I'd like the option of turrets to fire into larger arcs, but at a steadily increasing tonnage. I.e.:
Fire into total of one arc - no additional turret tonnage (i.e. current rules)
Fire into total of two adjacent arcs: +10% for turret tonnage
Fire into total of three adjacent arcs: +30% for turret tonnage
Fire into total of four adjacent arcs: +60% for turret tonnage
Fire into the full 180 arc: +100% for turret tonnage (includes half hexes, and this is the limit)
So for a NPPC in the Aft arc, modified to fire into 3 adjacent arcs, it would look like (I am using slashes to differentiate the ranges):
1 NPPC / AL, Aft, AR / 15 / 15 / 15 / 15 / 450 Heat / 7,800 tons (6000 tons for NPPC, +30% for +2 arcs)
If the NPPC gets a critical hit, remove one of the arc options. The remaining arcs have to be adjacent (So if it got a critical, the attacker would remove either the AL or AR. If it got another critical, the attacker would decide if the Aft or AR got removed.)
The advantage is that you can pay a much smaller tonnage amount for turret capacity (plus reduced fire control tonnage). The disadvantage is if there are multiple targets, you still only have one gun.
For >70 pt bays, I would argue for them, but note that it requires larger ships to mount them. Say max bay Capital damage is mass / 20k tons, FRU? So a 100 kton ship can have max 5 capital pts per bay, while a 1.93 MTon McKenna can have a max 97 pt Bay. The 2.4 MTon Leviathan can have a max 120 pt Bay. I would also partner this with resistant armor, so larger Warships simply need to b hit with heavier weapons in order to take damage. A McKenna will need to be hunted with dedicated anti-shipping weapons, while a Dante wouldn't have as much protection. So some battles might be a swarm of smaller ships vs a single Battleship, the swarm side trying to deliver enough damage to cripple the weapons, while watching one ship after another getting annihilated from the heavy bays.
Now one thing that might be nice is a form of very slow Dropship movement. Either treads on the bottom of a dropship, or moving one landing leg at a time, it allows a Dropship to SLOWLY relocate at a rough field. This would allow a Dropship to land in water, the water is drained, and the Dropship slowly moves itself uphill to the land. Maybe 1/100 of a Movement point, completely useless in a tactical battle, but being able to move 30 meters every 1000 seconds (~17 minutes, for a speed of .1 kph) means it can move slowly around a spaceport. As a comparison, the
shuttle crawler moves 1.6 kph when fully loaded.
As part of the penalty of firing a mass driver, the mounting platform has to spend 1 MP, to reflect that the whole ship has to be aimed at the target. No evasive maneuvers can be performed, and all fire directed at the firing ship gets a 1 pt bonus to hit to reflect that the firing ship is carefully positioning itself for the shot instead of maneuvering to avoid being hit.