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Aerospace BattleMat & Its Illegal Low-Alt Map
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Topic: Aerospace BattleMat & Its Illegal Low-Alt Map (Read 1371 times)
pokefan548
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Posts: 2775
The Barracuda knows where it is, hence the -2 mod.
Aerospace BattleMat & Its Illegal Low-Alt Map
«
on:
02 June 2023, 16:18:53 »
Are there any plans to address the illegally "bent" atmospheric and ground rows, as well as the layering of the ground rows on the Aerospace BattleMat? There's no rules precedent for the format used, to my knowledge.
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Poke's Aerospace Academy
The best place to learn and discuss AeroTech.
"Poke is just a figment of our imagination really."
- Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules."
- Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!"
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pokefan548
Captain
Posts: 2775
The Barracuda knows where it is, hence the -2 mod.
Re: Aerospace BattleMat & Its Illegal Low-Alt Map
«
Reply #1 on:
06 June 2023, 06:51:17 »
Aaaand, just realized I dropped this in the wrong subforum. Can I get a move over to Ask the Devs?
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Poke's Aerospace Academy
The best place to learn and discuss AeroTech.
"Poke is just a figment of our imagination really."
- Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules."
- Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!"
- Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23
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BattleTech - The Board Game of Armored Combat
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Aerospace BattleMat & Its Illegal Low-Alt Map