Author Topic: Warship Race Redux  (Read 92057 times)

UnLimiTeD

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Re: Warship Race Redux
« Reply #300 on: 19 April 2020, 04:49:44 »
I dont know if the CC will have its class 4 yard space open or not, because I dont know yet whats going to happen between T2 and T3.
Right. I forgot they'd first have to build the yard before they can rent it out. Well, nevermind then.
And I sadly can't rent out production of the new combat ship, as that includes new equipment.
Kind of :(, actually - I wanted to bring the first ship online early and then immediately refit them next turn as new tech became available.  ;D
Also, can someone explain the attached picture from the map?
« Last Edit: 19 April 2020, 05:49:54 by UnLimiTeD »
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marcussmythe

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Re: Warship Race Redux
« Reply #301 on: 19 April 2020, 06:16:47 »
Right. I forgot they'd first have to build the yard before they can rent it out. Well, nevermind then.
And I sadly can't rent out production of the new combat ship, as that includes new equipment.
Kind of :(, actually - I wanted to bring the first ship online early and then immediately refit them next turn as new tech became available.  ;D
Also, can someone explain the attached picture from the map?

The yards are built.  I just dont know if theyll want their own ships in them next turn.  The reason they didnt build in the this turn is no money.

And I think that picture means ‘starting in 2789, the name changed to ‘Bob’.  And do you blame them?
« Last Edit: 19 April 2020, 06:18:39 by marcussmythe »

UnLimiTeD

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Re: Warship Race Redux
« Reply #302 on: 19 April 2020, 07:59:49 »
 :D ;D Yes, yes I do.
So we can immediately build ships in the yards we upgrade in that same turn? 
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marcussmythe

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Re: Warship Race Redux
« Reply #303 on: 19 April 2020, 08:54:30 »
:D ;D Yes, yes I do.
So we can immediately build ships in the yards we upgrade in that same turn?

Yes.  Similarly, newly built ships can fight, newly researched technologies are useable, etc.  You can upgrade a yard and then have that count for lowering the costs of other yard upgrades in the same turn.  Everything is pretty much going into effect all at once, for simplicities sake.

UnLimiTeD

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Re: Warship Race Redux
« Reply #304 on: 19 April 2020, 09:03:44 »
Ah, ok, then I can actually create the prototype this turn.
And I could have ordered fleet tenders from the CC.
Sorry, CC, but now I ran out of budget already. Shipyard expansion and research already ate half of it.

Edit: I have tentatively finalized my post. The new ship somehow ended up with more space than envisioned, and I have no idea where it came from. For now, it just has a bit of extra cargo, but it's meant as a prototype. Who knows, it may actually have a glaring weakness. Like no ammo for its missiles *cough*.
« Last Edit: 19 April 2020, 09:48:41 by UnLimiTeD »
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marcussmythe

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Re: Warship Race Redux
« Reply #305 on: 19 April 2020, 09:28:35 »
Its always about tradeoffs! 

The CCs plan, good or otherwise, is to invest in yards now, pick up the cheap/popular techs later, and then build heavily.  As long ad their extant fleet, 18 vessels of collective 30 size, stays competitive with their neighbors, theyll probably stick with it, using the large yards to encourage civilian building and where possible to defeay production cost by leasing space.

The THN is trying to ‘regularize’ their force around fewer classes that can fill multiple roles, trying to keep a powerful combat force that can also cover their needs under what is (to them) a tight budget.

truetanker

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Re: Warship Race Redux
« Reply #306 on: 19 April 2020, 19:38:52 »
Unlimited~

Dunklewälderdunklerflüssenschattenwelt translates to dark forests dark rivers shadow world.

Or Bob for short, really means a very dark forested and heavily shadowed world with dark rivers...

Hope that helps!

TT
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truetanker

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Re: Warship Race Redux
« Reply #307 on: 19 April 2020, 19:44:50 »
How would I go about hiring Pirates / Mercenaries to distract others, if say a Jolly Roger escapade?

