Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 140392 times)

rebs

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #510 on: 15 May 2021, 16:18:58 »
We can do ourselves a favor and stop talking about the Homies.  That's the only way for them to come back to terrorize the IlClan.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #511 on: 15 May 2021, 19:12:38 »
We can do ourselves a favor and stop talking about the Homies.  That's the only way for them to come back to terrorize the IlClan.

Whatever we say won't mean a thing. TPTB have there own plans no matter what we talk about.
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rebs

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #512 on: 15 May 2021, 20:02:07 »
Yeah, that's true.   I just hope they return as much as anyone else.   
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #513 on: 15 May 2021, 22:05:00 »
Yeah, that's true.   I just hope they return as much as anyone else.

Honestly I dont think we will see them for a while. The Inner Sphere is in too much turmoil in the 3150 era to look outward and the Homeworlds are too leary of outside contact to make contact with the Inner Sphere. I think the only contact will be indirect through the Scorpions.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #514 on: 16 May 2021, 17:51:00 »
I can see the ilClan getting into an internal frenzy, needing help asking the IS Clans to resolve issue, but get caught up in a Homie Invasion 2.0 and somewhere there's another outbreak of WoB or clone of the Reaving / Jihad.

CGL has stated that Warships are out, and the few left have been converted. BUT, those that are left have severe cases of flaws : KF-drive damaged, Structural damages, not enough Ammo for NACs, Collar damage or worse, not enough Aerospace personnel.

Meaning Pock Warships aka Assault Droppers, Combat Jumpships w/o Sub-lights and whole lotta of ASFs!

TT
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Kerfuffin(925)

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #515 on: 16 May 2021, 19:26:36 »
I can see the ilClan getting into an internal frenzy, needing help asking the IS Clans to resolve issue, but get caught up in a Homie Invasion 2.0 and somewhere there's another outbreak of WoB or clone of the Reaving / Jihad.

CGL has stated that Warships are out, and the few left have been converted. BUT, those that are left have severe cases of flaws : KF-drive damaged, Structural damages, not enough Ammo for NACs, Collar damage or worse, not enough Aerospace personnel.

Meaning Pock Warships aka Assault Droppers, Combat Jumpships w/o Sub-lights and whole lotta of ASFs!

TT

Nothing has happened to the ravens naval power. They aren’t running out of ammo. Between the massive yard the ghost bears have and the ravens active big yards. Plus whatever clan Wolf takes from terra. There is no way.

A warship shortage forsure. But ammo or repairs is silly. Bears and ravens are building/just finished the leviathan III.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #516 on: 16 May 2021, 20:36:35 »
OK...

Lets play Warship:

Ravens

2x Cameron
1x Conqueror
1xCongress
2x Whirlwind
1x Vincent Mk. 42
1x Conqueror
1x Thera
1x Sovetskii Soyuz
1x Aegis
1x Nightlord
2x Essex
1x Fredasa
2x Potemkin

Bears
1x Leviathan II
2x Carrack

Not saying this is impressive for the Ravens, but... they have to protect their interests, I'm not seeing full deployment here, maybe a Single Naval Star, at best. Things would have to be going badly for them to deploy Conqueror Star, I can see more Ice Storm and Alliance with Eden being deployed more than all three together.

Da Bears would most likely help, and maybe cooperate with the Horses, but the others would go as is and try to beat them by themselves, damn the RoTs and treaties. It'll be another WoR 2.0, but worse.

Trials of Annihilation any one?

TT
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That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
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Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
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Kerfuffin(925)

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #517 on: 17 May 2021, 00:43:33 »
Listing one “side”, leaving off the super warship Lev III, and saying it can’t be done doesn’t really do anything for anyone.
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Nibs

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #518 on: 17 May 2021, 01:13:51 »
TT may be right. The Ravens have had their fleet sidelined, destroyed en masse, badly damaged, short of personnel, mothballed, etc. For the purposes of 'Mech-focused story, it makes sense to hamstring the Ravens' fleet, however silly it seemed at times. Only recently in the timeline have they been able to field their ships, if only to give back their raison d'être nominally without the fleet actually doing anything ever.

