The Tacops text says that the K-F booms are integrated into repair facilities. My understanding is that as soon as that happens, anything inside the repair facility without a KF-core can jump.
Ah, ambivalent grammar. I read it as the assumption that the unit inside is assumed to have a K-F Boom.
You know, that actually makes a certain amount of sense. Can't deny that. Would certainly help with recovering damaged ships, too. It's also closer to the phrasing used.
Curious.
Ok, guess I wrote about it again when I said I wouldn't anymore.
Regarding Naval Gauss:
It is true, looking at our environment, that the extra range is a significant edge for the light Gauss, while the N-Gauss' biggest weakness in Battletech battles, the inability to properly bracket, isn't a factor (as far as I understood, and certainly not yet).
However, their cost is - and we do use that.
The NL/55 has just 2 less range - yes, that's two less, which is a notable difference, I admit, but it's still 2 more than HNPPCs and 4 more than Barracudas - and, ignoring it's utility against fighters for a moment, 55 of them deal about the same damage as 20 light N-Gauss (2.5 more, actually) while saving about 13000 tons mass (~14.4%), and, in a test ship I built for the purpose, costing 700m less. That's a lot of money.
The medium is indeed pretty good, just 400m more expensive than 20 HNPPC at the same damage and range and, as you say, leaving 8 slots open (though once you get above that anyways, that advantage goes out the window), which is admittedly an advantage few ships will be able to leverage.
Meanwhile the heavy... ugh.
Another 200m more expensive, shorter ranged, and around 4000 tons heavier for the same damage.
So having them get both a crit chance like a missile
and a higher chance of a penetrating crit might be a bit much. Light and heavy guns getting a missile-like chance, or the effective damage for golden BBs being raised by 10/5/15 would be absolutely justified given their enormous cost, though. And it really fits the missiles, does it not? Sort of inverted. They aren't in line, the middle one gets a better crit than the heaviest one (and slightly more fuel in the case of T-Ops).
With range brackets, I would indeed give the LNG a to-hit bonus at long and extreme range, in the same way that the Barracuda gets a to-Hit bonus in brackets because of its high short range when using actual ranges(the barracuda is arguably better in brackets). But, we aren't using those.