Well, I've gone through the whole of the Manual, and I've gotta say I'm very impressed with how it's been put together! I feel I need to say this, because its praise is well deserved. I especially like how the Movement Modes section was put together, with putting TN modifiers and Heat underneath each mode. The way the book has been edited makes it really accessible and easy for the reader to find the relevant rules.
Final piece of errata I found is on page 97, under Rapid Fire, final paragraph.
"This is determined by the attack’s to-hit roll, which is made even if the attack would automatically hit. When firing two or three shots, a jam occurs on an attack roll of 2. If firing four to five shots, a jam occurs on an attack roll of 3 or less. If firing four to five shots, a jam occurs on a to-hit roll of 3 or less. If firing six to seven shots, a jam occurs on a to-hit roll of 4 or less, and so on. If the weapon jams, it is useless for the rest of the game (see Rotary Autocannon, p. 98, for the exception); the shots are still fired, however, and can still hit the target as normal."
Mainly, the fromulations just need to be cleaned up a bit, so that "to-hit roll" replaces "attack roll", and the repeated sentence stricken. Suggestion:
"This is determined by the attack’s to-hit roll, which is made even if the attack would automatically hit. When firing two or three shots, a jam occurs on a to-hit roll of 2. If firing four to five shots, a jam occurs on a to-hit roll of 3 or less. If firing six to seven shots, a jam occurs on a to-hit roll of 4 or less, and so on. If the weapon jams, it is useless for the rest of the game (see Rotary Autocannon, p. 98, for the exception); the shots are still fired, however, and can still hit the target as normal."