RE a short discussion about using stealth or mimetic armor, and BA not being able to get all they could out of stealth since they don't have the range or speed to fight from a distance.
So how far can a BA go towards doing this?
Sniper I
IS medium quad BA, 175 kg, 7 slots
5 ground MP, 120 kg
5 Improved stealth armor, 300 kg, 5 slots
5-slot turret, 80 kg, 1 slot
APWM, 5 kg, 1 slot
LRM2 w/ 12 rounds, 320 kg, 5 slots (T)
This was my first idea. Got a bit of armor to take some stray shots, and the weight happened to work out perfectly. ;)
Sniper II
IS medium quad BA, 175 kg, 7 slots
5 ground MP, 120 kg
5 Improved stealth armor, 300 kg, 5 slots
7-slot turret, 100 kg, 1 slot
APWM, 5 kg, 1 slot
LRM1 w/ 16 rounds, 195 kg, 6 slots (T)
DLGR, 100 kg, 1 slot (T)
An alternative that theoretically can kill something with more than ~50 total armor, assuming it can survive moving in to use its GR after running out of LRMs. 16 rounds means it will be irritating for a good long while, thought!
Sniper III
IS medium quad BA, 175 kg, 7 slots
5 ground MP, 120 kg
2 Improved stealth armor, 120 kg, 5 slots
6-slot turret, 90 kg, 1 slot
APWM, 5 kg, 1 slot
LRM3 w/ 12 rounds, 480 kg, 5 slots
The whole point is not getting hit, so why bother with armor? ^-^
Sniper IV
IS medium quad BA, 175 kg, 7 slots
5 ground MP, 120 kg
BA mechanical jump booster, 6 MP, 100 kg
2 Improved stealth armor, 120 kg, 5 slots
6-slot turret, 90 kg, 1 slot
APWM, 5 kg, 1 slot
LRM2 w/ 16 rounds, 390 kg, 5 slots
I almost forgot it's possible to get one more point of speed... This might actually be the best take on the concept. As long as the enemy doesn't have any fast units (and you don't have anything to block them) and/or the enemy doesn't pack a lot of mech mortars or LT cannons it can plink away for a good long while!