue threshold)
Conscious check 2d6 + WIL(7) + BLD(2) -> consciousness check (2d6 + 9=17) stays conscious easily

Minerva's consciousness roll pending. I think she has no protection neither, so make Consciousness check: 2d6 + WIL + BLD vs 12(no Fatigue modifier yet)

Dermot staggered at the blast, but even so hi pressed the double trigger and unleashed the double blast through the doors.

Quote from: ooc
Simple action 1 - shakes of the stun
Simple action 2 - fire through the doors
2d6 + Dermot small arms skill(4) + Laser Specialization(1) + Linked attribute(1, DEX) + Blind fire (-4) + Aimed shot(0, can't be used when blind shooting) - injury modifiers (3) vs 7 -> blazer shot (2d6 - 1=6) MISS by 1 - doors hit.

Doors have BAR of 3 and 2 points of Barrier Integrity
The blazer is damage 5E/4 weapon so it suffer 4/3 -> 1 point of integrity damage

The large hole was blown in the door, but no sign of actual enemy hit was heard.

Quote from: ooc
pending roll for Minerva consciousness and if succeed, her action. you have one simple action left (you need to spend one to shake of the stun form the damage).
after that another round of initiatives please

Minerva

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #138 on: 05 November 2014, 13:15:33 »
Doors opened slightly - just slight enough to let a bulb shaped object fly out over the low fence into the security room....

... hit directly Dermot's chest and exploding into a wisp of smoke.

Dermot staggered at the blast, but even so hi pressed the double trigger and unleashed the double blast through the doors.

The large hole was blown in the door, but no sign of actual enemy hit was heard.

Roll for consciousnesss (2d6+5+2=11)

Meanwhile Minerva feels the pain that strikes as if she had been stepped on with a high heel. Black hole ... darkness...

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #139 on: 06 November 2014, 04:12:48 »
Quote from: ooc
combat round 2.

initiatives:
Dermot -> initiative (2d6=9)
Enemy -> initiative (2d6=7)
Red -> initiative (2d6=3)
Horst -> initiative (3d6.takeLowest(2)=6)
Sendic -> initiative (3d6.takeLowest(2)=9)
Albert -> waiting for the roll

[Albert ??][Dermot 9][Sendic 9][Enemy 7][Horst 6][Red 3]

Sendic is the last on stairs - can't move until Albert move out so does nothing.

Dermot runs out of the security room and kicks the doors open...

Quote from: ooc
the success is guaranteed, I'm doing math to  familiarize with rules.

simple action run (12 meters)
simple action kick
2d6 + Martial Arts(4) + Linked Attribute(1) - Attacker run(2) + Target Immobile(4) + Size (1, large) - Injury modifier(3) -> 2d6 + 5 vs 8/CB -> melee attack (2d6+5=11) MoS 3

Doors have BAR of 3 and 1 points of Barrier Integrity left
damage is 0/1M + (Attacker’s MoS x 0.25) -> 0/2M so it suffer 2/3 -> 1 point of integrity damage -> doors DESTROYED

incidental action -> shout

... hier sind Sie, Bastard!! he points a blazer behind the doors (but consciously takes a small step to give way others through the doorframe).
« Last Edit: 06 November 2014, 18:10:49 by sentinemodo »

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #140 on: 06 November 2014, 05:18:47 »
Quote from: Initiative
At work and AFB, didn't log into InvisibleCastle and not sure if Combat Paralysis works every round or just the first one like in ShadowRun.
1d6=5, 1d6=1, 1d6=1
Wow. That blows. Is there something like a critical glitch in this game? If so, I got one. If Combat Paralysis isn't in action, the result would be 6.

