Question on rolls, which may be sourced from other manuals as I haven't (yet) found an answer in CO;
In reference to availability checks for 'Mechs/Veh/Inf/Aero/Etc:
pg13 "While limited to only one Availability Roll per unit..."
Does the "one check per unit" apply to Spacecraft:
pg19 "An Elite crew would be a challenge to get (Availability 12) but after failing four rolls for an Elite Leopard, Veteran (Availability 11), Regular (9), and even Green (8 ), respectively, the model appears to be entirely out of reach."
** Question -
What determines the number of rolls one may make vs any single unit? (Didn't Merc:3055 associate a flat resource cost per attempt(?)) (My expectation is that it is implied combinations of <vessel> & <crew_skill> are unique).
If at least 4 rolls per any desired unit could be made, if starting off with an extremely long-shot (12's), one would be able to hammer down the list until "finding" one that would be available - at no cost for the search. While this could be RP'd as someone expending time at a computer-terminal or haggling at an auctioneer, it doesn't seem to be limiting. Is this intentional?
In extension, what would be the frequency (in time) that one may search for large crafts during game-play, if limited...
"Very Rare" section: Lists "Monolith DropShips".
Error: The classic Monolith is a JumpShip class, not a DropShip class.
Possible Error (if the JumpShip class was meant)
hehe Beat me to it ;)
"Failed Administration Table"
2-6 No significant event. Combatants make negative jokes about REMF competency, hurting administrators’ feelings.
Thoughts: LOL