Orin hit on most of my points, but hey, its my OP so might as well.
In fairness, there could be a few more rules on how to handle disruptive narrations, but disruptive players are easily dealt with. "This group/game isn't a fit for you, you're disinvited."
Sadly it is not always that easy. Actually, often it is not so. Doing so, especially amongst friends, can sour relationships.
Four-six items max does not a hammerspace-ex-machina make.
No, but plotpoints does. I 'plotpoint' a spare reload I forgot about or a old respirator someone left down here or a sodding Mech ripe for salvage. Its openly a bad system, and those "4 items" can be anything from a pocket knife to a fusion charger!
It looks like the game takes that into account, and even encourages all of this in a limited manner.
This is
not a good thing. I am no rules layer and run open world games, but outright letting players take control is not a good thing, especially for a newbie GM. All the players and the GM have to be on the same page and that is a rare thing.
Granted, there are times where a full derailment would be bad,
Aye. All the time.
but any game has to be open to the story going in directions the GM wasn't intending it to go.
Agreed again, but not down some routes, and not in some venues. There is shit members of my group decided to pull that I do not want to ever have to deal with again. Leastwhys, not in full public.
Either the GM can say "all as planned, this is what I wanted to happen", roll with it,
You described 60% of GMing
or gently get the game back on track
Well, there is another 20%
(again, using judicious application of the banhammer if a player is hell-bent on causing trouble).
Unless you are on Discord this is not always an option, at least no immediately. Trust me on this.
What you see as a bug is in limited doses actually a feature, IMO.
A feature that lets players weasel around obstacles or outright fight one another via proxy or just decide to derail the game for fun repeatedly. Bonus points if the problem player has home field advantage.
That's not a GM's job, IMO. Character death isn't something that should be actively sought by the GM
Depends. Midget prostitutes. Minmaxed murder hobos. Edgelords. Stuff that needs nipping in the bud, or sometimes it is time for the players to take a loss or two because they are getting too cocky and need to be reminded of their own mortality or its a suitably dramatic moment to take a loss. Likewise some players need to be forced to play the character they brought and now want killing off because its boring. Especially if it is the same bloody brain damaged/****** character design that licks everything and does stupid things because "muh low int" that they brought the last 4 times.
but I wouldn't want to play with a GM who wants to kill characters.
Murder GM's are bad and a blight on the community but read what I wrote above.
Really, it depends on the group. As a GM, I'd put my foot down because I like to keep my games generally to a PG-13 level
You are lucky your group accepts this.
, even in a private setting.
Meido RPG is Discord only, right?
And that's one thing that this does have to take into consideration, the comfort level of the different players.
Yes. And for the GM. Forget the players actually, the GM is key to the entire game. If the GM is uncomfortable then sod the players and whatever they want to run. Rocks fall, get out and roll something sensible.
Again, that goes back to the ultimate sanction for a player who continues to violate whatever consensus exists in the group as to content.
Not as easy as all that in most groups. You play at their house, they are a longtime friend or friend of a friend, other relationships make dealing with them awkward, etc.