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #141 on: 06 November 2014, 07:07:02 »
Quote from: ooc
Combat paralysis is actually much worse. it works every turn, and on top of that you cannot seize the initiative meaning that you cannot hold your actions in turns.
I've just read that, which  means that Sendic does nothing except yelling at Red to move faster.

which means:
[Dermot 9][Sendic 9][Enemy 7][Horst 6][Red 3][Albert 2]

enemy simple action drop flash grenade 2S/5AD

Dermot is not wearing any flash protection so he takes full 5 points of Flash damage.
Now there is nothing in the rules about flash damage, had it been flash bang grenade, I'd say its a fatigue damage with a possibility to stun.
I'll ask on the forums, but to speed up I am going to rule it means 5 turns of being effectively blinded without any damage at all.

Total Dermot's damage is 3 physical and 7 fatigue (one more due to running) and 5 turns of being blind left.

Albert have to absorb 3 points of flash damage (damage reduced by range), but with an AP 7 vs Flash on your helmet you're unaffected.

second simple action is to move away

as the doors shattered a small grenade exploded into blinding flash and a sounds of running steps are heard.
Horst pulls Minerva out of the gassed security center and slowly drags her to the stairs (effectively blocking the part of the passage).

Quote from: ooc
Albert is next, Sendic is done for the turn.
« Last Edit: 06 November 2014, 18:09:56 by sentinemodo »

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #142 on: 06 November 2014, 14:58:34 »
Albert put on his respirator and went up the stairs just far enough to be able to aim at the door and corridor with his rifle raised to his eyes, using the floor and side of the stairs as cover for his body.

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #143 on: 06 November 2014, 18:07:59 »
Albert seen the doors to the second room closing but nobody was visible in the room.
Red reported Called the elevator down. It is empty. Working on blocking it downstairs.

Quote from: ooc
it will take Red at least 3 rounds to override the control panel to periodically send call carriage command - effectively calling it back immediately if anyone call it upstairs.
initiative roll please
« Last Edit: 06 November 2014, 18:14:15 by sentinemodo »

Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #144 on: 07 November 2014, 14:38:06 »
Quote from: Initiative
5 Initiative

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #145 on: 14 November 2014, 07:23:33 »
Quote from: ooc
combat round 3.

initiatives:
Dermot -> initiative (2d6=8)
Red -> initiative (2d6=8)
Horst -> initiative (3d6.takeLowest(2)=4)
Sendic -> initiative (3d6.takeLowest(2)=5)
Albert -> 5

Enemy -> initiative (2d6=7)

[Red 8, working on elevator 2][Dermot 8, blinded 4 turns left][Enemy 7][Albert 5][Sendic 5][Horst 4]

Nothing happened. Albert is up, then Sendic and Horst.



Xzylvador

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #146 on: 18 November 2014, 17:42:32 »
Albert carefully sidestepped to let Horst escort Minerva down the stairs while calling on the radio for the guards closest to their position to come inside and provide backup.
His rifle never dropped an inch, his finger resting on the trigger, ready to fire a burst of laser fire to whoever entered the hallway.

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #147 on: 20 November 2014, 07:05:32 »
Red reported Somebody called the elevator up. Blocked it. ... and blocked it completely now.
Guards reported 2nd squad coming in... 3rd squad, we see movement on the first floor in the Horst quarters...

Horst carried over Minerva to the head of the stairs and looked at Dermot. He may not leave this building Herr Albert he whispered and continued down the stairs.

Twenty long seconds later you see two more soldiers running up the stairs. They've passed Horst on the stairs and looked up on Doc questioningly.

Another explosion rumbled the building blowing off the doors in a cloud of smoke, furniture splinters and shattered concrete.
What the hell ... fire in Horst's room !...

sentinemodo

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #148 on: 20 November 2014, 07:06:45 »
Quote from: ooc
to clarify the doors that have been blown off are the ones between two of the Horst's rooms.

Sichr

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Re: [IC] TOW - LAAF CIO - Port Moseby
« Reply #149 on: 21 November 2014, 12:58:19 »
Seems you are a bit hot there, Doc. Anything I can do for you? I have negative sensor scans so I wont mong to have some info from the ground.
Don`t cry because it`s over. Smile because it happened!

 

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