Hi everyone, we decided to run a game and went with the simplified, older 2nd Edition. There are plans to upgrade to 3rd Edition, mostly because everyone in our group cannot stand A Time Of War for a wide number of reasons, first and foremost being how complicated many of the checks get and how obtuse the actual book is (I would kill for them to put out a 5th edition, I feel like AtoW was written at BattleTech's lowest pre-Dark Age point creatively.)
But that out of the way, we've been hitting some serious issues with the rules and it's caused some issues.
Effectively, the book suggests that some things be handled by a contested check. Among them is Stealth, which is called out as an example even, though in another spot it suggests simply adding a modifier for 'the number of people present,' which seems meant for evading crowds and not in combat.
Now here comes the problem: Modifiers. They suddenly becomes absolutely ridiculous on a 2D6 system and results in this as an example:
Infiltrator (TN3) makes a Stealth check and gets 4 MoS. They then add +3 from Smoke and +4 from a Sneak Suit.
Guard (TN3) must now make a perception check with a modifier that's +11 (impossible) on a pretty middling MoS sneak success.
It simply does not seem like the system was meant for contested checks in a combat situation. There's nothing like that for anything but grappling (which is understandable) elsewhere. But because it calls it out, I have players who absolutely firmly believe that it's supposed to work like that, even if it means someone should be nearly impossible to spot on a bad success and completely impossible on a moderate one.
It's completely breaking the game entirely in my opinion. I know House Rules are an option, but I am trying to find out if anyone has any idea if it's even supposed to be like this. 2D6 systems can't handle these kind of modifiers IMO without entirely breaking the game. Has anyone had any experience with this issue? It is steadily recurring problem and it's created some absolutely terrible combats.