Author Topic: MechWarrior 5: Clans Announced  (Read 36378 times)

Colt Ward

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Re: MechWarrior 5: Clans Announced
« Reply #360 on: 05 November 2024, 14:06:23 »
Has to be a better solution than MC2, Micro$haft just increased the head hit % even if the AI still did the same dumb things.
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MoneyLovinOgre4Hire

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Re: MechWarrior 5: Clans Announced
« Reply #361 on: 05 November 2024, 16:14:07 »
I'm pretty sure that the higher difficulty setting just gives the enemies a damage buff.
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Colt Ward

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Re: MechWarrior 5: Clans Announced
« Reply #362 on: 05 November 2024, 16:35:02 »
MC2 it was such a noticeable jump in headhits for everyone.  Normal or IIRC veteran difficulty you would not loose a pilot until far along in the game.

Increased difficulty?  You were losing starter pilots in the first campaign.  Headshots, KIA instead of injured ejections . . . made it hard for them to skill up . . .
Colt Ward
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Mendrugo

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Re: MechWarrior 5: Clans Announced
« Reply #363 on: 05 November 2024, 16:36:27 »
You could get that to work for you.  On max difficulty, the final boss Atlas was ripping me apart - I couldn't touch him.  So instead, I got control of an LRM turret and lured him into range.  Pop - instant head hit.
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Re: MechWarrior 5: Clans Announced
« Reply #364 on: 06 November 2024, 00:10:02 »
Has to be a better solution than MC2, Micro$haft just increased the head hit % even if the AI still did the same dumb things.

Probably would be enforced consecutive drops (0 cycles between them) that would require the player to run lighter, get hit less or kill faster in order to not end up behind the curve.

Sapphirus

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Re: MechWarrior 5: Clans Announced
« Reply #365 on: 21 November 2024, 16:28:47 »
1st DLC Coming November 25th! -Trials of War
https://www.mwomercs.com/news/2024/11/2926-mechwarrior-5-clans-trials-war-dlc-nov-25th
Quote from: mwomercs page
Greetings Warriors!

Piranha Games is excited to announce MechWarrior 5: Clans - Trials of War!  Challenge your friends in PvP Arena Mode, battling with your Star across 10 unique arenas in customized Omnimechs. Team up in co-op Horde Mode to survive as long as possible against relentless waves of enemies, with new challenges unlocked through campaign progression. Enhance your arsenal with 12 powerful Omnimech variants, featuring customizable Omnipods and unique skins. Compete, cooperate, and conquer like never before.

We hope everyone enjoys the New Modes and Content in MechWarrior 5: Clans - Trials of War DLC!
The MechWarrior 5: Clans Team

Visit the MW5CLANS.COM Trials of War DLC PAGE

WISHLIST ON STEAM

MechWarrior 5: Clans - Trials of War DLC, featuring 5-player PvP Arena Mode, co-op Horde Mode, and 12 new Omnimech variants.
  -  Arena mode - 1 to 5 Player PvP in10 arenas. (Playable with AI)
  -  Horde Mode - Co-op survival against waves of enemies (Playable with AI)
  -  Omnimech Variants - 12 New Omnimech Variants with new Omnipods and Skins.

Important Information:
  -  Where can I purchase and play the Trials of War DLC? Steam, Epic Games Store, Microsoft PC & X-Box Series S|X and Playstation 5
  -  When will the Trials of War DLC be released? -  Nov 25th at 10 AM PST (6 PM UTC)
  -  How Much will the Trials of War DLC Cost? - The DLC is $19.99 USD - Check your Platform of Choice for Regional Pricing
  -  Does DLC sharing work in Clans? - Yes if the Host owns the DLC you can play DLC content Co-op and Cross-Play

Also Coming Monday - MechWarrior 5: Clans - Free Title Update

The Free Title update and Patch includes:
  -  New Campaign Difficulty Level “Trueborn” to test your Skills
  -  8 New Standard Omnimech Variant Omnipod Sets
  -  Look for the Full Patch Notes featuring QOL improvements and bug fixes coming Monday

If you don't own MechWarrior 5 Clans Base game please check your favorite platform for sales and sromotions during Black Friday / Cyber Monday and the upcoming Holiday Seasons! 
« Last Edit: 21 November 2024, 16:30:51 by Sapphirus »

