1. Production of stuff, at least in the ISiF sense, is more along the lines of "Oh hey you used ## RP and created a Combat unit."
The rules even state the unit can appear in any world you have aside from the Other Worlds.
Apparently they've classified systems and Other Worlds are simple systems that produce nothing in the industrial sense.
Now there are some rules to allow you the ability to upgrade infrastructure. So that Minor factory world could be bumped up to a Major, if you spend the appropriate amount of bank.
As for how many Griffins House Steiner churns out yearly? Pffft no and I'm glad they don't do that.
2. No clear idea on how they are within the ISiF set up. I'm guessing future publications? I mean this is a Beta currently, so they stuck with 3025.
Now in the other chapters, it seems they provide some decent overviews.
A write up briefly explaining the era, a list of factions available within the years, bullet points of what Tech to expect, and then there's that UNIVERSAL TECHNOLOGY ADVANCEMENT TABLE which I love. Then we've got the rules for certain era things like LAMs, Tripods, and the like.
3. Ecological protestors and the EPA stopped me from printing. They muttered some BS about "losing a whole rainforest" for one section. BAH!