I have an interpretation of old SLDF design principles with a new emphasis on anti-missile and anti-fighter defense in fitting with the treaty limits. The warship pricing is probably off. I updated MML partway through writing the post because it wouldn't export dropships and there was something about warship pricing in the changelog. I'm not going to go back through and re-export all the warships just for a price bug.
In the battleship slot coming in at a modest 1.2 million tons (you always report these sorts of things with empty cargo holds, though it does just squeak under the limit if someone insists on using its fully loaded jump signature weight) is the Warspite class. If I did my math right it has enough point defense to reliably stop all capital missiles other than the Kraken and mounts large arrays of silver bullet gauss rifles for anti-fighter defense. The energy armament reaches out to extreme range and is capable of bracket fire assuming Comstar had the original fire control software and didn't delete it off the ex-SLDF ships before handing them over. And if not, eh it's not like they're wasting ammo. And there are big paired NAC mounts for when someone inevitably gets in close. It's not fast enough to dictate engagement ranges after all. It can cruise at 1g and that's good enough.
Warspite Battleship
Mass: 1,500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3081
Mass: 1,500,000
Battle Value: 140,002
Tech Rating/Availability: F/X-X-F-F
Cost: 30,979,676,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 7
KF Drive Integrity: 30
Heat Sinks: 4565 (9130)
Structural Integrity: 90
Armor
Nose: 459
Fore Sides: 459/459
Aft Sides: 459/459
Aft: 459
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Fighter (20) 1 Door
Bay 4: Small Craft (5) 1 Door
Bay 5: Cargo (315706.0 tons) 1 Door
Ammunition:
2,016 rounds of Anti-Missile System [IS] ammunition (4 tons),
2,048 rounds of Silver Bullet Gauss Rifle ammunition (4 tons),
80 rounds of NAC/35 ammunition (4 tons)
Dropship Capacity: 6
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 104
Crew: 75 officers, 280 enlisted/non-rated, 147 gunners, 145 bay personnel, 20 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2,700 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
FRS/FLS (2,225 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
RBS/LBS (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
ARS/ALS (2,225 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
Aft (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
At 730 kilotons (again, you report these things dry) the Vanguard is not pushing the mass limits even fully loaded. This is so it can achieve a sprightly 3g max thrust using the same transit drive as the Warspite. You're going to see that transit drive again later. The anti-missile defense is the same as Warspite's, but the anti-fighter suite is a more modest mix of ERLL and LB-5X autocannons. It has big extreme range capital laser bays for offense and mounts eight Kraken-T launchers because there's not a lot of point in smaller capital missiles.
Vanguard Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 750,000
Battle Value: 108,213
Tech Rating/Availability: F/X-X-F-F
Cost: 22,400,418,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1313 (2626)
Structural Integrity: 150
Armor
Nose: 390
Fore Sides: 390/390
Aft Sides: 390/390
Aft: 390
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Cargo (20050.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
80 rounds of Kraken (Tele-Operated) ammunition (400 tons),
800 rounds of LB 5-X Cluster ammunition (4 tons)
Dropship Capacity: 4
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 62
Crew: 47 officers, 158 enlisted/non-rated, 74 gunners, 80 bay personnel, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2,250 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
FRS/FLS (1,189 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 LB 5-X AC 4 2(20) 2(20) 2(20) 0(0) LBX AC
LB 5-X Cluster Ammo (4000 shots)
RBS/LBS (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
ARS/ALS (1,189 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 LB 5-X AC 4 2(20) 2(20) 2(20) 0(0) LBX AC
LB 5-X Cluster Ammo (4000 shots)
Aft (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
The first of four smaller warships is the Speedy class destroyer. At a bit over 480 kilotons (just pushing the weight limit full) it provides anti-fighter and anti-dropship escort for larger vessels and lacks docking collars to bring the price down. It has modest naval laser bays fore and aft and the speed to dictate engagement range against most dropships and all previous warships save the Mako class. Broadside subcapital laser bays and light gauss bays provide extreme (in fighter scale) range anti-fighter defense with ERPPCs and silver bullet gausses for long and shorter ranges. The SCL and ERPPC bays will also erase dropships with the ERPPCs equipped with capacitors because it's easier to get a treaty compliant dropship to survive a 1500 point bay than a 1000 point bay.
