Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 140407 times)

alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #810 on: 02 February 2023, 22:16:01 »
did all clans train on Strana Mechty prior to Operation Klondke

Mendrugo

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #811 on: 03 February 2023, 05:58:34 »
did all clans train on Strana Mechty prior to Operation Klondke

Yes.
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #812 on: 18 February 2023, 19:59:59 »
During the Golden Century did the Spirit's make any improvements in clan weapons

Reldn

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #813 on: 18 February 2023, 20:34:20 »
During the Golden Century did the Spirit's make any improvements in clan weapons

Per Era Digest: Golden Century, it looks like the Blood Spirits were the ones to update the AMS to Clan-spec in 2831.

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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #814 on: 19 February 2023, 17:43:18 »
Per Era Digest: Golden Century, it looks like the Blood Spirits were the ones to update the AMS to Clan-spec in 2831.

I wonder if that means the Burrocks were big LRM users?
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Reldn

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #815 on: 19 February 2023, 21:21:28 »
I wonder if that means the Burrocks were big LRM users?

Maybe so. Possibly Clan Mongoose, even. Those two Clans were the ones that attacked the Blood Spirits the most during that time.

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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #816 on: 20 February 2023, 09:04:06 »
Given the Spirits' need to lean hard into durability, that actually kind of makes sense.  Functionally, it's just a computer-directed machine gun -- and machine guns had been built in some form or another for a millennia at that point -- that improves durability by shooting down missiles.  Simple in operation, simple to build, extends longevity of your 'Mechs.
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Crimson Dynamo

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #817 on: 20 February 2023, 20:35:15 »
Given the Spirits' need to lean hard into durability, that actually kind of makes sense.  Functionally, it's just a computer-directed machine gun -- and machine guns had been built in some form or another for a millennia at that point -- that improves durability by shooting down missiles.  Simple in operation, simple to build, extends longevity of your 'Mechs.

100% agree with this. Plus, the Spirits got a lot of mileage out of LRM-equipped units if their signature designs are anything to go by, so who better to know the value in reducing the effectiveness of missile weaponry.

I also think the Burrocks could have been big proponents of LRM racks. All the better to find some of the holes caused by their preferred big-bore weaponry, and in my eyes the Clan LRM system was a great equalizer for Burrock Warriors sent off to raid the Spirits. The ability to acquire a missile lock at a range equal to your enemy likely doesn't require that much skill whether you're Average Q. Polczyk from the Burrocks or the product of the most demanding sibko system in the Clans like a Spirit. I know it doesn't quite work that way in the game itself, but IU it should be a weapons system the Burrocks could use just as efficiently as their ultra-elite adversaries.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #818 on: 25 February 2023, 17:40:36 »
Blood Spirits protecting the Blood Chapel game finished. Ten Blood Guard Keshik vs Thirteen Star Adder Mechs and a few points of Battle Armor. Started out strong with a first kill but got spread out and defeated in detail trying to be everywhere at once. Lots of cored out mechs and blown off limbs. Surprisingly enough no head shots. Real star was a Blood Kite that just wouldn't die. I mean seriously, it lost everything except two Large Lasers and it still scored a kill. Finally cored out but it took everything sent against it. Even helped bring down a Kodiak that charged it. My Dire Wolf did well as well with a lot of damage done out. My opponents had the numbers to keep me busy and then sent extra off to destroy the Blood Chapels, which they turned into a race to see who got the most destroyed by the end if the game. Ended with three surviving mechs, none of whom would survive another turn.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #819 on: 25 February 2023, 21:18:37 »
Blood Spirits protecting the Blood Chapel game finished. Ten Blood Guard Keshik vs Thirteen Star Adder Mechs and a few points of Battle Armor. Started out strong with a first kill but got spread out and defeated in detail trying to be everywhere at once. Lots of cored out mechs and blown off limbs. Surprisingly enough no head shots. Real star was a Blood Kite that just wouldn't die. I mean seriously, it lost everything except two Large Lasers and it still scored a kill. Finally cored out but it took everything sent against it. Even helped bring down a Kodiak that charged it. My Dire Wolf did well as well with a lot of damage done out. My opponents had the numbers to keep me busy and then sent extra off to destroy the Blood Chapels, which they turned into a race to see who got the most destroyed by the end if the game. Ended with three surviving mechs, none of whom would survive another turn.

Thanks for this! Except for the drubbing they took in “ prince of havoc” do we have any other write ups or battle reports on the blood guard?

StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #820 on: 26 February 2023, 02:37:33 »
Blood Spirits protecting the Blood Chapel game finished. Ten Blood Guard Keshik vs Thirteen Star Adder Mechs and a few points of Battle Armor. Started out strong with a first kill but got spread out and defeated in detail trying to be everywhere at once. Lots of cored out mechs and blown off limbs. Surprisingly enough no head shots. Real star was a Blood Kite that just wouldn't die. I mean seriously, it lost everything except two Large Lasers and it still scored a kill. Finally cored out but it took everything sent against it. Even helped bring down a Kodiak that charged it. My Dire Wolf did well as well with a lot of damage done out. My opponents had the numbers to keep me busy and then sent extra off to destroy the Blood Chapels, which they turned into a race to see who got the most destroyed by the end if the game. Ended with three surviving mechs, none of whom would survive another turn.

(Bolded for emphasis)

This is what the Blood Kite does. It is the best example of a Clan Zombie 'Mech. It even has the sinks to still be able to fire those ER Larges and only overheat by movement. It is actually why I have a mixed opinion of the Blood Kite 2, which has more punch...but doesn't keep fighting until you kill it.

