Well, Combat Equipment has rules for some of the Inner Sphere combat drugs and how they interact under BT rules. But I don't think the WoR drugs have TW rules.
Thanks for the assist, Maelwys. The passages on Rage and Quikstim on p. 82 give me some hope.
Using the Combat Equipment passage on Spheroid Rage, Rage-C should modify gunnery by -1 but reduce Clan unarmored infantry point totals from 25 to 18 prior to game start. Maybe a similar TW rule would apply to the "Articulation Augmentation" mutation, as it improves DEX at the expense of Glass Jaw-type effects in AToW (and some infantry taken out by mutagenic diseases per WoR).
And using the Combat Equipment passage on Spheroid Quikstim, Quikstim-C should reduce Clan unarmored infantry point totals from 25 to 21 prior to game start but add back 1 point for every 5 points lost during the game. A similar rule could apply to the "Exoskeleton Adaptation" or "Robust Augmentation" mutations, as they would seem to improve survivability at the expense of some infantry taken out by mutagenic diseases per WoR.
Any other references, conversion calculations, or suggestions out there?