Author Topic: Best Independent Infantry Transports - land and air  (Read 7288 times)

Nomad

  • CamoSpecs
  • Sergeant
  • *
  • Posts: 135
Best Independent Infantry Transports - land and air
« on: 06 December 2016, 08:35:50 »
Question for all the experts out there - which independent infantry transports are the best? I'm putting together a pure infantry militia force and would like to put all of the platoons into transports, but still maintain anti-mech and pack weapon capabilities. I'm looking at the Maxim and Goblin transports for land. The Maxim seems the best option, but is still limited to about 1 platoon per transport. Are there any more economical options available?

I'd also like to try building a paratroop battalion, but there don't seem to be any real decent options for air transports. Of course there's the Karnov, but that seems insufficient for large scale operations. Anyone have other suggestions?

theothersarah

  • Warrant Officer
  • *
  • Posts: 781
  • Girls just wanna have fun
Re: Best Independent Infantry Transports - land and air
« Reply #1 on: 06 December 2016, 09:09:37 »
Consider a Planetlifter for paratroopers. It makes more sense for paratroopers to use planes anyway.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4507
    • Tower of Jade
Re: Best Independent Infantry Transports - land and air
« Reply #2 on: 06 December 2016, 09:55:52 »
Question for all the experts out there - which independent infantry transports are the best? I'm putting together a pure infantry militia force and would like to put all of the platoons into transports, but still maintain anti-mech and pack weapon capabilities.
I don't understand what the boldfaced part means. Do you want vehicles that can transport infantry platoons while still being a credible threat to BattleMechs and other combat units?

I'm looking at the Maxim and Goblin transports for land. The Maxim seems the best option, but is still limited to about 1 platoon per transport. Are there any more economical options available?

So you'd like to move whole companies of infantry at a time? Battalions?

Depending on the answer to my first question you can repurpose some civilian vehicles. Look in TRO:Vehicle Annex for Land Trains and Koi/Ryu heavy transports.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

JadeHellbringer

  • I just work here, man.
  • Administrator
  • Colonel
  • *
  • Posts: 21991
  • Third time this week!
Re: Best Independent Infantry Transports - land and air
« Reply #3 on: 06 December 2016, 10:05:49 »
If you're Clan, moving battle armor without an Omnimech is simple- Svantovits kind of suck, but they get the job done, or Anhurs are a much better choice if you can use them instead. Unless you're the Bears, in which case you use Tyrs until your opponent starts sobbing and leaves the table to eat a pint of ice cream under a blanket.

OK, ok, so regular infantry? Maxim. Tough (motive hits aside), fast, armed to engage targets at any range, and carries a not-insignificant load of PBIs. There's a version with a 12-ton cargo bay intended to drop off three squads of BA, which is cool, but that means you can also do FOUR squads of PBI instead if you prefer, and STILL get a pair of ER mediums and a Streak-6 to support with, all with a speed that is still tough to match.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Kovax

  • Captain
  • *
  • Posts: 2421
  • Taking over the Universe one mapsheet at a time
Re: Best Independent Infantry Transports - land and air
« Reply #4 on: 06 December 2016, 11:43:44 »
The standard Goblin only carries a squad of infantry, so it's not going to move masses of troops for you.  The Maxim will carry a full platoon, but it's got terrain limitations due to its hover movement.  Badgers are noted to be tough to kill, and can carry two full platoons of grunts, although they tend to get immobilized easily.

In terms of NON-independent transports, the standard array of Heavy APCs will haul a full platoon each, and are armed with a variety of light anti-Mech, anti-vehicle, or anti-personnel weapons (LRMs, SRMs, or MGs).  While none of them are a dire threat to a 'Mech or combat vehicle by themselves, they've got the armor to withstand a hit by most weapons and keep going, and can at least shoot back.  You'll want to escort them with something better armed, but they're durable and effective for their miserly price or point value, not like using flatbed trucks to haul PBIs and getting a full company of men annihilated by the first Locust or J. Edgar that makes it past your escorts.  Of course, if deployed in sufficient mass, getting shot at by 4-12 LRM or SRM launchers at once can make an opportunistic opponent sweat the die rolls.  Personally, I'd rather dump points into a company of Heavy APCs with LRMs or SRMs than buy a couple of LRM or SRM carriers that will die in the first round of fire.

