Who here needs a giant space station for making Endo-steel? That's right, you do!
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Vulcan-class Factory station Vulcan 3
Tech: Inner Sphere / 2750
Vessel Type: Space Station
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 1,200,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
6 Large Laser
24 Small Laser
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==Overview:==
Constructed by the Star league for large-scale production of high tech
materials, the Vulcan series of space stations reached it's climax in Vulcan
3, an asteroid-mining and ore processing station that gave full vertical
integration of the production of Endo-steel. Paired with mining dropships,
the Vulcan can exploit the resources of any planet or asteroid belt to feed
the Star League's hunger for resources. Raw ores are crushed, seperated, the
tailings crushed and smelted down into large blocks of slag that are then
allowed to crash into asteroids, planets and stars. Meanwhile, the ores are
processed into precursor alloys before finally being smelted into high-grade
endosteel foam that can be cast and machined into the parts needed for
Battlemechs.
==Capabilities:==
Heavily automated, the entire factory portion of the station is operated by
less than a thousand people for an entire half-million ton production
facility. Most of the facility is taken up by six major Machining bays, each
one dedicated to a particular Battlemech chasis design. Three quarters of the
remainder is the actual endo-steel production areas, while the pre-production
refining takes place in a small but labor-intensive operation that must refine
raw ore to useable feedstock without clogging the production line with gagnue
and slag. Monthly production from the factory line is sufficent to supply
enough endo-steel skeletons for ten regiments.
Twelve industrial mechs are used to clear blockages, move ore and slag, and
assist in docking and cargo transfer for dropships. These mechs are able to
access both the station exterior and the vast cavernous cargo bays. In order
to protect the station against rough handling, rogue asteroid impacts, and the
occassional outright low-speed collision, 3000 tons of armor clad it's
surface. Smaller meteoroids can be targeted by a network of lasers, either
pushing them off course or outright vaporizing them.
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Class/Model/Name: Vulcan-class Factory station Vulcan 3
Mass: 1,200,000 tons
Equipment: Mass
Power Plant, Drive & Control: 14,400.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 12,000.00
Total Heat Sinks: 214 Single .00
Fuel & Fuel Pumps: 3,264.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,200.00
Fire Control Computers: .00
Food & Water: (788 days supply) 4,487.00
Armor Type: Standard (1,200 total armor pts) 2,999.00
Capital Scale Armor Pts
Location: L / R
Fore: 200
Fore-Left/Right: 200/200
Aft-Left/Right: 200/200
Aft: 200
Cargo:
Bay 1: Cargo (1) with 4 doors 500,000.00
Cargo (1) 50,000.00
Cargo (1) with 4 doors 50,000.00
Bay 2: BattleMechs (12) with 2 doors 1,800.00
Bay 3: Pre-processing (1) 50,000.00
Endo-steel production (1) 150,000.00
Endo-steel Machining (6) with 1 door 300,000.00
DropShip Capacity: 24 Docking Hardpoints 24,000.00
Grav Decks #1 - 4: (350-meter diameter) 2,000.00
Life Boats: 194 (7 tons each) 1,358.00
Crew and Passengers:
65 Officers (61 minimum) 650.00
300 Crew (220 minimum) 2,100.00
5 Gunners (5 minimum) 35.00
150 1st Class Passengers 1,500.00
595 2nd Class Passengers 4,165.00
24 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Large Laser Nose 1(8) 1(8) -- -- 8 5.00
4 Small Laser Nose 1(12) -- -- -- 4 2.00
1 Large Laser FL/R 1(8) 1(8) -- -- 16 10.00
4 Small Laser FL/R 1(12) -- -- -- 8 4.00
1 Large Laser AL/R 1(8) 1(8) -- -- 16 10.00
4 Small Laser AL/R 1(12) -- -- -- 8 4.00
1 Large Laser Aft 1(8) 1(8) -- -- 8 5.00
4 Small Laser Aft 1(12) -- -- -- 4 2.00
1 Lot Spare Parts (2.00%) 24,000.00
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TOTALS: Heat: 72 1,200,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 15,148,114,000 C-Bills
Battle Value: 21,713
Cost per BV: 697,651.82
Weapon Value: 8,112 (Ratio = .37)
Damage Factors: SRV = 110; MRV = 35; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 120,489
(46,399 Structure, 71,350 Life Support, 2,740 Weapons)
Support Points (SP) = 430,465 (357% of MPV)
BattleForce2: Not applicable
Each Vulcan required a constant supply of resources, and what better way to get them than direct delivery? For this purpose, the heavily over-engined Centralia Dropship is frequently used.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Centralia-class Mining Dropship
Tech: Inner Sphere / 2750
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 12,500 tons
Length: 52 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
2 PPC
24 Small Laser
5 Large Laser
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==Overview:==
Designed for asteroid mining, the compact Centralia class Dropship has
powerful engines and a rugged frame to stand up to the massive vibrations,
uneaven loads, and hard decades-long use that they must endure.
