Free At Last
One of the largest prison complexes on the planet, once a dumping ground for the Capellan justice system, is barely in the northern habitable zone. Most political prisoners were freed when the Federated Suns took over the planet with the facility being handed over to the planetary council. Use of the facility slowly declined until Operation Guerrero threw off FedCom control. Once the Viscount subsumed the planetary council, the population of the old Liu facility started to climb once again with the prisoners charged with restoration of the abandoned facilities of the last 20 years. Some of the current guards were once prisoners when the compound was under Liao control. While escape is possible, the facility existing in the barely habitable zone would require escapees to cross vast arid areas that are known to have giant dust storms sweep out of the lands to the south or electrical storms trashing unprotected electronics. The facility is known to house nobles, labor union leaders, city and district politicians, members of the press who were too critical of the current government, ‘anarchists,’ and suspected Capellan sympathizers along with the more garden variety criminals. Inside the Liu Prison, two classes exist- the Crims and the Pols- and in the hierarchy the Pols are the absolute bottom rung. Rumors abound about Liu, but few have returned from the facility since the Viscount gained control of the planet. The ones who have returned were sent there for criminal charges and are reluctant to discuss the state of the prison. The rebels suspect hundreds of their leaders, operatives, and supporters have been sent to the Liu prison over the last five years but it is difficult to get an exact number- how do you know if someone disappeared went there or were killed?
Rumors also exist that the Viscount was using the prisoners as slave labor in LosTech prospecting to the abandoned Star League era cities south of Liu. Venturing further south than Liu is extremely dangerous even with proper preparations as the area suffers from quick forming tornadic storms which supercharge the surrounding area with electrical charges that have been known to burn out shielded vehicles and navigation equipment.
Map- The main prison barracks form a ‘n’ with the opening facing to the south. The barracks are three levels high and medium CF and provide shelter for the admin buildings and the vehicle garage. No trees are on the map, a road leads north between rolling hills. Sand, rocks, mud are the scattered differences in the barren arid terrain.
GM Notes
Defenders- The guards have multiple MG & SRM towers ringing the facility. The guard force numbers roughly a understrength battalion of irregular infantry armed with rifles and some infantry Inferno SRMs. The guards also maintain a pair of riot control SecurityMechs and a mix of Flatbed Trucks, Ibex (MG) clones, Pitbull clones, and Knox armored cars. The GM can supplement this from their available forces with at most two light mechs or two light vehicles.
To set this up properly, use all the prison tropes that exist- Soviet gulags, Devil’s Island, all the worst prison rumors.