Kojak

  • Freelance Writer
  • Major
  • *
  • Posts: 4640
  • Melancon Lives!
Re: Best Independent Infantry Transports - land and air
« Reply #5 on: 06 December 2016, 13:27:05 »
There's a version with a 12-ton cargo bay intended to drop off three squads of BA, which is cool, but that means you can also do FOUR squads of PBI instead if you prefer, and STILL get a pair of ER mediums and a Streak-6 to support with, all with a speed that is still tough to match.

And don't forget it has TAG too; nothing clears the area of some PBI-hunting 'Mech or tank quite like a half-dozen Arrow-IVs up the tailpipe...


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Colt Ward

  • Lieutenant General
  • *
  • Posts: 29576
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Best Independent Infantry Transports - land and air
« Reply #6 on: 06 December 2016, 13:59:48 »
As I take it your are not looking for APCs but rather IFV/ISVs?

What you use will depend on your faction & expected tactics.

Getting there the fastest? 
NL-42 Battle Taxi (since the LC Mk VIII was broken), transports 2 squads/points of BA and 3 platoons of infantry into action anywhere on a planet quickly.

Wheeled for armored cavalry?
Morningstar CCV- 5/8 AC/10, MGs and C3M

New favorite tracked?
Main Gauche IFV- 6/9 with a plasma rifle

Most troops?
Maxim (Infantry) can move a company and provide some fire support

Best VTOL?
Shun VTOL Transport- Stealth Armor, decent speed, 2 MagShot & TAG linked to a TC, and able to move 12t of infantry.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

JadeHellbringer

  • I just work here, man.
  • Administrator
  • Colonel
  • *
  • Posts: 21991
  • Third time this week!
Re: Best Independent Infantry Transports - land and air
« Reply #7 on: 06 December 2016, 14:02:15 »
Mmmmmm... Shun. There is no better VTOL transport in the game. It's not possible to create one better beyond minor changes. It's just... perfection. Liao knocked it out of the park with that thing.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Colt Ward

  • Lieutenant General
  • *
  • Posts: 29576
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Best Independent Infantry Transports - land and air
« Reply #8 on: 06 December 2016, 14:04:59 »
Yeah, only way to make it better IMO would be to give it a XXL if it had the crits- not home so I do not know- for more speed.  Also not sure how the XXL's extra heat works with vehicles.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

JadeHellbringer

  • I just work here, man.
  • Administrator
  • Colonel
  • *
  • Posts: 21991
  • Third time this week!
Re: Best Independent Infantry Transports - land and air
« Reply #9 on: 06 December 2016, 14:38:31 »
Yeah, only way to make it better IMO would be to give it a XXL if it had the crits- not home so I do not know- for more speed.  Also not sure how the XXL's extra heat works with vehicles.

Honestly, as much as the idea has merit, the astronomic price of those engines means that it's tough to sell a transport helicopter- no matter how good- when it costs more than a whole battalion of more conventional VTOLs. Maybe as a special-ops unit with a handful of them made for things like Death Commandos and such, but as a line unit there's just too much investment.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Kojak

  • Freelance Writer
  • Major
  • *
  • Posts: 4640
  • Melancon Lives!
Re: Best Independent Infantry Transports - land and air
« Reply #10 on: 06 December 2016, 14:52:26 »
In concurrence with Colt Ward, I will also throw out my recommendation for the Main Gauche IFV. It's a delightful little light cav tank, and honestly the best thing to happen to FWLM infantry since the invention of the battlesuit.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Colt Ward

  • Lieutenant General
  • *
  • Posts: 29576
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Best Independent Infantry Transports - land and air
« Reply #11 on: 06 December 2016, 15:01:15 »
Honestly, as much as the idea has merit, the astronomic price of those engines means that it's tough to sell a transport helicopter- no matter how good- when it costs more than a whole battalion of more conventional VTOLs. Maybe as a special-ops unit with a handful of them made for things like Death Commandos and such, but as a line unit there's just too much investment.

I would absolutely agree except the whole relativism of price due to the c-bills costs pegged in the '50s and IIRC TPTB saying they have not and have no intention of introducing a era modifier.  But yeah, I think it would be rare . . . lol, DC version might have Clan AP Gauss rather than Magshots!

Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

JadeHellbringer

  • I just work here, man.
  • Administrator
  • Colonel
  • *
  • Posts: 21991
  • Third time this week!
Re: Best Independent Infantry Transports - land and air
« Reply #12 on: 06 December 2016, 15:02:07 »
In concurrence with Colt Ward, I will also throw out my recommendation for the Main Gauche IFV. It's a delightful little light cav tank, and honestly the best thing to happen to FWLM infantry since the invention of the battlesuit.

I forgot about that one. VERY good choice. I wish the plasma was turreted, but that's a small complaint about what is otherwise an excellent IFV.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Colt Ward

  • Lieutenant General
  • *
  • Posts: 29576
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Best Independent Infantry Transports - land and air
« Reply #13 on: 06 December 2016, 15:42:44 »
I think the lack of turret is a good choice as it should keep commanders from putting what is a tough & hard hitting tracked vehicle, but ultimately a LIGHT vehicle, in a bad position.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Kojak

  • Freelance Writer
  • Major
  • *
  • Posts: 4640
  • Melancon Lives!
Re: Best Independent Infantry Transports - land and air
« Reply #14 on: 06 December 2016, 15:50:22 »
I'm surprised I haven't seen anyone mention the Cavalry Infiltrator, which IMO is one of the finest units for deploying single jump platoons or BA squads in the entire game. They're insanely difficult to knock out of the sky between the stealth and the speed.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Daryk

  • Major General
  • *
  • Posts: 40151
  • The Double Deuce II/II-σ
Re: Best Independent Infantry Transports - land and air
« Reply #15 on: 06 December 2016, 19:43:16 »
You mentioned Goblins, but not the variants.  The LRM and SRM variants are both superior to the Large Laser version in my opinion, and the MG variant can carry 5 tons of infantry.  Even better, you can mix them at the lance level, and move two platoons of infantry (one MG variant plus three of any other = 8 tons/squads) or a full company (two MG variants plus two of any other = 12 tons/squads).  And those are just the 3025 variants.

Foxx Ital

  • Captain
  • *
  • Posts: 3180
  • Still Clanilicious
Re: Best Independent Infantry Transports - land and air
« Reply #16 on: 06 December 2016, 21:36:07 »
I see the tyr was mentioned but no love for the eldingar? They go together with tyrs like peanut butter and jelly...the jelly is how your opponent feels when he sees the bears transports, the peanut butter is the battle armor that gets stuck in the roof of your mechs mouth.
Clan Ghost Bear:  We may not like you, but you're not bothering us, so you may exist.
 If your BA tactics can't be described as shenanigans, you're probably doing it wrong. ^-^ -Weirdo
 <Kojak> Yeah, there's definitely a learning curve with BA, But once you learn how to use 'em well they're addictive,heck, just look at what happened to Foxx ;-)
<Steve_Restless> its YOU who I shouldn't underestimate. I could give you a broom handle and I'd find you sitting on top of the enemy stormcrow, smug surat grin on your face

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26110
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Best Independent Infantry Transports - land and air
« Reply #17 on: 06 December 2016, 21:46:14 »
Eldingars are too "new" to get too much loving, and too restricted to the sleepy clan ;)

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Foxx Ital

  • Captain
  • *
  • Posts: 3180
  • Still Clanilicious
Re: Best Independent Infantry Transports - land and air
« Reply #18 on: 06 December 2016, 21:56:20 »
Eldingars are too "new" to get too much loving, and too restricted to the sleepy clan ;)

W.

Your lucky im using my phone..or the drink i just spit out laughing would have ruined my laptop  ;D
Clan Ghost Bear:  We may not like you, but you're not bothering us, so you may exist.
 If your BA tactics can't be described as shenanigans, you're probably doing it wrong. ^-^ -Weirdo
 <Kojak> Yeah, there's definitely a learning curve with BA, But once you learn how to use 'em well they're addictive,heck, just look at what happened to Foxx ;-)
<Steve_Restless> its YOU who I shouldn't underestimate. I could give you a broom handle and I'd find you sitting on top of the enemy stormcrow, smug surat grin on your face

