I sent
Charistoph's suicidals through the optimization shop, just to see where that would lead. The results are below, but I wanted to summarize them. 10 tons seems to be a magic number, with the choice of an expensive XL engine (which frees up tonnage) or a cheap fuel cell engine on the budget version. Creating a table, we end up with:
unit | Speed | engine | cost(k) | BV |
Zero VTOL | 16/24 | 110 | 308 | 46 |
Zero E VTOL | 17/26 | 120 | 933 | 119 |
Zero Track | 13/20 | 130 | 221 | 48 |
Zero E Track | 14/21 | 140 | 785 | 127 |
Zero Sub | 14/21 | 110 | 254 | 37 |
Zero E Sub | 15/23 | 120 | 816 | 91 |
The first one (mentioned in that thread) uses a drone OS to avoid issues with pilots having life preservation instincts.
Zero
Mass: 10 tons
Movement Type: VTOL
Power Plant: 110 Fuel Cell
Cruising Speed: 172.8 kph
Maximum Speed: 259.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 308,444 C-bills
Type: Zero
Technology Base: Inner Sphere (Experimental)
Movement Type: VTOL
Tonnage: 10
Battle Value: 46
Equipment Mass
Internal Structure 1
Engine 110 Fuel Cell 4.5
Cruising MP: 16
Flank MP: 24
Heat Sinks: 1 0
Control Equipment: 0.5
Lift Equipment: 1.0
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 1/1
Rear 1 1
Rotor 1 2
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
It's basically a 110 point fast moving guided bomb with a low BV(46) and a low cost (308K). That's sufficient to eliminate many units and seriously damage most others. Stacking limits allow two such bombs to go off in the same round in the same hex making it possible to double up on damage.
A weakness of the drone approach is that drones are subject to ECM. ECMs however can operate in an ECCM mode to enable drones to function in an electronic warfare environment. Adding in an ECM substantially increases the price, but it seems that the ideal tonnage remains the same while using an XL fusion engine.
Zero E
Mass: 10 tons
Movement Type: VTOL
Power Plant: 120 XL
Cruising Speed: 183.6 kph
Maximum Speed: 280.8 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 933,333 C-bills
Type: Zero E
Technology Base: Inner Sphere (Experimental)
Movement Type: VTOL
Tonnage: 10
Battle Value: 119
Equipment Mass
Internal Structure 1
Engine 120 XL 3
Cruising MP: 17
Flank MP: 26
Heat Sinks: 10 0
Control Equipment: 0.5
Lift Equipment: 1.0
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 1/1
Rear 1 1
Rotor 1 2
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
ECM Suite Body 1.5
The Zero E costs 3x more at 933K, but is both slightly faster and has a slightly bigger bomb. The best mixture of Zero and Zero E is dependent on the electronic warfare environment. In an environment with no electronic warfare (i.e. 3025 tech), the Zero is devastating. Since a Zero E can enable a Zero to be effective, you can also imagine pairing them. And, in an extreme environment, you can have all Zero E to break through stacked ECM.
A difficulty with a VTOL based approach is that they must land in order to be effective, and they can't land in many terrains like woods. To get around that you can make a track.
Zero Track
Mass: 10 tons
Movement Type: Tracked
Power Plant: 130 Fuel Cell
Cruising Speed: 140.4 kph
Maximum Speed: 216 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 220,733 C-bills
Type: Zero
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 10
Battle Value: 48
Equipment Mass
Internal Structure 1
Engine 130 Fuel Cell 5.5
Cruising MP: 13
Flank MP: 20
Heat Sinks: 1 0
Control Equipment: 0.5
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 2/2
Rear 1 1
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
which loses surprisingly little speed, moving 13/20 instead of 16/24.
And, of course, an ECM version of the track is potentially useful as well.
Zero E Track
Mass: 10 tons
Movement Type: Tracked
Power Plant: 140 XL
Cruising Speed: 151.2 kph
Maximum Speed: 226.8 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 784,667 C-bills
Type: Zero E
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 10
Battle Value: 127
Equipment Mass
Internal Structure 1
Engine 140 XL 4
Cruising MP: 14
Flank MP: 21
Heat Sinks: 10 0
Control Equipment: 0.5
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 2/2
Rear 1 1
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
ECM Suite Body 1.5
The track versions are slightly slower and have a slightly bigger bomb and lower cost.
It's not particularly clear which is better between track and VTOL. A VTOL must pay movement to elevate and land, and must have terrain in which it can land. However, a VTOL unit can go in a straight line ignoring underlying terrain (and mines), except to the extent that elevation is required. A track on the other hand can enter light woods and buildings, leaving only heavy woods and underwater as forbidden terrain.
The underwater issue can of course be dealt with using a submarine version either in an ECM version:
Zero E Sub
Mass: 10 tons
Movement Type: Submarine
Power Plant: 120 XL
Cruising Speed: 162 kph
Maximum Speed: 248.4 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 816,000 C-bills
Type: Zero E
Technology Base: Inner Sphere (Experimental)
Movement Type: Submarine
Tonnage: 10
Battle Value: 91
Equipment Mass
Internal Structure 1
Engine 120 XL 3
Cruising MP: 15
Flank MP: 23
Heat Sinks: 10 0
Control Equipment: 0.5
Lift Equipment: 1.0
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 2/2
Rear 1 1
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
ECM Suite Body 1.5
...or a budget price non-ecm version.
Zero Sub
Mass: 10 tons
Movement Type: Submarine
Power Plant: 110 Fuel Cell
Cruising Speed: 151.2 kph
Maximum Speed: 226.8 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 253,600 C-bills
Type: Zero
Technology Base: Inner Sphere (Experimental)
Movement Type: Submarine
Tonnage: 10
Battle Value: 37
Equipment Mass
Internal Structure 1
Engine 110 Fuel Cell 4.5
Cruising MP: 14
Flank MP: 21
Heat Sinks: 1 0
Control Equipment: 0.5
Lift Equipment: 1.0
Power Amplifier: 0.0
Armor Factor 8 0.5
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 2/2
Rear 1 1
Weapons
and Ammo Location Tonnage
Booby Trap Body 1.0
Drone Operating System Body 1.5
To control these, you want a unit that can generally outrun opposing forces and stay out of the line of fire.
Lord VTOL
Mass: 10 tons
Movement Type: VTOL
Power Plant: 100 XL
Cruising Speed: 162 kph
Maximum Speed: 248.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 515,556 C-bills
Type: Lord VTOL
Technology Base: Inner Sphere (Advanced)
Movement Type: VTOL
Tonnage: 10
Battle Value: 79
Equipment Mass
Internal Structure 1
Engine 100 XL 2.5
Cruising MP: 15
Flank MP: 23
Heat Sinks: 10 0
Control Equipment: 0.5
Lift Equipment: 1.0
Power Amplifier: 0.0
Armor Factor (Heavy Ferro) 19 1
Internal Armor
Structure Value
Front 1 6
R/L Side 1/1 4/4
Rear 1 3
Rotor 1 2
Weapons
and Ammo Location Tonnage
Drone Carrier Control System (4 drones) Body 4.0