Hi Everyone,
It's new Development release time. Ok, being a development release, this is filled with bleeding edge goodness. So, use at your own risk, if you do make sure if stays in its own separate folder and you copy any customs and saves over. Other wise stay with the Stable.
Megamek.If you’ve been checking out the
Coming soon to MegaMek thread you’ve seen a good chunk of the awesomeness that Neoancient has coded.
- Multi-Crew Cockpits – Check
- Quadvees – Check
- Mech Tracks – Check
- Advanced Vehicle Movement (see TO pg 24) – Check (Have a look at this Bootlegger!)
- WiGE fly correctly (better?) – Check
This is one of the most jammed packed releases for new stuff in years. We’ve got other stuff slowly coming down the pipe for all the programs and keep a watch on
The
Coming soon to MegaMek thread for screenshots and details.
Also a reminder to drop into the
Slack channel to meet other players and harass the devs that drop in and out.
MegaMekLab.We’ve got some bug fixes and the ability to build Quadvee’s
MekHQ.MekHQ supports the new multi-crew cockpits and a couple of pesky bug fixes.
Here's the links:
Megamek.MegaMek v0.43.3 (Development) Added support for specifying # of marines, BA & other for large craft
New Sprites
Bug: Quads not getting +2 mod for firing while prone with bad hip.
Feature: multiple crew roles for Tripods, command consoles, and (unofficial) dual cockpits.
Feature: QuadVees
Feature: implemented Mech tracks
New Sprites and Unit Fixes.
Issue #562: Unit Type Gun Emplacement Not Working in RAT Generator
Issue #563: SRM and LRM Carriers' Weights
Issue #567: Princess instance hanging following point-blank attack.
Issue #568: Server stops responding when DropShip crashes at a map edge.
Bug:Fixing some map board issues.
Bug:Fixing some unit issues.
PR#524- Human TRO (Thanks Pheonixstorm)
Feature: TacOps advanced vehicle movement rules.
Fixes for WiGE movement, including interactions with terrain (buildings, bridges, woods, water) per errata.
Issue #481: VTOL unable to fly over bridge
Issue #523: VTOL Cannot Pass Under Bridge
New Sprites/Cleaning up old splash screens/New Screen added.
MegaMekLab.MegaMekLab v0.43.3 (Development) Bug: Some conventional infantry options require a higher tech level for Clan conventional infantry.
Issue #59: Drop-down list error when creating infantry.
QuadVee editing support; record sheets are usable but show as quad mech without second crew damage track.
MekHQ: MekHQ v0.43.3 (Development) Feature: Refactor AtBScenario to break up the monolithic AtBScenario class and to have a separate class for each scenario
Feature: Support for multiple crew in command consoles and tripod/quadvee/dual cockpits.
Fix #405: Properly set home side for Extraction scenario
Added QuadVee parts.
Bug [#955]: MekHQ deployed units would not print
PR#375 - Bug-Bad CO Rating.
PR#366 - Human TRO
PR#249 - AtB Contract Names
Fix #395: SPAs do not appear in Pilot Info in MHQ
Commenting out PR#249 see commit notes.
PR#409 - Fix for incorrect treatment of tornadoes
Enjoy everyone.