==Capabilities:==
Designed for heavy loads, the Centralia seldom carries it's listed cargo of
5000 tons, instead relying on the strength of it's spaceframe to hold the load
steady even as thousands of tons of ore fill the hold. In theory, the
structure is able to support up to 20,000 tons of ore at a single G, but the
size of the bay means that unless uranium ore is being loaded, 12,500 tons is
a more reasonable limit. Twenty mining exoskeletons and two mining mechs
preform small extraction jobs, but the main bussiness end of the ship is the
nose-mounted extraction drill, which crushes, screens and shifts ore into the
main holding bay.
The over-large engines permit another use for the dropship-high G Super-Earths
can be exploited for their resources. Though the actual resource extraction
must be done by robots and loaded via special remote-operated hardware, the
Centralia is one of the few dropships rated for this extreme pressure and
gravity regime. However, it is far more common for the ship to instead
grapple itself to an asteroid using it's towing adaptor, and drill the rock to
pieces, shoveling processed ore into it's hold. Because of it's loose nature,
the hold's cargo is kept contained by a large bladder like that used in
airships to keep load-shifting to a minimum.
The weapons and armor are more for defense against asteroids and
spectrographic sampling of target rocks than they are for combat, but the nose
mounted PPCs are as effective as those on any other dropship, and the large
lasers still function perfectly well.
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Class/Model/Name: Centralia-class Mining Dropship
Mass: 12,500 tons
Equipment: Mass
Power Plant, Drive & Control: 3,250.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 1,575.00
Total Heat Sinks: 72 Single .00
Towing Adapter: 100.00
Fuel & Fuel Pumps: 1,701.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 94.00
Fire Control Computers: .00
Food & Water: (302 days supply) 62.00
Armor Type: Standard (368 total armor pts) 23.00
Standard Scale Armor Pts
Location: L / R
Fore: 105
Left/Right Sides: 92/92
Aft: 79
Cargo:
Bay 1: Cargo (1) with 2 doors 5,000.00
Bay 2: BattleMechs (2) with 1 door 300.00
Battle Armor Points/Squads (4) with 1 door 40.00
Life Boats: 7 (7 tons each) 49.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
4 Crew (4 minimum) 28.00
6 Gunners (6 minimum) 42.00
1 New Crew/Passenger Type 5.00
28 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 PPC Nose 2(20) 2(20) -- -- 20 14.00
4 Small Laser Nose 1(12) -- -- -- 4 2.00
1 Large Laser FL/R 1(8) 1(8) -- -- 16 10.00
4 Small Laser FL/R 1(12) -- -- -- 8 4.00
1 Large Laser AL/R 1(8) 1(8) -- -- 16 10.00
4 Small Laser AL/R 1(12) -- -- -- 8 4.00
1 Large Laser Aft 1(8) 1(8) -- -- 8 5.00
4 Small Laser Aft 1(12) -- -- -- 4 2.00
1 Lot Spare Parts (0.48%) 60.00
1 Mining Drill 100.00
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TOTALS: Heat: 84 12,500.00
Tons Left: .00
Calculated Factors:
Total Cost: 251,833,904 C-Bills
Battle Value: 3,322
Cost per BV: 75,807.92
Weapon Value: 3,292 (Ratio = .99)
Damage Factors: SRV = 104; MRV = 37; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 169,327
(159,313 Structure, 8,550 Life Support, 1,464 Weapons)
Support Points (SP) = 13,730 (8% of MPV)
BattleForce2: MP: 4, Armor/Structure: 6 / 6
Damage PB/M/L: 4/2/-, Overheat: 0
Class: DL; Point Value: 33
Specials: sph