A key factor will be to what extent the Clans have jumpjets. If they lack them, their task will be harder.
Another is whether the walls can be destroyed. If they can't (IE, they're Hills, not Buildings) the Clans will have a harder time.
A third factor is to what extent the turrets or 'Mechs can fire while inside the fort, (indirect fire) or from the walls. The more they can, the harder a time the Clan force will have.
Especially when they lack the armor to slog it out, and have to plink at the base from range for a while.
When using Indirect Fire, don't forget about infantry spotters and the ability of buildings or towers to spot. (Again, more spotters, more angles, more difficult time for the Clanners).
If the Clanners fail to use smoke/fires (or if you dont want to use such rules) they'll have a hard time of it.
If you give them an Elemental Star, you'll get a very interesting fight, especially if the Elementals can jump over the wall.
Paul