This is also why I really don't like the Crossbow and Battle Cobra in the Blood Spirit Touman...because they are knocked out of the fight quickly because arms go quick in BattleTech.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #821 on: 26 February 2023, 06:20:34 »
(Bolded for emphasis)

This is what the Blood Kite does. It is the best example of a Clan Zombie 'Mech. It even has the sinks to still be able to fire those ER Larges and only overheat by movement. It is actually why I have a mixed opinion of the Blood Kite 2, which has more punch...but doesn't keep fighting until you kill it.

This is also why I really don't like the Crossbow and Battle Cobra in the Blood Spirit Touman...because they are knocked out of the fight quickly because arms go quick in BattleTech.

And yet the model is so fugly! Any chance we could get a plastic someday? I mean that’s pretty off the common Mech list

Kerfuffin(925)

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #822 on: 26 February 2023, 11:56:58 »
And yet the model is so fugly! Any chance we could get a plastic someday? I mean that’s pretty off the common Mech list

There’s always a chance. I would say it’s next to none. It’s never been used by any IS based clan, even back when we were All in the home worlds. Best hope would be some tomfoolery like what got the Blood Asp back into production. Maybe the Scorps, they had the most exposure to it
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #823 on: 26 February 2023, 14:22:54 »
I have a metal mini of the Blood Kite, I always thought it was kinda cool. Only the head & ER LL coming out of it make me think otherwise.

staring at it now, and it really is odd-looking, but still one of favorite designs.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #824 on: 26 February 2023, 19:47:58 »
I have two or three.  I love their fugliness.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #825 on: 26 February 2023, 20:00:17 »
I have a metal mini of the Blood Kite, I always thought it was kinda cool. Only the head & ER LL coming out of it make me think otherwise.

staring at it now, and it really is odd-looking, but still one of favorite designs.

I mean it truly looks like a machine designed only for killing! Perhaps a fan funding to get a new sculpt?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #826 on: 26 February 2023, 20:53:23 »
I mean it truly looks like a machine designed only for killing! Perhaps a fan funding to get a new sculpt?

Ask Speck. I've gotten warships sculpted that way.
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #827 on: 27 February 2023, 21:15:53 »
how much activity was there between the Spirits and Wolverines before the trial of anhiliation ie technology and commerce

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #828 on: 28 February 2023, 23:04:33 »
how much activity was there between the Spirits and Wolverines before the trial of anhiliation ie technology and commerce

It was the early days of the Clans but the Spirits were among the few allies the Wolverines had and the Blood Spirits paid for there sympathy. The Burrocks would target them for it.
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #829 on: 01 March 2023, 11:41:52 »
Not just the Burrocks, but Nicky himself chastised them and that was a big emotional blow to the Spirits as a whole and to Colleen Schmidt in particular.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #830 on: 01 March 2023, 12:10:58 »
A small but important thing to keep in mind as well: the Wolverines' uncensored symbol (as part of a mosaic depicting all the Clans' symbols) was on display in Blood Spirit Hall on York, the only place it still existed in Clan space.
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Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #831 on: 01 March 2023, 14:00:36 »
A small but important thing to keep in mind as well: the Wolverines' uncensored symbol (as part of a mosaic depicting all the Clans' symbols) was on display in Blood Spirit Hall on York, the only place it still existed in Clan space.

ORLY? Where is this detail I’ve missed?

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #832 on: 01 March 2023, 14:01:25 »
ORLY? Where is this detail I’ve missed?

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Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #833 on: 01 March 2023, 14:37:07 »
The BattleCorps story "Tears of Blood", chapter 1, by Randall Bills.

Damn why is all the good stuff from BattleCorps lol.

Angrii

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #834 on: 01 March 2023, 17:03:29 »
Because we can't have nice things.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #835 on: 01 March 2023, 18:31:59 »
Mongoose also decided to raid CBS, not so much of an issue once CSJ took them out.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #836 on: 02 March 2023, 08:29:50 »
The BattleCorps story "Tears of Blood", chapter 1, by Randall Bills.

Damn, I hope I have that one saved on my old laptop.
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Shin_Fenris

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #837 on: 07 March 2023, 12:52:09 »
I love that I can go years without even glancing at the boards, let alone logging into them, and can be almost assured that there's an active & ongoing Blood Spirit thread still. Y'all are an absolute credit to the fandom.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #838 on: 07 March 2023, 13:09:33 »
Isn't it amazing that one of the smallest (and now deadest) Clans, one that's spent the entirety of their publication history trying NOT to get involved with everyone else's nonsense, has such an active thread?  ;D
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My Personal Units: Thuggee Warrior House Nagah (Capellan Confederation), 29th Blood Drinkers (Clan Blood Spirit), Nightmare Galaxy (Clan Hell's Horses), 1st Raven Rook Cluster (Raven Alliance)
Favorite Factions: Capellan Confederation • Clan Blood Spirit • Clan Smoke Jaguar • Clan Hell's Horses • Raven Alliance • Fronc Reaches • Rim Worlds Republic • Magistracy of Canopus
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Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #839 on: 07 March 2023, 15:41:37 »
They have an odd place in the fandom. Yes they might have been ‘Annihilated’ but they never were really the bad guys. They were always on the bottom of the Clans in terms of power rankings but they have elite pilots and fairly decent machines. They got hit with the beat stick a few too many times but even then put up a hell of a fight: they always hd the big bully of the Star Adders picking on them. And despite being the initial clan of inter-Clan unity they devolved into one of the more anti-social clans, only to try and change that and get beaten down before it got anywhere. And despite being founded by a descendant of the Black Watch (who espoused all the same ideals for her Clan), they got shoved to the side rather than given a position of a similar nature (thanks to Nicky Ks ‘perfect ideal of the feuding Clans’).

Just my two cents: I like them and their tech.

 

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