Basic concept with a basic execution, just like I generally like any unit in any plan:
Void Wolf VWV-101
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-D-D
Production Year: 3152
Dry Cost: 23,866,000 C-Bills
Total Cost: 24,766,000 C-Bills
Battle Value: 3,193
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 (CL) ER PPC
4 (CL) ATM-12s
1 (CL) Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Able to engage enemies with extreme prejudice at all ranges, the Void Wolf is a
show-case Assault Second-Line Mech, piloted by both THE most talented, noble
Lyran Free-Births and Clan True Births. It features, at its core and head, two
powerful energy weapons, and along with this, is a barrage of missile weapons,
which would make both Front-Line Omni-Mech Pilots, AND
Lyran-Special-Elite-Forces pause. The ATM barrage is welcome on all missions,
especially since it gets stronger as the Void Wolf gets closer. The energy
weapons have been described in original documents as "back-ups", however they
have become feared staples.
Capabilities:
The Void Wolf can engage enemies at all ranges and deal a significant amount of
damage, especially if it risks over-heat: which is NOT recommended.
Multiple ATMs allow the Assault Mech to engage enemies in any range, with
deadly effect. Two back-up weapons allow it to keep contributing to ranged
engagements - essential given the slow speed - even after ammunition is
depleted.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 296 18.50
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 49
Center Torso (rear) 12
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 31
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Medium Pulse Laser HD 4 1 2.00
(CL) ER PPC CT 15 2 6.00
(CL) ATM-12 RT 8 5 7.00
(CL) ATM-12 LT 8 5 7.00
(CL) ATM-12 RA 8 5 7.00
(CL) ATM-12 LA 8 5 7.00
@ATM-12 (5) RT - 1 1.00
@ATM-12 (HE) (10) RT - 2 2.00
@ATM-12 (5) LT - 1 1.00
@ATM-12 (HE) (10) LT - 2 2.00
@ATM-12 (ER) (10) RA - 2 2.00
@ATM-12 (5) RA - 1 1.00
@ATM-12 (ER) (10) LA - 2 2.00
@ATM-12 (5) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3 11 8 5 0 4 3 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Really wish I had Jump Jets. I could get 1 or 2 by replacing the Pulse Laser and one ton, or replacing the PPC with ER-LL. Or replace Pulse and PPC with Large Pulse. But that would still be 1-2 JJs and 2-4 tons!