Speedy Destroyer
Mass: 500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3081
Mass: 500,000
Battle Value: 63,418
Tech Rating/Availability: F/X-X-F-F
Cost: 9,402,194,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 645 (1290)
Structural Integrity: 87
Armor
Nose: 169
Fore Sides: 151/151
Aft Sides: 151/151
Aft: 151
Cargo
Bay 1: Small Craft (10) 1 Door
Bay 2: Cargo (19405.0 tons) 1 Door
Ammunition:
1,280 rounds of Silver Bullet Gauss Rifle ammunition (4 tons),
1,280 rounds of Light Gauss Rifle ammunition (4 tons),
20 rounds of Kraken (Tele-Operated) ammunition (100 tons),
20 rounds of Screen Launcher ammunition (10 tons)
Dropship Capacity: 0
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 43
Crew: 32 officers, 123 enlisted/non-rated, 36 gunners, 50 bay personnel, 16 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
870 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (478 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
FRS/FLS (160 Heat)
5 Light Gauss Rifle 5 4(40) 4(40) 4(40) 4(40) AC
Light Gauss Rifle Ammo (5120 shots)
5 Silver Bullet Gauss Rifle 5 5(45) 5(45) 5(45) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (2560 shots)
10 ER PPC+PPC Capacitor 150 10(100) 10(100) 10(100) 0(0) PPC
RBS/LBS (226 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
ARS/ALS (160 Heat)
5 Light Gauss Rifle 5 4(40) 4(40) 4(40) 4(40) AC
Light Gauss Rifle Ammo (5120 shots)
5 Silver Bullet Gauss Rifle 5 5(45) 5(45) 5(45) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (2560 shots)
10 ER PPC+PPC Capacitor 150 10(100) 10(100) 10(100) 0(0) PPC
Aft (398 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
2 Screen Launcher 20 3(30) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (20 shots)
The Resolute class frigate is another 48 kiloton ship (really 50 kt, but no one reports these things honestly). It's basically a lower budget Vanguard with similar capital laser bays. It's slower and has a different anti-fighter layout with more emphasis on range with SCL-1s able to start engaging at long capital range and light gausses starting at extreme fighter.
Resolute Frigate
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 500,000
Battle Value: 74,242
Tech Rating/Availability: F/X-X-F-F
Cost: 16,209,106,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1253 (2506)
Structural Integrity: 150
Armor
Nose: 265
Fore Sides: 265/265
Aft Sides: 265/265
Aft: 265
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Cargo (25532.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
1,152 rounds of Light Gauss Rifle ammunition (4 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 56
Crew: 48 officers, 117 enlisted/non-rated, 120 gunners, 40 bay personnel, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
FRS/FLS (1,229 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
6 Sub-Capital Laser (SCL/1) 144 6(60) 6(60) 6(60) 0(0) Sub-Capital Laser
RBS/LBS (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
ARS/ALS (1,229 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
6 Sub-Capital Laser (SCL/1) 144 6(60) 6(60) 6(60) 0(0) Sub-Capital Laser
Aft (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
Built on the same frame as the Resolute is the Glorious class carrier. Gone are the mixed capital laser bays in favor of much larger subcapital bays and fighters. And more than twice as much cargo and substantially larger fuel reserves to feed those fighters. It also carries a double roster of pilots so they can rest during sustained flight ops.
Glorious Carrier
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 500,000
Battle Value: 49,178
Tech Rating/Availability: F/X-X-F-F
Cost: 16,125,408,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1253 (2506)
Structural Integrity: 150
Armor
Nose: 265
Fore Sides: 265/265
Aft Sides: 265/265
Aft: 265
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Fighter (20) 1 Door
Bay 4: Fighter (20) 1 Door
Bay 5: Fighter (20) 1 Door
Bay 6: Fighter (20) 1 Door
Bay 7: Cargo (52924.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
1,152 rounds of Light Gauss Rifle ammunition (4 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 108
Crew: 46 officers, 109 enlisted/non-rated, 120 gunners, 240 bay personnel, 120 passengers, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
FRS/FLS (480 Heat)
20 Sub-Capital Laser (SCL/1) 480 20(200) 20(200) 20(200) 0(0) Sub-Capital Laser
RBS/LBS (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
ARS/ALS (480 Heat)
20 Sub-Capital Laser (SCL/1) 480 20(200) 20(200) 20(200) 0(0) Sub-Capital Laser
Aft (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
Last among the warships at 240 kilotons (really 250) is the Squirrel class corvette (yes, that's a real Royal Navy ship name). This is a specialty blockade ship. Its job is to sit in orbit around whatever moon produces the closest pirate point to a rebellious planet or the L1 point if there's no moon and intercept anyone trying to land or take off. It can run down any transport dropship and force it to surrender or destroy it with its forward naval laser bay. If it is desirable to permit humanitarian supplies to pass the blockade it has five squads of BA and a platoon of conventional marines to conduct inspections. In the event an actual military force attempts to break the blockade it can outrun any warship except the Speedy class and make for a jump point, and it can try to deter fast dropships with its aft capital laser array. There isn't much armor, but it's job when confronted with anything that can seriously fight is to run away while reporting the contact with its onboard HPG.