Just asking for future references...

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

UnLimiTeD

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Re: Warship Race Redux
« Reply #308 on: 20 April 2020, 04:41:09 »
Oh, I can read german just fine. It's just such a wonderfully wacky name, why would someone change it to "Bob"?

I think I'll try to get my next turn done a bit quicker, though, had the feeling people were waiting for me.  xp
Btw, guess we won't use large repair bays?
I think I had the discussion in the past with Alsadius as well, not quite sure anymore what the result was. I think we considered making the Facilities ignore cost multipliers?
« Last Edit: 20 April 2020, 08:32:08 by UnLimiTeD »
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kindalas

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Re: Warship Race Redux
« Reply #309 on: 20 April 2020, 12:58:34 »
Regarding the costs of KF cores.

Regarding the costs of Primitive cores.

Since we have discounted dropshuttle bays.

Can we discount the primitive cores from the RAW of 5 (same as compact cores) down to something more reasonable.

Say to (40-RangeLY)/10 or in English a multiplier of 1 for 30ly of range. Scaling to 2.5 for 15 ly in range.

And I really want to argue for changing the support system cost formula but I think that would unravel a can of worms regarding warship costs, but only because every warship just costs 2 Billion more for no reason.

I don't really want to invest in primitive cores but I like them for the flavor they represent.


marcussmythe

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Re: Warship Race Redux
« Reply #310 on: 20 April 2020, 13:07:16 »
I think we need to leave core costs alone, at least for extant vessels.  Without the ‘extra hull premium’ there is no tradeoff between large and small hulls.. 4x250kt costs as much as 1x1MT, but are far more flexible, arguably more resilient (4x as many criticals to cripple, 4x as much IS to kill).  So its all corvettes.  As it is, we have hard choices between paying for yards to build the big ships that carry more stuff per C-Bill, as opposed to the swarm (laid out above).

Im not opposed to changing the costs for Primitive Cores, but Im not highly motivated to make Smegish change the google sheet again for something basically noone would use.  Will wait for others to weigh in.

kindalas

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Re: Warship Race Redux
« Reply #311 on: 20 April 2020, 13:32:02 »
I think we need to leave core costs alone, at least for extant vessels.  Without the ‘extra hull premium’ there is no tradeoff between large and small hulls.. 4x250kt costs as much as 1x1MT, but are far more flexible, arguably more resilient (4x as many criticals to cripple, 4x as much IS to kill).  So its all corvettes.  As it is, we have hard choices between paying for yards to build the big ships that carry more stuff per C-Bill, as opposed to the swarm (laid out above).

Im not opposed to changing the costs for Primitive Cores, but Im not highly motivated to make Smegish change the google sheet again for something basically noone would use.  Will wait for others to weigh in.

That's the biggest problem with the primitive cores, there is zero cost incentive to use them right now. Since a compact weighs less and has twice the range.

But maybe I've been reading too much on the fanfiction boards.

UnLimiTeD

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Re: Warship Race Redux
« Reply #312 on: 20 April 2020, 15:04:31 »
If it's just the costs, it would not affect the compatibility with "vanilla" Battletech, would it?
In which case, I'd volunteer to do that.
(I'd have done the same for maintenance costs)
If we just go by cost, it's pretty much all autocannons and no collars, anyways. I think that would get rather boring, rather quickly.

The thing with primitive equipment is, it was supposedly in place before the "standard" equipment - we just glossed over it.
As far as I remember, there probably wouldn't be much in the way of fighters now, and IFA is still 140 years off.
In the case of K-F cores, it's kinda sad because they would actually have an interesting mechanic - save money by sapping your own mobility.
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Daryk

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Re: Warship Race Redux
« Reply #313 on: 20 April 2020, 18:32:45 »
The Taurians would be all over cheaper ships with shorter range cores.  If they cost the same, though...

kindalas

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Re: Warship Race Redux
« Reply #314 on: 20 April 2020, 19:21:30 »
I sort of regret bringing it up.

