ok so in wave 2 i got the two comstar packs.. the Battle and Command Lv II's.
i want to do use them as a ~500pv unit that can be employed as a "reborn comguard" unit from the Dark Ages, with the option for use them as a WoB force in earlier era play. so i'm aiming to avoid any variants dating post-jihad, but with the stuff i have to work with, i doubt it'll be a big issue.
the mechs are Crab, Crockett, Flashman, Guillotine, Lancelot, Mongoose, Black Knight, Exterminator, Highlander, King Crab, Mercury, Sentinel
i also have a spare Stinger from wave 1's IS force (from the command lance.. which i replaced with a 2nd archer because i got Kell's legendary)
i also have the following odd figures out which i figure might fit with the combined arms approach of the comguard and WoB
Achileus Battle Armor (mwda figure)
Musketeer hovertank (Steel warrior studios mini)
Manticore Tank (Steel warrior studios mini)
Bulldog-AC (Steel warrior studios mini)
3x Galleon Light Tank (reseen, IWM)
8x Gabriel scout hovertanks (IWM)
i tried awhile back (before remembering the non-mech options i had) and had trouble figuring out AS lance formations.
this is as far as i got..
Lv.II Alpha
PV Model Mech Role Skill spec
----------------------------------------------------------------------
MCY-102 Mercury Scout C3i
STG-5R Stinger Scout
MON-66 Mongoose Scout
STN-3L Sentinel Scout
FLS-9C Flashman Skirmisher C3i
EXT-4C Exterminator Skirmisher
Lv.II Beta
PV Model Mech Role Skill
--------------------------------------------------------------------------
KGC-008 King Crab Sniper C3i
HGN-736 Highlander Sniper C3i
CRB-27 Crab Sniper
LNC25-06 Lancelot Sniper C3i
CRK-5005-1 Crockett Sniper C3i
BL-6b-KNT Black Knight Brawler
not sure i like using the -008 king crab though. (would prefer the -000b or -001 clanbuster) but at the time i didn't have my AS companion and couldn't be sure if a juggernaught would fit a formation with snipers and brawlers. honestly this was probably a rubbish effort.