Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Fail-Chaser
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Quad
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 43.2 km/h
Armor Type: Standard
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Type/Model: Fail-Chaser
Equipment: Slots Mass
Chassis Type: Medium Class Quad 0 175
Motive System: Ground Movement (4 MP) 0 80
Armor Type: 8 Points Standard 0 400
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Turret Mount (0 slots) 1 30
Light Machine Gun* Body 50
Light Machine Gun* Body 50
Light Machine Gun* Body 50
Light Machine Gun* Body 50
Rifle, Automatic Body 120 (1) 0
Rifle, Automatic Body 120 (1) 0
Rifle, Automatic Body 120 (1) 0
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TOTALS: 1 985
Slots & Mass Left: 6 15
Calculated Factors:
Total Cost: 2,980,264 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 21 (126 for 6) Weapon Value: 24 (Ratio=1.14)
Cost per BV: 134,774.48 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 4 Armor/Structure: 3 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: car6
Created by HeavyMetal Battle Armor
I broke it good, this time: The output needed help with justification.
I don't understand what I've done; I can only guess know why I wound up with an odd number of guns, if turrets add space. :crash: