Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 138945 times)

Maelwys

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #150 on: 06 July 2019, 02:01:13 »
Thanks.

I put the destruction of the Exsanguine at 3083 rather than the 3082 that the book explicitly states because the book says that the Exsanguine was destroyed by a specific Coyote WarShip, and they didn't attack until 3083, so that's why that's there.

Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #151 on: 28 July 2019, 14:50:18 »
There ties with the Ravens weren't that bad so I could see the Spirits getting them to build a Nightlord for there Fleet. Expensive to maintain yes, but parked over there Capitol and they would have few unwanted visitors.


What could the spirits have bought warships with? Proto designs and protocols? Any night lords would have to a new build but what about the aegis? Were their cached ones to be had circa 3060

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #152 on: 03 August 2019, 17:10:10 »
The Blood Spirits resources for new built warships was tiny and better used to support there ground forces. And they traded away there fleet long before for old and second line mechs.

Instead they should have done what the Jaguars said over Huntress. A Reagan SDS in orbit and on the ground to intercept dropships and cover the jump points. That should have been well within there reach.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #153 on: 04 August 2019, 21:00:33 »
The Blood Spirits resources for new built warships was tiny and better used to support there ground forces. And they traded away there fleet long before for old and second line mechs.

Instead they should have done what the Jaguars said over Huntress. A Reagan SDS in orbit and on the ground to intercept dropships and cover the jump points. That should have been well within there reach.

All true but what was also true is that the spirits naval commander blamed the absorption war failure on their small navy. Also in order to protect any new colonies and trade convoys they need a large navy when they ended their isolation. So how could they have expanded their fleet?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #154 on: 05 August 2019, 16:57:02 »
All true but what was also true is that the spirits naval commander blamed the absorption war failure on their small navy. Also in order to protect any new colonies and trade convoys they need a large navy when they ended their isolation. So how could they have expanded their fleet?

Honestly they were hampered by the lack of warships available and there sticking with Kerensky's vision. But, this is the big one, they could have invested in Dropship CV's and used there jumpship fleet for a carrier force. This would have required a heavy investment in converting dropships to a CV configuration but also in getting more Aerospace pilots trained and more aerospace fighters deployed. And would have required that the ground forces play second fiddle for a while in getting those rescources.

The other option and not a good one would have been to send out techs to various battlefields and start salvaging badly damaged dropships and jumpships and maybe even take a look at quietly stealing mothballed warships belonging to other Clans.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #155 on: 21 August 2019, 12:27:33 »
I always enjoyed the mandrill and spirit relationships but in some later source books phrases like “ the spirits expertly manipulated the mandrill kindraa” gave me pause. Were the spirts using the mandrills in bad faith?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #156 on: 23 August 2019, 21:51:40 »
Not as such. I believe the Spirits usually acted in good faith to terms of a deal but were not adverse to taking advantage of a bad deal in there favor. And by that point the Mandrils were actually weaker than the Spirits.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #157 on: 23 August 2019, 23:48:59 »
I wonder if we helped goad them into fights or arguments we were involved in as well, possibly in an attempt to rally support with peer pressure thrown in.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #158 on: 24 August 2019, 06:18:31 »
I wonder if we helped goad them into fights or arguments we were involved in as well, possibly in an attempt to rally support with peer pressure thrown in.

I can see that

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #159 on: 24 August 2019, 08:05:54 »
"If we all stand together, we can knock out the Adders!"