So, certainly Clan WarShips will rarely appear in conflicts with Inner Sphere powers. It's too big of a power disparity. But, if as TT suggests, the Home Clans invade, it offers an opportunities for Clan WarShips to actually do something (i.e., mutual destruction with Home Clan fleets).

truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #519 on: 17 May 2021, 03:45:28 »
Lev III is a hanger queen...

Your not going to use her unless it's ALL or Nothing!

Bears are stupid, but not that stupid, to use their pride and joy flagship in anything but a final, and disparate, move.

TT
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That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
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Star_Captain_Sponge

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #520 on: 28 May 2021, 11:39:48 »
Feels like I'm really late posting this, but iirc, there is no mention in WoR sourcebook of what exactly were the Spirits doing in Colleen between 3076, and 3082. Granted, that's not a lot of time, when you have to build everything from scratch, but hey - Sharks knew about Colleen - possibliy the only ones besides Spirits who knew - trading might not have been out of the question. We know the spirits at the very least managed to build a Crimson Langur factory, and 3 protomech factories (presumably for cecerops, chrysaor, and delphyne).

Most importantly, though, getting decimated by the Vipers, and then Adders bombing York may have been the impulse that the spirits needed to realise, that the game has changed. And when in the past, being a clan with not much worth fighting over meant they were generally left alone, now their enemies might kill them simply out of spite. That, and their continued faliure to make any progress in the clan council (except making friends with Cobras), as well as having some possible friends outside the homeworlds (Ravens, and possibly Sharks) may have prompted the clan to seek sanctuary somwhere besides Colleen. At any rate - if they knew that other clans would be gunning for them as soon as they found Colleen, rebuilding their touman would have been top priority, and that doesn't seem to match what was happening. And why keep using the gene labs on Strana Mechty? If they moved the repository to their new home, why not get the labs running there? Could it be that they were setting up gene labs somwhere else?

And the dropships trying to flee the system. Flee where? And more importantly - how. Dropships aren't jump-capable, so unless they were trying to randezvous with some hidden jumpship, that doesn't make sense. Unless it was a ruse, and they had another dropship, or two (bought from the sharks?) squirreled away and sacrificed some as a smoke screen.

The biggest hole in my wishful thinking is that if they did get help from the Ravens/Sharks in escaping Colleen, then by 3150, they'd have had at least 65 years of living in isolation - quite enough time to rebuild, and make contact again, at least with Scorpions/Ravens, so if any did survive, they'd be resurfacing right about now.

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #521 on: 28 May 2021, 13:08:03 »
I like where you went with all of that!
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Turaglas

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #522 on: 28 May 2021, 16:45:07 »
I like it, one can hope after all.
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CJC070

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #523 on: 28 May 2021, 17:39:38 »
A plot hole that you can fly a starship through.  Great observation and once again a clan that can return back from the grave.

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #524 on: 29 May 2021, 14:46:20 »
Been saying the Spirits may have had other colonys for years. I honestly doubt they would have put all the eggs in one basket. But thinking about that any colonys may have been just worlds for mining or growing food for export to the Colleen System. Support worlds. If they had a garrison they might have been only a Star or two at most.

Or they went crazy and built a new version of York somewhere with large factories and a population to support a new build up. Heck, the Blood Spirits may have sent a cutting of the Clan to play Wolf in Exile elsewhere. Gone and dound unclaimed warships from a cache and left. I recently noticed the Kerensky had Monsoons and Farraguts in the Exodus Fleet and there are even unknown number of Mckennas left unaccounted for. I could see the Blood Spirits going full on Battlestar Galactica.
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Gaiiten

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #525 on: 03 June 2021, 06:25:27 »
It would be an interesting background.

However, I think if the Spirits would have Monsoons, Farraguts and or McKenna battleships they would not have gone Exodus, they would have attacked the Adders full force.
I can hardly think of the Spirits running away.
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Frogfoot

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #526 on: 03 June 2021, 07:23:56 »
And the dropships trying to flee the system. Flee where?
I think that at the time the book was written this little detail was leaving the door open for a possible return of the Clan. In Ben Rome's first plot draft the Spirits formed part of the Triumvirate (also mentioned in the novel Blood Avatar) that was purported to be behind Grey Monday in the Dark Age. That plot was not included in the final version, and given that simple Blakist sleeper cells are now said to have been responsible for Grey Monday I think it's dubious that the current devs would see any need for the Spirits to come back.

alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #527 on: 12 July 2021, 18:32:05 »
Did the Clan Blood Spirit send any warriors with Wolf's Dragoons in 3005

rebs

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #528 on: 12 July 2021, 19:35:20 »
No.  But an abtakha warrior named Sumner Johns was with Phelan during the formation of Wolf in Exile.  Look him up on Sarna.  Interesting Blood Spirit character.  He presumably dies in his ASF during the actual evac from the OZ's.
« Last Edit: 12 July 2021, 19:37:02 by rebs »
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #529 on: 13 July 2021, 10:24:50 »
The real question is did the Spirits or other Clans go along with the Wolves after there first Supply Run back to the Homeworlds.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #530 on: 13 July 2021, 11:58:22 »
The real question is did the Spirits or other Clans go along with the Wolves after there first Supply Run back to the Homeworlds.

I belive a few Goliath Scorpions did and never returned but no other Clanners as it was entirely Wolves apart from like a bare handful of Scorpions.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #531 on: 13 July 2021, 16:55:44 »
I smell some fan fic! lol.

Would have liked to see a rescue run from the SF/DS.  Even if we only existed as a specialist unit ...
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #532 on: 15 July 2021, 07:55:08 »
During the period the Wolf Dragoons were operating the Blood Spirits werent overly active in Homeworld politics. But I wonder if the Wolves went to the Spirits for older Star League era Mechs and Armor and equipment? Heaven knows none of the other Clans would have had any in use during that period.
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Frogfoot

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #533 on: 15 July 2021, 16:08:26 »
The Clans mothballed old Star League mechs in Brian caches. There were plenty in there - the Wolves and Falcons later used them to rebuild several garrison Clusters after the Refusal War. There were even still caches left at the time of the Wars of Reaving, the contents reactivated and put into the field by both the Clans and the Society.

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #534 on: 12 August 2021, 05:16:30 »
Wow, looking at the Minsk and I swear it would be the perfect mech for the Spirits to have adopted after the Bears stopped using them.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #535 on: 12 August 2021, 07:10:54 »
There are some solid designs I think the Spirits could have maintained ... but it's like having an Atari 2600, it wears out and no one was making any replacement parts (pest controller EVER, that one button joystick).

Our BS infrastructure to build and maintain mechs was kinda BS I guess.

fwiw a lot of L1 designs with swapped out weapons (extra tonnage to SHS and armor) would have made decent designs too ... especially if you look at it from meta BV2 standpoint.  From a campaign view, we probably would have still ended up coming up short.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #536 on: 12 August 2021, 10:11:41 »
There are some solid designs I think the Spirits could have maintained ... but it's like having an Atari 2600, it wears out and no one was making any replacement parts.

While true the issue is that both the Inner Sphere and the Clans both maintained mechs for hundreds of years at a time and the Spirits kept the SL tech base relatively intact. It wasnt a issue of losing the equipment like a Gauss Rifle but more of a issue of the expense of producing the Gauss Rifle or the trade to get the Rifle.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #537 on: 12 August 2021, 14:54:29 »
... the issue is that both the Inner Sphere and the Clans both maintained mechs for hundreds of years ...

ach good point. 

Maybe it came to game of Risk (a BIG game, with 20 players!), and for some reason a bunch of groups went after each other and just whittled each other down consistently  :-[ ... like when your friends gang up on you b/c you roll 6's a lot ... then the one friend manged to hold back and take everybody at the last moment.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #538 on: 12 August 2021, 19:40:18 »
ach good point. 

Maybe it came to game of Risk (a BIG game, with 20 players!), and for some reason a bunch of groups went after each other and just whittled each other down consistently  :-[ ... like when your friends gang up on you b/c you roll 6's a lot ... then the one friend manged to hold back and take everybody at the last moment.

Pretty much what happened to the Spirits. They helped out every Clan early on only to have most turn on them for various reasons. A few did help out later on but it was too late by that point.  But back on point, the Minsk I think would have been a design the Spurits might have trialed for or traded for when the Bears stopped using them. I could see the trade with the Snow Ravens netting the Spurits a few as well. The design would fit well in a Blood Spirit unit. Hard hitting and tough with a tech mix that makes some aspects easier to mantain.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #539 on: 12 August 2021, 21:09:35 »
3 Blood Kites, 2 Minsk ... team work over duels, very nice punisher unit.
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