I'm not being 'given the impression' by names of things. Most systems lack any kind of stuff to patrol in the outer system. A few have recharge stations near the 'standard points' those might need to be protected, but the stations really are point targets, and the attached ships and other facilities are close enough that static space defenses can do a quite adequate job. A tiny number of systems, really, have anything like enough space industry and population to be worth raiding above the level of 'three guys on an asteroid doing wildcat mining'. What kind of 'much needed intel' do you need on such a system?
And both you and Cannonshop are ignoring the destruction of WarShips this kind of thing courts. I know of no surer way to misjump than to use a pirate point, but even if you succeed in avoiding that, you're putting undue stress on both the ship and the crew. The crew will be subjected to much nastier transit sickness, and the ship will be forced to operate right on the edges of it's safety margins. It's like pulling a 'barn door stop' on an Iowa class battleship-you can do it, but it will forever after haunt your ship, making her shake and rattle and warn you not to do it again. So you need to, after such a maneuver, carefully baby your ship back to a shipyard, rather than simply continuing to remain on station. And what happens if your highly trained navigation officer, the guy you invested nine years of training into to make this jump decides to tender his resignation and join ComStar or the merchant marine, because you made him do this trick too many times and now he sees squids when he shuts his eyes?
Now, both of you might disagree with me on the above point that constantly training for and using this maneuver type will cause fatalities. But I'm sticking my flag in it and not budging-this is a good way to lose ships and crew alike.
Vehrec, static 'defenses' DON't do an adequate job. Never Have done an adequate job, never WILL do an adequate job. The closest thing to an adequate static defense, is siting on a Moon and letting the mass of the moon handle reducing angle of attack to a slightly narrower front while absorbing some of the energy from an attack.
anything else, is dangerous levels of delusional stupidity, because space is NOT TWO DIMENSIONAL.
It's not even as two-dimensional as ground combat, or air combat in an atmosphere and Le Maginot showed just how useful static defense was in the modern era of air-power and mechanized warfare. (Which is to say, "Not at all useful" in case you missed it.)
Your castle is only as good as the speed at which you can get a relief force of adequate size to it, and no better, and that's been true since the siege of Vienna, or even the fall of Constantinople. I mean, we're talking since the 15th Century here, only we're not talking 15th century firepower or 15th century mobility, restrained to a two dimensional board where terrain actually MATTERS or choke points are an actual thing you can fortify.
The ONLY defense that actually works, is a mobile defense with the ability to counter-attack. anything else? is intense wishful thinking by people who don't grasp the scale of what we're looking at.
including time-scales for travel, or how they actually vary.
Earth/Mars alone can vary from days to
months depending on time of year.
Zenith and Nadir are simply the CLOSEST approaches that remain fixed year 'round. (The L1 does vary-by planetary positions thanks to the fact that gravity reaches a VERY long way, and influences like moons, other planets in the system, how many stars you have, etc. can and do influence where that point is going to be based on orbital periods)
Dropping into the outer system and with a good telescope and a BB or HPG I can monitor where your patrols are to a point making them absolutely predictable, removing your initiative in the entire by giving my side the choice of where, when, and how to engage them when they're most vulnerable.
With a stopwatch and chemical rockets (I don't even need fusion thrusters for this) I can remove your fixed defenses, because they can ONLY SEE ON A NARROW FRONT. Alaric's ramming ships were unnecessary because he could've doen the same thing with SRB's and moderate sized asteroids with a little more lead time. Likewise for Kerensky's ramming ships-they weren't 'clever' or strategic, they were wasteful expressions of personal power and authority.
"well charted' means "We know the bodies in the system and their positioning at least as well as we did in 1940, we can have those 'dangerous' jumps pre-plotted to the nth decimal place, the're not hitting terra incognita."
It's LITERALLY just calculus, and it can be automated with a commodore sixty-four. (or even a vic-20, or even a tandy-you can do it with an eight bit computer without a graphical interface) once you've got a basic survey map of the system that would've been necessary to find the Zenith and Nadir points in the FIRST PLACE.
further, every single body in a given star system, has an L1 point (along with the other, irrelevant ones like L2, 3, 4, and 5). There's an Earth/Luna L1 and a Titan/Saturn L1.
Because? Gravity works the same way whether it's a gas giant or a star, whether it's an inhabitable world like earth, or a barren rock like Mercury.
all the shfits? are
predictable, and it's not even
hard to predict.
certainly not for anyone from a culture where they know how to predict burn rates to get goods from point a, to point b in newtonian space without taking the next ten years of course corrections to get the insertion angle and speed such that you're not using the planetary surface as your braking material.
at 6AM local time, X is where your emergence point will be on the 2nd of March, 2023. That's how complicated it is. The only time it's going to be complex, is the first time in a brand new system you've never mapped before.