with only the hideous name marring things.
Literally all TPTB had to do was flip the name around (Imperio Escorpión) and it would've made perfect sense, as
Imperio Español was the Spanish-language name of that real-world polity. I liked that name, too... it was flavorful and memorable. Even the formal name of the touman at that time, Imperio Militar del Escorpión, was awesome.
To be fair, there are things about the current Scorpion Empire that I really enjoy, like the Rhino (I am eagerly awaiting actual artwork for that pushy little beast!), their MilitiaMechs, their revamped Blakist designs, new commands like Seeker Galaxy and Grunt Galaxy, the addition of new ranks/positions with reKhans and zarKhans, the addition of new castes, incorporating new Bloodnames from the local populace, etc. So I'm not dogging them to be a hater here; I wouldn't be posting in the fan thread if I didn't like 'em.
But the loss of Protos from one of the three active factions that uses them stings, and it felt like they went out of their way to remove them instead of finding a way to justify keeping them around (which wouldn't have been difficult). Even the reasoning seems a bit questionable to me: Spotlight on Hellion Keshik says it's because they take up considerable resources, they're too narrowly-specialized and designed for subpar pilots... yet the dirt-poor Blood Spirits were cranking them out like there was no tomorrow and the Spirits and Cobras created a whole phenotype for them that the Scorpions could've easily had their hands on. Even without the phenotype, they have the population of almost fifty worlds to draw "subpar pilots" from.
I also didn't particularly enjoy seeing
yet another example of the two-party factionalization trope (Imperials vs Preservers in this case) that BattleTech is so fond of thrusting on the Clans in lieu of something more nuanced, especially given the fact that there are
three separate population bases within the Empire, all of which have ugly histories with each other... where's the internal strife there?!
Almost all of their internal
and external (the Homeworld Clans were literally scouting out staging worlds for an invasion in the 3080s and we've not heard so much as a mention of them since despite being the #1 threat to the Empire; the Scorps were able to just eliminate all of the Watch agents embedded in their realm and that was that) conflicts and struggles that made the region so juicy and interesting in ISP3 are gone, and now the Scorps are on an unbroken winning streak and have no credible threats to their realm, which to me drastically reduces their appeal.
It really isn't. That's the cool thing about fiction, the developers can send it in any direction they choose. They literally control every facet of the universe. Homogenizing the Scorpions and stripping their character out was a choice, and then we've been given excuses for it after the fact. They could just as easily chosen to retain the mixed tech and combined arms feel and then written in reasons for it. They chose to do things the way they did.
THIS. This right here. "Homogenizing the Scorpions and stripping their character out" is exactly how I feel when I look at them now. Hell, I haven't even seen necrosia mentioned once since WoR; imagine the impact that a mind-altering drug
with official government sanction could've had on the black market amongst the non-Clan population! Do they even "dance the scars" anymore?
The whole thing just feels like a Great Value brand retread of the RasDom's story now, and it's not a good look. It all feels very... fanfiction-y, for lack of a better term.