I feel like it is the sort of minutiae that would bog the game down and cause it to stall.

But it is something that I'd bring up during the planning of the next game whenever that is.

Tyler Jorgensson

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Re: Warship Race Redux
« Reply #315 on: 20 April 2020, 20:52:11 »
Honestly your waiting for me to finish lol...

The Taurians would be all over cheaper ships with shorter range cores.  If they cost the same, though...

This: because the PoR is so small they would definitely go for this. But that needs discussions of course.

EDIT: Finished my turn, once again double checked but if anyone finds anything let me know.

Sorry bout the formatting somethings messed up with my Microsoft Office suite so I had to purge it from my computer and buy a new one. Stimulus check mostly gone and I got it last week :(
« Last Edit: 20 April 2020, 21:46:06 by Tyler Jorgensson »

kindalas

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Re: Warship Race Redux
« Reply #316 on: 20 April 2020, 23:42:51 »
I added all of the Fluff, and doctrine for the LCN is included in the Fluff.

The LCN has embraced boarding actions as their signature move.

That and PPCs.

The Marsden Fighter should bring nightmares to the enemies of the Lyran Commonwealth.

You know once they figure out what makes it special.

I included cargo on it so pilots could nap and eat when on mission.

Well when there are pilots on missions.

VensersRevenge

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Re: Warship Race Redux
« Reply #317 on: 21 April 2020, 00:47:55 »
Mine will be up Wednesday at the latest. Finals took more time than I thought. Sorry for the delay, but I shouldn't have any more problems.
...Is this just fantasy?
Warship Arms Race III
https://bg.battletech.com/forums/index.php?topic=84031.0

Smegish

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Re: Warship Race Redux
« Reply #318 on: 21 April 2020, 01:51:40 »
Honestly your waiting for me to finish lol...

This: because the PoR is so small they would definitely go for this. But that needs discussions of course.

EDIT: Finished my turn, once again double checked but if anyone finds anything let me know.

Sorry bout the formatting somethings messed up with my Microsoft Office suite so I had to purge it from my computer and buy a new one. Stimulus check mostly gone and I got it last week :(

Formatting is ok, I do ask that you only show the millions+ figures, (show it as 8.45M rather than 8,450,000.00 for example)
As to the IC speech, great work. Only minor quibble I have is that I would prefer such speeches to be a little earlier in the decade -60/61 perhaps- so that we GMs don't invalidate it with our writeup, or be forced to leave you alone for the first few years to avoid invalidating it. Other than that looks great.

UnLimiTeD

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Re: Warship Race Redux
« Reply #319 on: 21 April 2020, 05:03:46 »
Maybe that is his plan.  :D Force you to leave him alone.
Cheeky.  :thumbsup:
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marcussmythe

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Re: Warship Race Redux
« Reply #320 on: 21 April 2020, 11:35:15 »
Updated CCN with two station designs to spend some of the spare cash they had.

Just now caught the 'Robot Fighter' aspect of the Marsden Fighter from the LC.  Interesting.  Vv Interesting...  I need to look at those rules and figure out what EXACTLY the Smart Robotic Control System can do, how 'smart' and autonomous it actually is.

UnLimiTeD

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Re: Warship Race Redux
« Reply #321 on: 21 April 2020, 13:11:43 »
The short version is: not very - but serviceable in aerospace applications because you don't have to navigate terrain.
They could get confused by unusual behaviour or sensor readings until receiving remote orders, and they will fail hard when subjected to Warship ECM - which, at this point in time, no one has developed yet.
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kindalas

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Re: Warship Race Redux
« Reply #322 on: 21 April 2020, 13:25:53 »
Just don't be stealing my ideas before people learn how sneaky the Lyrans are.

