Would love to see some Jihad era examples if anyone is keen
Without further ado... a Davion lance of mechwarriors! As has been commented upthread, these are characters exactly on par with beginning PCs. So, pretty green gunnery/piloting stats as compared to "regular" TW pilots. Think of this as a brand-spanking new lance scraped together during the Jihad as part of Davion's contribution to Stone's coalition :)
I couldn't
quite keep my original idea (not repeating any modules. period.) quite going with this next batch of four mechwarriors... but these four don't share any modules between them and better still they only share a couple modules with the first batch of four upthread! You can indeed pick from a very diverse set of life paths to end up as a mechwarrior in a House army...
Mechwarrior #5: The MechWarrior Family Prodigy
FedSuns Affiliation, Crucis March Subaffiliation: White Collar, Military School, Family Training
STR 400
BOD 400
RFL 600
DEX 500
INT 400
WIL 300
CHA 400
EDG 100
Positive Traits: Equipped +1, Patient, Reputation/Brave +1, Rank/Leftenant +4, Vehicle (Valkyrie-QD1) 2
Negative Traits: Enemy (Brother-in-Law) -1, Extra Income -2
Skills:
Administration +1
Arts/Piano +0
Career/Soldier +2
Computers +1
Driving/Ground +0
Gunnery/Mech +4
Interest/FedSuns History +2
Interest/El Dorado History +0
Interest/Military History +2
Language/English +3
Language/French +1
Leadership +2
Martial Arts +2
MedTech +1
Melee Weapons +3
Navigation/Ground +1
Perception +1
Piloting/Mech +5
Protocol/FedSuns +3
Running +1
Sensor Operations +1
Small Arms +3
Survival/Forest +0
Swimming +1
Tactics/Land +1
Technician/Myomer +1
Training +1
Freshly minted as a mechwarrior pilot by family masters-at-arms, the Family Prodigy is the product of a tradition of Mechwarrior service. Where the Clans have trueborns bred for war, the MechWarrior Families of the Inner Sphere too are bred for the cockpit of the mech, and the Prodigy’s lineage predates even the very founding of the Clans.
Mechwarrior #6: The Good Ole Boy
FedSuns Affiliation, Outback subaffiliation: Farm, Farm, Intelligence Operative Training, Covert Ops
STR 400
BOD 500
RFL 300
DEX 400
INT 400
WIL 500
CHA 300
EDG 200
Positive Traits: Alternate ID (MIIO Counter Intelligence Agent), Connections 2, Rank(Mechwarrior) 5, Rank (MIIO) 4, Vehicle (Javelin-10P) 2
Negative Traits: Bloodmark (MIIO Identity) -2, Compulsion/Addicted to Alcohol -1, Enemy/WoB ROM agent (MIIO ID) -1, In for Life/MIIO (MIIO Identity), Reputation/Hick (Good Ole Boy ID) -1, Reputation/Ruthless (MIIO ID) -2, Unattractive/Terrible Fashion Sense (Good Ole Boy ID), Wealth (Good Ole Boy) -1
Skills:
Acrobatics/Free Fall +0
Acting +4
Administration +1
Animal Handling +1
Career/Agriculture +2
Career/Soldier +1
Career/Spy +2
Climbing +1
Comms/Conventional +1
Computers +3
Cryptography +2
Disguise +1
Driving/Ground +1
Driving/Seacraft +0
Escape Artist +2
Gunnery/Mech +3
Interest/Hunting +2
Interest/Rodeo +0
Interrogation +2
Investigation +3
Language/English +3
Leadership +0
Martial Arts +2
MedTech +2
Navigation/Ground +2
Perception +3
Piloting/Mech +3
Protocol/FedSuns +1
Security Systems/Electronic +2
Sensor Operations +2
Small Arms +3
Streetwise/FedSuns +3
Support Weapons +2
Survival/Arctic +2
Survival/Desert +0
Tactics/Land +1
Tracking/Urban +1
The Good Ole Boy is from one of the many the FedSuns’ Outback worlds, and is correspondingly unrefined and uneducated. That’s what he wants you to believe, anyway. When moles planted by foreign intelligence in the MechWarrior corps of the AFFS go missing, the Good Ole Boy is the last person anyone would suspect as the mole catcher.
Mechwarrior #7: The Cynic
FedSuns Affiliation, Capellan March subaffiliation: War Orphan, Adolescent Warfare, Guerilla Warfare
STR 400
BOD 400
RFL 500
DEX 400
INT 300
WIL 400
CHA 300
EDG 600
Positive Traits: Connections 1, Rank(Mechwarrior) 5, Sixth Sense, Vehicle (Enforcer-5D) 4
Negative Traits: Compulsion/Anti-Authoritarian -1, Compulsion/Paranoid -1, Compulsion/Traumatic Memories -1, Enemy(Tikonov Noble) -1, Impatient, Introvert, Poor Vision(missing eye) -3, Reputation (Terrorist) -1, Wealth -2
Skills:
Arts/Graffiti +1
Climbing +1
Computer +2
Demolitions +2
Disguise +2
Driving/Ground +2
Escape Artist +0
Gunnery/Mech +2
Interrogation +2
Language/English +2
Leadership +0
Martial Arts +2
MedTech +1
Melee Weapons +3
Perception +3
Piloting/Mech +3
Prestidigitation +2
Running +1
Security Systems/Electronic +1
Sensor Operations +2
Small Arms +4
Stealth +2
Streetwise/FedSuns +2
Support Weapons +1
Survival/Urban +2
Swimming +2
Tactics/Infantry +2
Technician/Mechanic +2
Technician/Myomer +2
Technician/Weapons +2
In the hellish urban zones of the Chaos March, it is often kill-or-be-killed. The cynic survived this crucible, and even gained experience operating jury rigged industrialmechs in the chronic insurgencies there.
Mechwarrior #8: The Corrupted
FedSuns Affiliation, Capellan March Subaffiliation: Street, High School, Solaris VII Internship, Organized Crime
STR 500
BOD 400
RFL 400
DEX 400
INT 300
WIL 400
CHA 300
EDG 300
Positive Traits: Connections 2, Rank(Mechwarrior) 5, Toughness 3, Vehicle (Warhammer-8D) 6
Negative Traits: Compulsion/Loyalty to Vory Boss -1, Enemy (Underworld Rival) -2, Gremlins, In For Life/Vory
Skills:
Acting +3
Appraisal +1
Career/Soldier +0
Career/Technician +1
Career/Vory +3
Computers +0
Demolitions +1
Driving/Ground +1
Escape Artist +1
Forgery +1
Gunnery/Mech +3
Interest/Black Markets +1
Interest/Solaris Games +3
Interrogation +1
Language/English +2
Language/Russian +3
Leadership +0
Martial Arts +2
Melee Weapons +2
Negotiation +1
Perception +3
Piloting/Mech +2
Protocol/FedSuns +2
Running +0
Security Systems/Mechanical +1
Sensor Operations +1
Small Arms +3
Stealth +2
Streetwise/CapCon +1
Streetwise/FedSuns +3
Swimming +0
Tactics/Land +1
Technician/Electronics +1
Technician/Mechanical +1
Technician/Myomer +1
Technician/Nuclear +1
Technician/Weapons +1
The Corrupted Mechwarrior’s loyalty isn’t to king or country but was given long ago in childhood to the Russian Syndicate, aka Vory. After underworld dealings resulted in a powerful enemy, the Corrupted Mechwarrior fled to the AFFS, where his Solaris-gained mech skills overshadowed his questionable past.