The events are up for the Mercenaries Kickstarter official venue Launch Party via this Ogre's Den Event for the entire weekend.
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Mercenaries Kickstarter Launch Party
Ogre’s Den Gaming Club
Calgary, AB
Welcome ‘Mech Commander, you are one of several who have been selected to showcase your talent, to achieve your aspirations, and leave your own unique mark upon the Universe as we know it. You will compete to earn a place within a mercenary unit. However, let it be known that only three of you will be selected to join the ranks from this location.
These are the dates and times where you can test your mettle and the rules that shall form the standard for that particular slot in this competition. Specific details will follow the dates.
Thursday 23 March 2023: - Battletech Total Warfare. Begins at 1 pm MST. Ends at 4 pm.
- Alpha Strike. Begins at 1 pm MST. Ends at 4 pm.
- Battletech Total Warfare. Begins at 5 pm MST. Ends at 8 pm.
- AlphaStrike. Begins at 5pm MST. Ends at 8pm.
Friday 24 March 2023: - Battletech Total Warfare. Begins at 1 pm MST. Ends at 4 pm.
- Alpha Strike. Begins at 1 pm MST. Ends at 4 pm.
- Battletech Total Warfare. Begins at 5 pm MST. Ends at 8 pm.
- AlphaStrike. Begins at 5pm MST. Ends at 8pm.
Saturday 25 March 2023: - Battletech Total Warfare. Begins at 1 pm MST. Ends at 4 pm.
- Alpha Strike. Begins at 1 pm MST. Ends at 4 pm.
- Battletech Total Warfare. Begins at 5 pm MST. Ends at 8 pm.
- AlphaStrike. Begins at 5pm MST. Ends at 8pm.
Sunday 26 March 2023: - Battletech Total Warfare. Begins at 2 pm MST. Ends at 5 pm.
- Alpha Strike. Begins at 2 pm MST. Ends at 5 pm.
Furthermore, each day there will be an
open non-competitive match for those Mechwarriors who wish to come out to enjoy the atmosphere and participate in this launch party to either learn the skills they need to pilot a ‘Mech (learn to play Battletech) or to continue to hone their skills in a friendly environment. The units you will cut your teeth on will be Clan machines and technology.
The times that this will be open for participation will be from 2 pm to 8 pm, Thursday through Saturday, and 2 pm to 5 pm Sunday.Please arrive early so all matches may begin promptly at the time listed.
Also pizza and pop will be provided to participants so they may compete at optimal levels. There is a fee to enter this competition as laid out by the host venue Ogre’s Den Gaming Club. There will also be some level of recognition of participation with swag that will be given out as outlined by the venue.
Basic Rules and Expectations:- Wil Wheaton’s Rules of Participation are expected.
- All participants competing to earn a slot in the mercenary unit will be expected to sign in and register their ‘Mech of choice including the variant being played(explained below) upon arriving.
- Each participant may compete in more than one event but they will use the scoring they earn in the last event they competed in and must use the ‘Mech variant they have registered in the first match they played if they choose to enter in more than one match.
- All players are asked to bring a pair of D6s, a pencil, a record sheet for each slot they plan to participate in, and an official Catalyst Game Labs/Iron Wind Metals BattleMech miniature for the competition. Specifics for the limitations on units available for choice will be listed below and will use the Master Unit List.
Battletech Total Warfare Grinder: There will be a stack of twenty-four BattleMechs and an appropriate chassis miniature to represent the ‘Mech as it is pulled by the player from the stack to compete with. Each player will earn points based on whether it is a solo kill or a shared kill. To share in the kill, you must do at least twenty (20) points of damage to the opposing unit. This will be recorded on the back of the receiving unit and be initialed by the player who has done the damage. Each player will put their name on the sheet they pull in the Mechwarrior slot.
At any point either at the start of the match or after one of their ‘Mechs has died, a player may field their personal unit of choice. The match will end either at time or when there are no more units able to be fielded. At that point, all sheets will be turned in and the points tallied. The scoring of the points will also be weighted based around the number of participants at the table.
Each table will host a maximum of four players and if we have enough participants during a slot multiple tables will be opened for play. At the end of all events, the scores will be compared and the winners determined.
Personal Unit: There will be no customization allowed. It must be a stock, canon ‘Mech that is not a unique or a named variant. The unit must be
Tournament Legal and use only
Inner Sphere Technology from no later than but including the
Jihad Era. You may use the latest stable versions of MegaMek Lab, Solaris Skunk Werks, or the Master Unit List to determine your unit of choice. Record Sheets can come from the official Record Sheets available for purchase but I would recommend using one of the two mentioned programs as they are current with any errata corrections and will make adjusting for skills easier. The Adjusted BV2 cap for the unit with Piloting and Gunnery must fall between 2300 – 2500.
Alpha Strike Three-Rounder: This event will consist of three rounds of play in various formats which will begin with each player controlling a pair of ‘Mechs that they will randomly pull and compete against another opponent. The second round will vary but the third round, each player may bring in a personal unit from the Master Unit List with the following filters. Skill will remain at 4.
Personal Unit:http://www.masterunitlist.info/Unit/Filter?Name=&HasBV=false&MinTons=60&MaxTons=100&MinBV=&MaxBV=&MinIntro=&MaxIntro=&MinCost=&MaxCost=&HasBFAbility=&MinPV=50&MaxPV=53&Rules=4&Types=18&BookAuto=&FactionAuto=&AvailableEras=13&AvailableEras=247&AvailableEras=14AS PV: 51 to 53. Rules: Standard. Type: BattleMech. Availability: Clan, Civil War, Jihad.
Winners: After scoring is tabulated, the top player of Alpha Strike will be awarded one of the slots in the mercenary unit. The final two will be the top performing commanders in the Battletech Total Warfare Grinders.
As mentioned for the Grinders, you do not have to play every day as participation and point scoring is not cumulative. If a player chooses to participate more than once or cross over between Alpha Strike and Battletech than only their last game played will be counted for scoring. So, you are rolling the dice on whether you can do better or will end up coming out worse. That’s your choice when you risk taking the field yet again.
The top three winners for each location will be given their opportunity to make a unique mark on the BattleTech universe.
Good luck ‘Mech Commander. Prove your mettle to earn that opportunity!