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26110
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Best Independent Infantry Transports - land and air
« Reply #19 on: 06 December 2016, 22:41:43 »
I've got a soft spot for the Eldingar - I actually have one in MW:DA scale! A limited number were released "pre-release"; they lacked combat dials. Got a couple of infantry stands which came with it. (It's basically made from an SM-1 base, and lacks the MML launchers which hadn't been thought of at the time :)
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Nomad

  • CamoSpecs
  • Sergeant
  • *
  • Posts: 135
Re: Best Independent Infantry Transports - land and air
« Reply #20 on: 07 December 2016, 07:35:37 »
Thanks for all the suggestions so far! I'm making this force generic enough that it will fit with any era eventually. Right now I'm tailoring it to late succession war and clan. Looks like I'm going to have to buy quite a few transports... I think I'll stick with Maxim heavies with heavy APCs for the ground forces. Maybe include some Main Gauches as well. I haven't figured out what I'll use for escorts, but I figure any cheap combo of scorpions with SRM and LRM carriers, plus a few heavy hitters will be enough.

For airborne, I think my options will be more limited for deploying mass troops. Probably the Planetlifter has the greatest carrying capacity, and then maybe using Shuns for later eras and special forces/battle armor deployment.

Fireangel

  • Major
  • *
  • Posts: 3402
  • 7397 posts right down the toilet...
Re: Best Independent Infantry Transports - land and air
« Reply #21 on: 07 December 2016, 09:05:58 »
I prefer squad deployment; I prefer to not use infantry to directly engage enemy forces with things like anti-'mech attacks.

My #1 personal favorite infantry transport is the humble 5-ton Ferret.

At 15/23, it can move in, land behind cover, load or unload its squad, and take off again the following round with full MP. Its speed makes it really hard to hit... particularly if it uses terrain to block LOS, so it does not really need much armor. Its weapons layout can be adjusted (swapping out the MG for an LMG, or for a pair of RL-10 packs, for example), and gives foot infantry unparalleled mobility across the battlefield.

I am also a big fan of the 3025 Goblin; it is a solid tank for its weight class (and tech level), and has built-in infantry support.

I prefer the 10-ton squad-level APCs over the two-platoon 20-ton versions; in urban settings, the Wheeled is the best of the bunch, with the best balance of speed, armor, and firepower.

Combining APC-mobile infantry squads with dedicated LRM platforms can rain indirect LRM fire on opponents without hindering active combat units by using them as spotters.

For full-platoon transport duties, it is hard to beat the Karnov; a 11/17 VTOL with six tons of cargo space that can transport a full-on motorized platoon, two foot platoons or even a jump platoon (that can dismount in flight!) and either a squad of motorized, two squads of foot or an extra squad of jump.

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10500
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: Best Independent Infantry Transports - land and air
« Reply #22 on: 07 December 2016, 09:34:52 »
Probably the Planetlifter has the greatest carrying capacity

It wishes. The Barouche can haul even more. And it has some guns.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 41462
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Best Independent Infantry Transports - land and air
« Reply #23 on: 07 December 2016, 09:48:46 »
A measly twenty tons is not the biggest around by a long shot. Even assuming you want to avoid actual spacecraft, go check out TRO Vehicle Annex. The only reason I've yet to drop a full paratrooper regiment out of a plane is because when I game, I usually do so with people I'd like to play more than one game with.
My wife writes books

Sixteen tons means sixteen suits. CT must be repaired.

"Damn you, Weirdo... Damn you for being right!" - Paul

Cryhavok101

  • Captain
  • *
  • Posts: 1840
Re: Best Independent Infantry Transports - land and air
« Reply #24 on: 07 December 2016, 10:00:19 »
The only reason I've yet to drop a full paratrooper regiment out of a plane is because when I game, I usually do so with people I'd like to play more than one game with.

There is a lot of things i would do more often if I didn't need to have people to play more than one game with. I wish I could play dirty more often.

Colt Ward

  • Lieutenant General
  • *
  • Posts: 29576
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Best Independent Infantry Transports - land and air
« Reply #25 on: 07 December 2016, 10:52:30 »
A measly twenty tons is not the biggest around by a long shot. Even assuming you want to avoid actual spacecraft, go check out TRO Vehicle Annex. The only reason I've yet to drop a full paratrooper regiment out of a plane is because when I game, I usually do so with people I'd like to play more than one game with.

