I have a number of questions about these two SPA in particular that I don't feel have been adequately addressed quite yet.
Fist Fire:
1. Is a full set of actuators really necessary? I ask because you can Punch so long as you have a shoulder and upper arm actuator, albeit less effectively. And if yes, does that also mean damage could prevent the use of this SPA? Beyond the obvious point of no longer having a functioning arm.
2. In the case of a Punch attack which may include either one or both fists, in the case one chooses to attack with both fists does one "... fires one (and only one) of the arm-mounted weapons..." from only one of the arms, or one arm-mounted weapon from each of the arms?
Melee Master:
3. Since a Punch attack can include either one or both fists, does the "... one extra punch ... attack... " include only one fist or possibly both fists? I'm thinking possibly both but just wanted to double check.
Fist Fire & Melee Master:
4. Given that both of these SPA share a requirement with the Melee Specialist SPA, one would think that there may be some intended synergy built here. So my question is, is there supposed to be synergy between these two SPA? And by synergy I mean, if the answer to question 2 was "one from each arm" rather than "only one" and if you had both these SPA, two viable weapons mounted on each arm for a total of four, and chose to Punch twice, would you be able to benefit from Fist Fire for each of the four arm-mounted weapons?