MoneyLovinOgre4Hire

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Re: MechWarrior 5: Clans Announced
« Reply #366 on: 21 November 2024, 16:53:20 »
Pass.  Honestly, this does not sound like it's adding enough new content to be worth paying for.
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Re: MechWarrior 5: Clans Announced
« Reply #367 on: 21 November 2024, 21:43:31 »
I still haven't gotten MW5 Clans yet - can't afford to re-upgrade my PC - and this is the sort of DLC update that makes me question if I even want the base game. I actually don't mind the publisher and MWO's monetization, but this just has a bad mouthfeel as a paid DLC.
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Re: MechWarrior 5: Clans Announced
« Reply #368 on: 22 November 2024, 04:11:22 »
It's a couple dozen hours of stompy 'mech action.  If you're looking to be immersed in Clan culture, look elsewhere.  If you want to fight like a Clanner, again, walk away.  But if you want to kill your way through scores of IS 'Mechs as an inherently superior Clan Warrior...this is your game.  7.2/10, would generally recommend.
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Re: MechWarrior 5: Clans Announced
« Reply #369 on: 22 November 2024, 06:04:10 »
Well I'm not sure if I want to get the game, only because I think it's a little Limited in being able to play with others. It sounds like more like a party game/ arcade game. With MW 5 Mercenaries at least you could do actual campaigns and stuff, I'm actually rather disappointed that they didn't allow for flexibility of that, given how upgraded everything is apparently.

Maybe if there MW5 Mercs 2 they can advance the timing play in the Jihad.

Maybe play as the mercs suckered into working for the WoB.

That a fantasy at this point given PGI's resources.

Id love to see side game using all those aerospace models they used for this game.  Play warships and fighters? Sign me up for that.
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MoneyLovinOgre4Hire

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Re: MechWarrior 5: Clans Announced
« Reply #370 on: 22 November 2024, 11:08:16 »
MW5 Clans does feel considerably more like an arcade game than Mercenaries did.
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MarauderD

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Re: MechWarrior 5: Clans Announced
« Reply #371 on: 22 November 2024, 11:47:50 »
MW5 Clans does feel considerably more like an arcade game than Mercenaries did.

Agreed.  So long as you take apart 2 full companies of DCMS mechs with your star over and over again, I think that is going to be the logical result.

It is hard in a first person shooter to make anything seem epic when you keep winning, effortlessly.  I guess that is why we ended up with dropship boss fights?

I played through the game to see the story, doubt I'll ever play it again unless bored and I don't feel like painting minis. 

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Re: MechWarrior 5: Clans Announced
« Reply #372 on: 22 November 2024, 15:27:40 »
Ignoring the 'Mechs, like Heroes of the Inner Sphere for Mercs, the very first DLC looks like its stuff that feels like it should have been in the base game.

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Re: MechWarrior 5: Clans Announced
« Reply #373 on: 22 November 2024, 19:16:04 »
Very much so.
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Re: MechWarrior 5: Clans Announced
« Reply #374 on: 23 November 2024, 13:30:20 »
Ignoring the 'Mechs, like Heroes of the Inner Sphere for Mercs, the very first DLC looks like its stuff that feels like it should have been in the base game.
Is it possible that a lot of it was cut out to get the game out the door? They did have a lot of problems kicking the game out in the first place with a lot of bugs.
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Agathos

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Re: MechWarrior 5: Clans Announced
« Reply #375 on: 23 November 2024, 14:53:49 »
I didn't feel like anything was missing. It shipped with the same co-op multiplayer that MW5 Mercs has. I did encounter some bugs, but most have been fixed by now.

I still haven't tried the multiplayer in either game, and since this looks multiplayer-focused it's an easy decision to skip. Hopefully there is more story-focused content in the future, which I would happily pay for.

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Re: MechWarrior 5: Clans Announced
« Reply #376 on: 23 November 2024, 17:21:37 »
Many people complained about replayability, simpod can only go so far. Extra non-story modes would have helped.

My solution to replayability is to get all the achievements on multiple platforms, almost got Steam out of the way and will do the Microsoft Game Pass version next.

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Re: MechWarrior 5: Clans Announced
« Reply #377 on: 23 November 2024, 20:50:31 »
Honestly, from what I've read and watch of the play thoughs

DLC potentials would only extend it little bit.

Given the SPLIT of story endings, it harder I think for player to go different path. 

Joining the Dragoons would at least give some legs to the game.   Dragoons Civil War etc,   

Jaguar ending - lead maybe distant future Operation Bulldog & Task Force Serpent

Not like you can join different Clan like Jade Falcons or Wolf and go total Refusal War (3057) or the Hunt for the Red Corsair (3054 - 3055).

DLC could allow for the Star as a trouble shooting force (the degrez Watch) within the OZ as take care uprisings.

I think they walled up a lot possibilities with the structure they choose build the game.

I'd like be wrong, but I don't know. 

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Re: MechWarrior 5: Clans Announced
« Reply #378 on: 23 November 2024, 22:17:38 »
Yeah, the linear nature of the game means that DLC story content would have to be more "hero of another story" events.  But this DLC does feel like something that was originally intended for the core game and cut for time.
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Re: MechWarrior 5: Clans Announced
« Reply #379 on: 24 November 2024, 06:58:20 »
I don't know that they'd do much more with the original cast of characters. I could be wrong. But that felt like a very linear story and like it's over. The story of those characters has been told. I feel like it's done.

