I've been catching up on some of the more recent BattleTech books like FM: SLDF and the Great House 2765 Field Reports and these more recent books have provided a roadmap to a part of Battletech that I've always found frustrating.
The "space navy" side of Battletech has seldom had the same level of sophistication, detail or sustainability as the ground forces. Over the years we've had Field Manuals that have provided incredible levels of details for ground forces, yet left fleets and navies vague. Often we've had no details at all. Where detail was provided it jumped to a far extreme identifying every warship by name. Which I think made it extremely difficult to keep track of all of those warships later.
In my opinion it wasn't until Field Manual SLDF and the Great House 2765 Field Reports that we finally started to find the sweet spot between super vague "they have navies, no idea how big" and "naming every warship hull in existence."
The sweet spot is units rather than individual hulls. By whatever name, naval squadron, fleet etc.
Where Battletech went wrong in trying to bring the warship fleets back was trying to label each and every one instead of giving us units.
We don't know the nickname and serial number of every Atlas BattleMech in existence. But we know about regiments of BattleMechs and RCTs and we know you can find Atlases in them. Keeping track of every individual Atlas is too much record-keeping. Keeping track of of units is not.
Apply this logic to navies and it allows enough vague area that it becomes practical to send a naval unit, say the Fed Suns 3rd Cruiser Assault Squadron, into combat, and record in some future Field Manual that it suffered 50 percent casualties in that one notable battle and expects to be back at full strength within 2 years and is currently patrolling between system X and system Y. Somewhere else you also get a general description of the average composition of a Cruiser Assault Squadron somewhere in the book.
Come up a slew of units like that, right alongside listing BattleTech 'mech regiments and LCTs/RTCs, and you got a formula for a viable space navy.
Taking this kind of approach has some notable benefits:
- Tracking of most individual named hulls goes away, you get a few notable named ships here and there but they are the exception, this makes record-keeping much easier
- A lot of navy assets can be covered in fewer words/pages in a book
- The fleet becomes sustainable, meaning hulls can be lost, and then replaced in due time, with much simpler explanation required.
We may never see full warship fleets again, but the same concept can be applied to the Assault Dropship/Pocket Warship fleets by whatever name and organizational structure. We've got a lot more assault dropship classes now, I think its entirely viable.
I really do hope we get more detailed combat navies in the future. I love the kind of breakdowns of ground forces we get in the Field Manuals. The Great House and Clan Field Manuals set in the 3050s and 3060s were some of my favorite Battletech sourcebooks. But I'm also very much into the space navy side of things and that area just hasn't received the same consistent level of attention. FM: SLDF gave us naval fleets and squadrons with actual fluff, CO names, personalities, homeports, unit nicknames and other details.
I think the writers did a fantastic job with the SLDF Navy in FM: SLDF precisely because the writers stopped trying to name every ship. Letting go of that allowed them to find the perfect sweet spot.
I know I'm way behind on these books and odds are others have already had this conversation (I genuinely hope I wasn't the only one to feel this way about this). But I just wanted to share my thoughts.