I tried to get to Wookiepedia but got here instead.
https://starwars.fandom.com/wiki/All_Terrain_Armored_Cargo_Transport
It puts the length at 34.90 meters
I guess, then, we're back to not being able to say for sure what specs are what. Although, IMO, anything less than 40m (and possibly as big as 44m) probably can be considered a single-hex item, thanks to rounding and the fact that most units can't hope to fill all that space. Still, I stuck it at 120 tons, making it a superheavy, which I *think* gives it an Oversized Quirk...while ALSO giving it Narrow Profile, because the things height-to-width ratio is so ridiculous...
Not many and they don't which is why the question about jump jets not providing as much thrust. Maybe they're turboprops? Do WiGE Mechs follow the same movement rules as WiGEs? If so it costs 5 MP to take off and they have to move forward 5 hexes. That's 10 MP Total. WiGE Mechs would need a minimum of 7 JJ or 4 JR to give them the minimum 7/11 or 8/12 movement to stay airborne.
Y'know... After all this, I've come to realize...why the hell am I even dealing with WiGEs if the Syberians never made any? Consider the WiGEs cut, and their options closed. Thanks for helping me declutter this mess.
It was the example quirk you used in the PDF. TW gives some movement restrictions and TM the construction rules.
This is what happens when you keep adding to stuff you originally wrote years ago and never bother to reread the whole thing again. *sigh*
My search foo is working today. :) I found these posts way back in the old Nebula California thread. Here's the main parts about it...
I thought that was hilarious! :)) And then she went and made one!
https://bg.battletech.com/forums/battlemechs/syberian-dron-automech-ransak'/msg1054611/#msg1054611
Dear Cat! I miss FedComGirl! She could bog one down in endless question-and-quote threads, and she could latch onto arguments well past their expiration date, but she was just so EARNEST! I would've made her a PT/FC back in those days if I wasn't positive her thoroughness would reduce product development to a crippled snail's pace! ... Your posting style is similar to hers, sometimes, RifleMech. (Are you two related? ;) )
*looks at those specs* ... I just may have to add that Ransack biplane to the TRO as an homage. Damn. This project is already 90.6K words/220 pages long!
Would this make him a TriModal FighterMech with an AirMech mode?
https://tfwiki.net/wiki/File:ROTF_Ransack_BattleMode.JPG
https://tfwiki.net/wiki/File:ROTFtoy-RansackScout.jpg
Nah. I'm not breaking the "no more than two modes" rule. I'd just pick one, and the wings-out one is really, when you look at it, basically the Seeker template. (Which is, of course, funny in that the Bayformer version of Ransack is actually called a Seeker.)
Makes sense. It would be challenging to make special rules for everything. Although, I did wonder about location swapping to put Rotors in the arms but I think I'll stick with retractable blades fluffed to look like rotors.
Why not? Cat knows I picked a number of blade-wielding minis to represent VTOLMechs in BattleMech mode. And we also have fun bits like "Blinder's" rotor-style combine on the arm as a physical combat weapon.
It looks like buoyant to me but it also looks like it's moving at flank speed. I'd probably have him move at flank speed or double the piloting modifiers. Otherwise they're going to have to have UMUs or they'd have to sink in Mech Mode and wade ashore. I'm pretty sure sinking would cause damage when they hit bottom.
Right. It's moving to stay like that, like a water-skier. But that's not buoyancy; that's momentum and surface tension. The thing would sink the moment it stopped "skiing" in robot mode. I made it one of the Mariner class.
I know he's supposed to be a starfighter but he kind of looks like a WiGE.
Yes. It does. A lot like Grievous's fighter, too, I think. But you've already convinced me the WiGE is impractical and pointless here, so we're saved!
:o A sequel? Ooooo
Yup. A bunch of new worlds.
Shields and Proton torpedoes are nice. Did you stat out concussion missiles?
No. That was Paul's bit, and we were working on a tight deadline.
I kinda thought so. :) Are items from Tactical Handbook available?
Nothing that didn't end up in TacOps and TW, and then only using the TW/TO rules. TH is obsolete.
Might want to include that in the PDF. Jump MP can't exceed Running MP is different from number of JJ/JR can't exceed Running MP. Right now, it looks 4/6/6 / 12/18 using 6 Jump Rockets compared to 4/6/6 / 6/9 using 3 Jump Rockets. Which is an easy mistake to make since 1 Rotor provides 1.5 MP.
I thought I was rather explicit in what the various systems did.
It was the second example you gave in the PDF.
Blah.
Being able to mount non-weapons would be a help to small vehicle drones. Weapons would've been nice but I suppose I could always use the Equivalent Weapon Table in Combat Equipment. >:D
Y'know I'm not gonna enforce that kind of rule, but you already taught me that Weapon Equivalency Tables were a BAD idea. I was working on a TRO1945 ruleset that would have done away with that stuff.
How much would that AT-PT weight? It felt too big for BA but too small for a mech. I suppose it'd be 2 ton BA now. It would be nice if automatic grenade launchers were available to mechs and larger vehicles.
No idea. Could be a 10-ton Mech.
Can Tracked and Wheeled AutoMechs be amphibious? I'm sure they can drive along the bottom but I was wondering about the floating on the water. Or would they just mount UMUs and convert to Mech mode to get across?
I'm gonna look into the options a bit, but the notion of using the Support Vehicle chassis mods as a basis intrigues me.
- Herb