I COULD see a DLC that switches you over to another cast of characters from a different Clan. So imagine you switch to that DLC in the main screen and even the main game screen shifts to those characters, a different 'mech in the background, different uniforms etc. Set against a different story/era and therefore with a different focus, which opens up more 'mech chassis.

It probably wouldn't have the type of heavy resource cutscenes as we saw them in the base game. Or they'd be different (and thus cheaper to make). For example each "Clan" DLC could involve a different cutscene style and art with narrative voiceovers. The game would be to just give them their own separate atmosphere and vibe, reflecting the fact that each Clan is different. But simultaneously, they'd be trying to keep to a budget.

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Re: MechWarrior 5: Clans Announced
« Reply #380 on: 24 November 2024, 10:09:53 »
I think they need make clone of this game and make it more open.

Depends on their resources, Clan Invasion era sandbox all the way to Civil War era.

Play mercs, you can introduce a boat load mechs.  Insert stories and stuff.  I think Sanbox allows for it, but do people want to do that?  They absolutely would need pump up game more with content if they really want some serious mileage.
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Colt Ward

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Re: MechWarrior 5: Clans Announced
« Reply #381 on: 24 November 2024, 11:56:28 »
I am still hoping they come back with DLC for MW5 just like the other events and you get hired by the FedCom to help counter the Invasion- facing both the Falcons and Wolves '49-52.  Maybe even stumble into the Bears trying to get to/from the Wolf OZ.
Colt Ward
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Re: MechWarrior 5: Clans Announced
« Reply #382 on: 24 November 2024, 13:41:24 »
I think they need make clone of this game and make it more open.

Depends on their resources, Clan Invasion era sandbox all the way to Civil War era.

Play mercs, you can introduce a boat load mechs.  Insert stories and stuff.  I think Sanbox allows for it, but do people want to do that?  They absolutely would need pump up game more with content if they really want some serious mileage.

mercs is the Sandbox, this is the story. If they had given us a sandbox with the Clans it would have been very very limited during the invasion era which is where the story immediately takes up after Mercs. The Clans invaded and were almost unstoppable until Tukayyid there was no room for a Star to go galavanting off on its own

Also the complaint would be that it's a reskinned Mercs

I really enjoy the story of this game, I also kind of like the two endings it gives a lot of scope I think for DLC with the same cast of characters

A) you have them fighting on Tukayyid, a failed defence of the OZ, then returning home defeated only to face the Inner Sphere on Huntress (this could easily be two or three DLCs on its own)

B) you are part of Bulldog raiding the OZ
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Agathos

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Re: MechWarrior 5: Clans Announced
« Reply #383 on: 24 November 2024, 21:08:13 »
An open-ended sandbox game is hard to pull off. I bounced off of MW5 Mercs because the generated missions were so homogenous. This game, with its 100% handcrafted scripted missions, was just what I was looking for. So I hope they continue with the scripted approach. Still holding out hope for a short Nova Cat campaign.

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Re: MechWarrior 5: Clans Announced
« Reply #384 on: 29 November 2024, 03:35:31 »

MW5 Clans has been return to form for the series and well overdue one

MW5 Mercenaries had dull gameplay, repetitive missions, nonexistent storyline, lore inaccuracies and insufferable grind

It just felt pointless

MW5 Clans however went back to basics and awesomeness of MW2 and MW3, if they keep adding more stories and campaigns it will be even more epic


Space Marine 2 has been another example of game going back to what made it great instead of chasing trends, I'm quite liking these new/old creative directions



Colt Ward

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Re: MechWarrior 5: Clans Announced
« Reply #385 on: 29 November 2024, 22:57:13 »
Non-existent story?  Did you not do any of the DLC?
Colt Ward
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"We come in peace, please ignore the bloodstains."

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MoneyLovinOgre4Hire

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Re: MechWarrior 5: Clans Announced
« Reply #386 on: 29 November 2024, 23:41:22 »
The fact that you're siting the DLC kind of proves his point.

Especially when one of the DLC lets you bypass the entire main story.

On the other hand, the missions in Clans were way too long.  The maps were mostly pretty bland, especially early in the game when you're stuck in a freaking desert, and there's no checkpoints which is really annoying with a game that crashes on a not-infrequent basis.
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Re: MechWarrior 5: Clans Announced
« Reply #387 on: 30 November 2024, 19:07:47 »
I just uninstalled. Running into a Warhawk on Luthien that doesn't take damage and can't be targeted was my final straw. Tired of ****** spawning on top of me, fights in closets, and scrappy, underdog Kuritian resistance movements with a RCT at their disposal.

It's funny that the DLC is offering a wave mode when that's exactly how I'd describe the campaign.
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Sapphirus

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Re: MechWarrior 5: Clans Announced
« Reply #388 on: 06 December 2024, 13:27:42 »

 

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