On force composition I was just theorycrafting last night and realized I could get two full Nova Stars of light and medium Mechs onto the field for pure chaos. The idea was hilarious until o realized the opponents Savage Coyote and Thunder Stallion probably could eliminate one per turn.
On other theorycrafting I could bring a Dire Wolf, Kodiak, Berserker, Warhawk, and Mad Dog and sit back and annihilate anything that came near. Of course I have turtled in the past in other games (and could claim my Bears are just hibernating) but it seemed kinda cheesy.
So think I'm just gonna mod my original force with some heavier anchors.
My take using your minis from upthread:
Battle Star DetachmentTimber Wolf A
Timber Wolf A
Timber Wolf A
Nova BattleStormcrow A
Elemental Point (APGR)
Nova S
Elemental Point (APGR)
Nova S
Elemental Point (APGR)
Viper I
Elemental Point (APGR)
Viper I
Elemental Point (APGR)
Totals 460 tons. If your opponent is a stickler, drop a T-Wolf for an M-Dog Prime.
In short, you have a cavalry trio of long-range hole-punchers/headcappers supporting a jumpy/mobile, yet highly survivable nova with accurate, close-range critting loadouts.
These eight Omnimechs can throw three to six ER PPCs, 16 to 25 pulse medium lasers, 12 to 30 Streak SRMs, and six heavy medium lasers (with targeting computer compensation) downrange each turn heat-constrained. All while moving 5/8/0 to 8/12/8, with half the force jump capable and with no light mech fragility. (And that doesn’t include the Elementals, 20 LRMs, six ATMs, MGs, and other odds and ends that come with this force.)
This is the kind of force that should easily outmaneuver and inflict higher TMMs on lumbering 3/5 and 4/6 designs like the T-Stallion, S-Yote, and G-Spider, while also overwhelming those designs with combined fire. Use the jump mobility and pulse lasers of the Novas to hit the T-Stallion on an exposed side where it cannot fire back. Use the T-Wolves’ speed to back up as fast as the S-Yote can advance its ATMs until those peepers open some holes in, or better yet, decapitate the Yote. Use the extreme mobility and heavy lasers of the Vipers to get under the G-Spider’s minimums.
Tie down his more valuable units with Elemental anti-mech attacks. Leg attacks against bipedal mechs like the G-Spider, and swarm attacks against quads like the T-Stallion. Consider infernos on the Elementals to cripple the Centaurs and constrain the firepower of the S-Yote and T-Stallion.
The Corvis is almost an afterthought.
With a bigger mapboard, you have more room to isolate and pounce on unsupported units. This kind of force gives you mobility, firepower, and survivability to do that repeatedly.
Hope this helps.