I've been searching for information on keeping prisoners. I thought I had read somewhere, that AtB will calculate ransome(?) or other events (not referring to shares/payout: "I'm going to retire now from my Prisoner-position, pay me now, thanks.")
Am I correct in thinking prisoners are best released/escaped, with the exception of those to parlay or be made a bondsman?
Regarding AtB, I often see a fair, yet still challenging fight... to start.
Then, 5-8 or so turns in, reinforcements arrive.
An example:
My units: 3x Kanga, 1x VTOL, 1x Heavy Laser infantry
OpFor: Upgraded Griffin, Hunchback, Wasp, Vulcan.
Reinforcements: Two more laces of that Company
All units ranked as Regular-Green skill.
Fortunately most were meds, and a few lights, but the first Lance was a fair fight for my force; the rest were over the top.
Which option would tone it down some?
Am I doing it wrong?