Of course that may have several trials included.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #160 on: 26 August 2019, 11:07:16 »
Dont forget the factionalism of the Mandrills allowed the Spirits to make deals with some Kindraa while freezing out others. Generally though the fact the Spirits needed goodwill kept things honorable and fair.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #161 on: 09 September 2019, 17:28:38 »
So I have finally turned my sights on painting Blood Spirits. And what I'm working on is the last Alpha Galaxy Mech for my Trinary-a Blood Kite and the last five Protomechs of twenty five for my Tau Galaxy Protomechs Star. Basilisk to be exact. Figure about two weeks to finish them all and then on to something new. When finished this will be the second largest force I've ever painted for any canon group. The largest of course being my 1st FedSun Lancers.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #162 on: 21 September 2019, 19:35:45 »
Does anyone know the color scheme for Beta Galaxy? Sarna and Camospecs are blank on the subject.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #163 on: 21 September 2019, 20:14:55 »
Does anyone know the color scheme for Beta Galaxy? Sarna and Camospecs are blank on the subject.


Nothing cannon I believe I was also curious as I tend to like the various Beta Galaxies better than the alphas. They always seem to have more character to me.

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #164 on: 21 September 2019, 21:59:04 »
Yeah, it's a shame no one really updates Camospecs anymore. I would do so, but my ability are far below par in comparison to the artists who normally do so.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #165 on: 24 September 2019, 17:58:53 »
The Blood Spirits resources for new built warships was tiny and better used to support there ground forces. And they traded away there fleet long before for old and second line mechs.

Instead they should have done what the Jaguars said over Huntress. A Reagan SDS in orbit and on the ground to intercept dropships and cover the jump points. That should have been well within there reach.

How could the spirits have dealt the adders a Case White level defeat and stayed within clan custom?

I mean they should expected the adder warship assisted reprisal against York from the moment the absorption war ended.

If they had been able to decisively defeat the first adder invasion force before it grounded perhaps it would have given them more room to recover and make allies.


Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #166 on: 26 September 2019, 11:21:52 »
Honestly they just didnt have the rescources after the WoR. I always believed that they shouldn't have stopped with Honor and Haven but settled more worlds. Built up everywhere they could. And yes, abandonded York. It was a fixed targets and one the Adders always knew where it was. I could even see the Spirits allying themselves with the Scorpions or the Ravens and moving out of the Kerensky Cluster entirely. They couldnt win against the Adders and debatable against the Stone Lions. The next weakest Clan to the Spirits.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #167 on: 26 September 2019, 12:56:39 »
Honestly they just didnt have the rescources after the WoR. I always believed that they shouldn't have stopped with Honor and Haven but settled more worlds. Built up everywhere they could. And yes, abandonded York. It was a fixed targets and one the Adders always knew where it was. I could even see the Spirits allying themselves with the Scorpions or the Ravens and moving out of the Kerensky Cluster entirely. They couldnt win against the Adders and debatable against the Stone Lions. The next weakest Clan to the Spirits.

All true but I was referring to the time after the burrock absorption and the WOR

Natasha Kerensky

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #168 on: 26 September 2019, 13:16:52 »
How could the spirits have dealt the adders a Case White level defeat and stayed within clan custom?

Case White’s defeat was made possible by Blakist deep agents and/or ComStar defectors who sabotaged the incoming ComGuard warships.  Obviously not consistent with the rules of Clan warfare and trials.  And probably impossible for the Spirits anyway, given their isolation and the general Clan disdain for intel.

The defeat of Task Force Vengeance, where the Blakists stopped the Dragoon assault on Mars using Dragau drones, is probably a better model for the Spirits.  But that would require the Spirits to funnel their limited resources into some novel orbital defense, rather then protomechs and the like.  Maybe dozens of small craft modified with large/fast fusion engines, thick armor/ECM/AMS, Booby Trap self-destruct devices, suicidal crews or basic drone equipment, and little else would do the trick.

At least once.  The fundamental problem faced by the Spirits is how vastly outnumbered and outresourced they are.  Even if the Spirits cripple the Adder warship fleet and a few Adder galaxies at the cost of some modified small craft, the Adders can just come back with jumpships and more galaxies.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #169 on: 26 September 2019, 18:26:29 »
[quote author=Natasha Kerensky link=topic=61902.msg1549967#msg1549967
The fundamental problem faced by the Spirits is how vastly outnumbered and outresourced they are.  Even if the Spirits cripple the Adder warship fleet and a few Adder galaxies at the cost of some modified small craft, the Adders can just come back with jumpships and more galaxies.
[/quote]

This is fact

Which is what made the plucky ( or crazy)  spirits so compelling. They were so fundamentally outclassed in terms of resource from3060 on... 

Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #170 on: 26 September 2019, 18:50:45 »
With the canon resources and alliances they had in the 3060”s here are the only options I see to defeat an adder naval task force:

1) go all in on the kindraa mick kreese alliance and get their Potemkin with all the assault droppers and aero fighters they have to bolster York’s defense. The spirits have to offer very generous salvage and future political support.

2) request raven naval support to bolster York but I see that as a harder sell



Kit deSummersville

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #171 on: 27 September 2019, 14:17:47 »
It's like rooting for the Belgians in any given World War. No matter what happens they can't stop the Germans or the French.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #172 on: 27 September 2019, 15:27:17 »
It's like rooting for the Belgians in any given World War. No matter what happens they can't stop the Germans or the French.

Ha! I doubt they would like the comparison but that’s pretty spot on

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #173 on: 29 September 2019, 18:54:05 »
Honestly another option for the Spirits would have been to offer there services to one of the Inner Sphere Clans to garrison worlds. Or go along with a Clans that left later that they had good relations with like the Ravens or the Sharks. The option of relocating wholesale from the Homeworlds to the Inner Sphere should have been a option. But in the end Khan Schmitt made so many mistakes that any option was z bad one. I wonder if without her the Clan may even have been able to make peace with the Adders.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #174 on: 03 October 2019, 08:34:10 »
Ok, bit of a update. Now painted up, fifteen Blood Guard Keshik Mechs with five tanks. Also fifteen Alpha Galaxy mechs painted up as well. And the last project I have twenty five Protomechs in Tau Galaxy Colors with two more mechs painted up and two more just getting started. The plan for Tau is a Star of Proto's, a combat star of Battlemechs, and a mixed scout star I need to plan.

When finished it will be the largest 'force' I will have done in years.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #175 on: 03 October 2019, 19:47:04 »
Ok, bit of a update. Now painted up, fifteen Blood Guard Keshik Mechs with five tanks. Also fifteen Alpha Galaxy mechs painted up as well. And the last project I have twenty five Protomechs in Tau Galaxy Colors with two more mechs painted up and two more just getting started. The plan for Tau is a Star of Proto's, a combat star of Battlemechs, and a mixed scout star I need to plan.

When finished it will be the largest 'force' I will have done in years.

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Warship

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #176 on: 04 October 2019, 22:03:15 »
Why not have the Spirits build up an armada of Aquarius and Lyonesse-class escorts with Clan tech?  They have the spare pilots.  Fully decked out, they are still quite cheap, have armor matching some dropships, match the speed of heavy to medium fighters, and have the ability to mount enough weapons to damage a warship en masse.  I worked out the upgrade of the 200-ton on HM Aero.

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #177 on: 05 October 2019, 09:09:50 »
Why not have the Spirits build up an armada of Aquarius and Lyonesse-class escorts with Clan tech?  They have the spare pilots.  Fully decked out, they are still quite cheap, have armor matching some dropships, match the speed of heavy to medium fighters, and have the ability to mount enough weapons to damage a warship en masse.  I worked out the upgrade of the 200-ton on HM Aero.
They did have neither the resources to build nor the imagination to do this.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #178 on: 06 October 2019, 18:34:30 »
They did have neither the resources to build nor the imagination to do this.

Also a serious case of 'Not developed here' and 'Inner Sphere Dezgra Design'.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #179 on: 06 October 2019, 20:10:04 »
Also a serious case of 'Not developed here' and 'Inner Sphere Dezgra Design'.

I feel like BS spent a lot of their early time trying to get the Clans to act as one big team so they all could win.  Other clans said "You Crazy, Spirits" and took advantage of or simply ignored them.
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