Admittedly it's not quite finished yet (the briefing for example isn't filled out) and there's still some tweaks I'd like to do balance-wise. For instance, I've never seen the MechCommander AI utilize jump jets in combat so there's no point in giving them jump-capable mechs. My first thought was to use the Shadowcat-J as a stand-in for the Nova but since there's no jump jets that's really irrelevant.
I've thought about doing the rest of the campaign. I don't have the necessary skills to make an actual campaign out of it (I believe it requires some programming or something), and I'm not sure about how some of the missions would work. Blade Splint for example, I'm not sure how to get the player to 'inspect' the power converter, and THEN destroy it, so that might just be a simple destroy mission. Cold Crescent though (the one where you infiltrate the terraformer base as a disguised Jade Falcon mech), I have no idea how to make that.
I suppose I could spruce it up and post it, forgive my ignorance but where would a good place be to post something like that? I'm not actually that familiar with the Mechcommander community, it's just a game I've enjoyed playing around with in my spare time. :)
...and no, the music and Mechwarrior 2 sounds don't come with it. I added those to the video myself. :)