Squirrel Corvette
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 250,000
Battle Value: 25,701
Tech Rating/Availability: F/X-X-F-F
Cost: 14,805,248,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 469
Structural Integrity: 48
Armor
Nose: 45
Fore Sides: 45/45
Aft Sides: 45/45
Aft: 45
Cargo
Bay 1: Small Craft (5) 1 Door
Bay 2: Fighter (6) 1 Door
Bay 3: Cargo (10030.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (256 tons),
80 rounds of Screen Launcher ammunition (800 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 34
Crew: 23 officers, 115 enlisted/non-rated, 30 gunners, 37 bay personnel, 28 marines, 20 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
240 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (294 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
FRS/FLS (240 Heat)
20 ER Large Laser 240 16(160) 16(160) 16(160) 0(0) Laser
RBS/LBS (54 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
ARS/ALS (240 Heat)
20 ER Large Laser 240 16(160) 16(160) 16(160) 0(0) Laser
Aft (294 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
In the dropship department filling the role of the old Titan is the Hecatoncheir. It doesn't have quite as generous a cargo hold, but it's still light years better than the Vengeance in its ability to sustain fighters. And it's faster and better armed.
Hecatoncheir PWS
Type: Military Aerodyne
Mass: 15,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3081
Mass: 15,000
Battle Value: 9,628
Tech Rating/Availability: E/X-X-F-E
Cost: 2,559,470,400 C-bills
Fuel: 600 tons (18,000)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 292 (584)
Structural Integrity: 16
Armor
Nose: 284
Sides: 239/239
Aft: 194
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Cargo (2739.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 10
Crew: 4 officers, 3 enlisted/non-rated, 11 gunners, 40 bay personnel
Notes: Mounts 71 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (224 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
8 ER Large Laser 96 6(64) 6(64) 6(64) 0(0) Laser
RW/LW (57 Heat)
10 ER Medium Laser 50 5(50) 5(50) 0(0) 0(0) Laser
1 Laser AMS 7 0(3) 0(0) 0(0) 0(0) AMS
RW/LW Aft (7 Heat)
1 Laser AMS 7 0(3) 0(0) 0(0) 0(0) AMS
Aft (96 Heat)
8 ER Large Laser 96 6(64) 6(64) 6(64) 0(0) Laser
The Shieldbearer is a new and much upscaled take on the old SLDF Pentagon. Firepower is more concentrated forwards in the form of a 27 point subcapital laser bay in the nose with 15 point Piranha bays flanking it. The aft half is protected solely by laser AMS and screen launchers, which it has on all sides.
Shieldbearer PWS
Type: Military Spheriod
Mass: 15,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3081
Mass: 15,000
Battle Value: 31,922
Tech Rating/Availability: F/X-X-F-E
Cost: 656,712,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 7
Maximum Thrust: 11
Heat Sinks: 215 (430)
Structural Integrity: 20
Armor
Nose: 394
Sides: 333/333
Aft: 269
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Cargo (1082.0 tons) 1 Door
Ammunition:
60 rounds of Screen Launcher ammunition (600 tons),
100 rounds of Piranha ammunition (1,000 tons)
Escape Pods: 0
Life Boats: 6
Crew: 6 officers, 26 gunners, 10 bay personnel
Notes: Mounts 71 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (312 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
9 Sub-Capital Laser (SCL/3) 288 27(270) 27(270) 0(0) 0(0) Sub-Capital Laser
RS/LS Fwd (69 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
5 Sub-Capital Missile Launcher (Piranha) 45 15(150) 15(150) 15(150) 0(0) Sub-Capital Missile
Piranha Ammo (50 shots)
RS/LS Aft (24 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
Aft (24 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
I'm not sure exactly what the ships inherited from Comstar are or which of them and the Covenant need to be altered or deactivated to comply with the treaty and so don't have refit proposals.
First production should be the 10 Gloriouses. I'm pretty sure the SLDF had no carriers and I expect them to be the most effective of the designs using the 90kt transit drive and it's better to start small. These should be followed by 2 Speedys for every legacy cruiser or battleship to provide them with some defensive support and make sure that we can build the 180kt transit drive without messing up a cruise or battleship. I would then alternate Squirrels, Resolutes, and Vanguards until I have 8 Squirrels and filled the cruiser quota. That gives a force that while lacking battleships comfortably exceeds the single major power naval limit. At that point the legacy ships come in for refit to get AMS and anti-fighter guns and LF batteries and mobile HPGs put in and capital missiles removed or replaced with Krakens. At this point I'd start work on filling the battleship quota with Warspites and reassigning Speedys that formerly escorted the legacy cruisers to them and then building more Speedys until I have 40. If the SLDF exclusive of Squirrels has not surpassed 60 million tons (ie. a two power standard) (also not counting cargo because in character I'm sure everyone else will cheat at least that much) Resolutes are to be built until it does and then probably Squirrels to the 200 ship quota because blockades are a sanction that can actually be used while if the SLDF navy is ever actually involved in a real shooting war with more than one of the major member states things have probably already degenerated enough that holding things together is a doomed exercise.