Tyler Jorgensson

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Re: Warship Race Redux
« Reply #323 on: 21 April 2020, 13:44:49 »
Maybe that is his plan.  :D Force you to leave him alone.
Cheeky.  :thumbsup:

Ya know that never crossed my mind... but now that you mention it ;)

@Smegish: Got it will reformat it after my dinner

UnLimiTeD

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Re: Warship Race Redux
« Reply #324 on: 21 April 2020, 14:20:40 »
So that's why he hold the speech in 63. The admiral was having dinner.
Probably the one captain wanted to remind him one of the ships had recently gone missing, but he would have none of it.  ;D
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marcussmythe

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Re: Warship Race Redux
« Reply #325 on: 21 April 2020, 14:21:40 »
Yeah.  The standard SRCS isnt apparently real bright.  The Advanced version is probably much moreso.

Its hard to get a grip on how ‘smart’ the Caspers really were, because the feel I get is everyone was afraid of them and kept their capabilities on choke chains.

Amusingly, the Casper system RAW is a straight downgrade.  Major cost increase and a 10% Mass Fraction (for the smart version)  consumes ANY advantage In ECM, gunnery, yadda. 

Though if you assume they get C3 effects (so Im told), and slap on the Advanced Tactical System for an additional -1 on Gunnery, yould have a ship that performs at Gunnery 2 plus NC3, as well as being able to burn at max Gs as long as the fuel holds with no crew to suffer.  Hmm.

kindalas

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Re: Warship Race Redux
« Reply #326 on: 21 April 2020, 14:52:17 »
Yeah.  The standard SRCS isnt apparently real bright.  The Advanced version is probably much moreso.

Its hard to get a grip on how ‘smart’ the Caspers really were, because the feel I get is everyone was afraid of them and kept their capabilities on choke chains.

Amusingly, the Casper system RAW is a straight downgrade.  Major cost increase and a 10% Mass Fraction (for the smart version)  consumes ANY advantage In ECM, gunnery, yadda. 

Though if you assume they get C3 effects (so Im told), and slap on the Advanced Tactical System for an additional -1 on Gunnery, yould have a ship that performs at Gunnery 2 plus NC3, as well as being able to burn at max Gs as long as the fuel holds with no crew to suffer.  Hmm.

They can also evade for only a +1 to hit.

And they will actually ram a target when overwhelmed.

marcussmythe

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Re: Warship Race Redux
« Reply #327 on: 21 April 2020, 14:59:22 »
True.  And only suffering a +1 when evading would let you do further unfair things to the THN games.  Its a blessing there are no ‘pulse’ versions of capital scale weaponry.

Which is an interesting point.  Lasers evolve from standard through pulse/ER, into clanspec, flavors, and then off into things like VSPL, Reenginnered, Improved Heavy, yadda.  (Though the king of the hill is still IMHO the Clanspec ERLL, ERML, and LPulse)

Warship weaponry... never changes.  A few new ones get added.

Probably for the simplest, and not a thing Id change for this game in progress, but it really -ought- to be a thing, yannow?

UnLimiTeD

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Re: Warship Race Redux
« Reply #328 on: 21 April 2020, 15:00:04 »
Well, the Caspar system also had actual warship drones. I think they could also theoretically follow remote orders?
So, pretty decent, all things considered. Low maintenance if just lying around, too - no internal atmosphere, no ageing crews, no need for food supplies, no training exercises. 
I think the game is just not focused on naval engagements. You also have silly construction rules, including those ****** cost multipliers (Fasa-nomics), and you also never get naval versions of the new ground weaponry. Plasma, TSEMP...
It's really just a backdrop for the scenario. But then again, in the fluff there's not many warships anyways, so where would those new, more modern weapons come from?
Sides, we do get bracketing, so accuracy bonuses on the weapon would be overdoing it.
« Last Edit: 21 April 2020, 15:03:17 by UnLimiTeD »
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Smegish

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Re: Warship Race Redux
« Reply #329 on: 21 April 2020, 18:45:26 »
If anyone has warplanes to deal with their neighbors on the chance war happens, feel free to PM them to Marcus or myself. Gives us something to work with and if the plan turns to poo it isn't purely down to Deus ex Machina like it might be if we have to come up with it ourselves.