Yeah, I had not mentioned the FB-335 or its clones . . . you can kick a lot of people out the back.  I want to say that we did the math for putting butts in the typical paratrooper net seats.  I want to say based on the math from the rules you could get more than the 700 folks who fit on the passenger liner versions- enough over that it could handle a plain 'stripped down' infantry foot regiment (28 men in a PLT, 3 PLT in a CO, 3 CO in a BN, 3 BN in a RGT- 756 troops).  For my heavy infantry regiment it takes 2 FB-335s to move the 4 battalions and support.

Heck, you can even cram in a very good combined arms BN into half dozen Longhauls- Infantry, BA, Scorpions and IIRC some field guns & tube artillery.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Nomad

  • CamoSpecs
  • Sergeant
  • *
  • Posts: 135
Re: Best Independent Infantry Transports - land and air
« Reply #26 on: 08 December 2016, 06:31:47 »
Quote
A measly twenty tons is not the biggest around by a long shot. Even assuming you want to avoid actual spacecraft, go check out TRO Vehicle Annex. The only reason I've yet to drop a full paratrooper regiment out of a plane is because when I game, I usually do so with people I'd like to play more than one game with.

Well, for now I want to keep it to a battalion. I'm not looking to completely ruin my opponent's day. This is more meant to be a generic opfor if/when I'm actually able to put together and run a campaign. I also wanted to test out my theory that Battletech infantry can be as effective as the real thing. Plus, I never understood why Mechs would go into combat without infantry support - that was a surefire way for tanks to get themselves blown up during WWII.

Jellico

  • Spatium Magister
  • Freelance Writer
  • Major
  • *
  • Posts: 6148
  • BattleMechs are the lords of the battlefield
Re: Best Independent Infantry Transports - land and air
« Reply #27 on: 08 December 2016, 08:05:31 »
If you're Clan, moving battle armor without an Omnimech is simple- Svantovits kind of suck, but they get the job done, or Anhurs are a much better choice if you can use them instead. Unless you're the Bears, in which case you use Tyrs until your opponent starts sobbing and leaves the table to eat a pint of ice cream under a blanket.

The initial Svantovits can't handle BA. (3 ton bay) (also see Indra)

There is that 100 ton Horse monster.

Monitors carry infantry.

All the Leviathans carry infantry and can provide anti Mech support.

You know there are a bunch of DS and SC that work in the role.
« Last Edit: 08 December 2016, 08:09:52 by Jellico »

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 41462
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Best Independent Infantry Transports - land and air
« Reply #28 on: 08 December 2016, 09:09:34 »
I also wanted to test out my theory that Battletech infantry can be as effective as the real thing.

Kinda/sorta. Because Battletech has no real equivalent to modern man-portable antiarmor weapons(not ones that are remotely as effective, at least), infantry aren't the direct and lethal threat to 31st-century armored units that they are to 20th/21st-century ones, so using them as such will more often than not leave you disappointed, and in command of a lot of dead men.

What infantry are really good at are shenanigans. Things like towed guns, combat engineers, sneaksuited spotters...heck, even regular grunts taking full advantage of their insane durability vs many anti-mech weapons and excellent all-terrain movement...a solid infantry force will have an extremely hard time turning back an armored assault, but what's really easy is turning that advance into a living nightmare and making it much easier for your armored units to finish the job.

[edit]Oh, and never send a single platoon to do anything. If it's worth doing(this includes regular weapons attacks against something that wanders by), it's worth doing in company strength or higher.
« Last Edit: 08 December 2016, 09:12:40 by Weirdo »
My wife writes books

Sixteen tons means sixteen suits. CT must be repaired.

"Damn you, Weirdo... Damn you for being right!" - Paul

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4507
    • Tower of Jade
Re: Best Independent Infantry Transports - land and air
« Reply #29 on: 08 December 2016, 09:19:36 »
...a solid infantry force will have an extremely hard time turning back an armored assault, but what's really easy is turning that advance into a living nightmare and making it much easier for your armored units to finish the job.

[edit]Oh, and never send a single platoon to do anything. If it's worth doing(this includes regular weapons attacks against something that wanders by), it's worth doing in company strength or higher.

So in BattleTech, conventional infantry are like mobile intelligent minefields?
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)