Author Topic: Designs for 'From a Ristar to a Lady'  (Read 783 times)

The Wobbly Guy

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Designs for 'From a Ristar to a Lady'
« on: 15 December 2023, 13:54:10 »
This post is to consolidate the various designs and configs used in the fanfic 'From a Ristar to a Lady', rather than posting one here in the aerospace board, another there in the mech design section.

So first up is the Attica Space Station. Designed to be small and handy, it was used during the Age of War, but was quickly superseded by bigger space stations. Nevertheless, it continued to be used, particularly in backwaters with fewer jumpship traffic. The Attica at Inman was specifically constructed during the Star League era to support the colonisation efforts at Altoona and Delacambre.

Attica Recharge Station (2530)
Mass: 225,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2530
Mass: 225,000
Battle Value: 1,626
Tech Rating/Availability: D/C-E-D-D
Cost: 4,262,035,000 C-bills

Fuel: 5,000 tons (25,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 4
Heat Sinks: 118
Structural Integrity: 1

Armor
     Nose: 12
     Fore Sides: 12/12
     Aft Sides: 12/12
     Aft: 12

Cargo
Bay 1:   Small Craft (6)   2 Doors
Bay 2:   Standard Repair Facility (Unpressurized) (130,000)   1 Door
Bay 3:   Standard Repair Facility (Pressurized) (15,000)   1 Door
Bay 4:   Cargo (5780.0 tons)   1 Door

Dropship Capacity: 1
Grav Decks: 1 (300 m)
Escape Pods: 40
Life Boats: 0

Crew: 16 officers, 74 enlisted/non-rated, 2 gunners, 30 bay personnel

Ammunition: None

Notes: Equipped with 2 Energy Storage Battery and 120 tons of standard aerospace armor.

Weapons:      Capital Attack Values (Standard)   
Arc (Heat)   Heat   SRV   MRV   LRV   ERV   Class
Nose (16 Heat)                  
2 Large Laser   16   2(16)   2(16)   0(0)   0(0)   Laser
FRS/FLS (16 Heat)                  
2 Large Laser   16   2(16)   2(16)   0(0)   0(0)   Laser
ARS/ALS (16 Heat)                  
2 Large Laser   16   2(16)   2(16)   0(0)   0(0)   Laser
Aft (16 Heat)                  
2 Large Laser   16   2(16)   2(16)   0(0)   0(0)   Laser

It has some yards to service dropships and jumpships, but only up to a certain size, especially for jumpships, only Scouts and Merchants. But just having the space and the facilities doesn't mean it has the parts, and the Attica at Inman certainly doesn't have the parts, OR the expertise.
« Last Edit: 15 December 2023, 13:58:18 by The Wobbly Guy »

VhenRa

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Re: Designs for 'From a Ristar to a Lady'
« Reply #1 on: 17 December 2023, 02:02:41 »
I'm seeing 718 tons unused.

The Wobbly Guy

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Re: Designs for 'From a Ristar to a Lady'
« Reply #2 on: 29 December 2023, 22:18:22 »
Hah, I used megameklab, maybe have some problems. But underweight not a big issue - it's just more cargo space anyway!

Here're the stats for the Harvester Pirate MOD from chapter 18:

Harvester HVR-99 AgroMech Pirate MOD

Code: [Select]
Mass: 30 tons
Chassis: Industrial Industrial Biped
Power Plant: 120 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Industrial
Armament:
     1 AC/5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: D/X-X-E-D
Cost: 1,417,173 C-bills

Type: Harvester HVR-99 AgroMech
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 327

Equipment                                          Mass
Internal Structure            Industrial              6
Engine                        120 Fuel Cell           5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Industrial )    53                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         5     
     R/L Torso (rear)                  2     
     R/L Arm                 5         4     
     R/L Leg                 7         5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
AC/5                     RA        4        1       8.0   
AC/5 Ammo (20)           RA        1        -       1.0

It’s the perfect ‘mook/goon/mob’ mech that is easily destroyed, yet still possesses some advantages over combat vehicles in the same weight class / cost. There are some similarities with the Arbiter, but this combat version was modified from Harvesters, which are plentiful throughout the Inner Sphere. All the techs would really need are: 120 rated fuel cell engine, standard cockpit, and a set of AC/5 plus ammo bin. Internals, armor, gyro remain the same.

DevianID

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Re: Designs for 'From a Ristar to a Lady'
« Reply #3 on: 30 December 2023, 07:25:46 »
I like the goon mech.  Assuming it's got hands, it can kick and punch to be angry up close that scorpions or vedettes can't emulate.  No machine gun, so I would load flak in these, or use fractional accounting to get some flak rounds.  A little less damage, but good for covering versus air, and its better versus infantry to shoot cluster ballistics.

Sir Chaos

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Re: Designs for 'From a Ristar to a Lady'
« Reply #4 on: 30 December 2023, 10:14:17 »
Yeah. The lack of a machine gun is the only real shortcoming here.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Charistoph

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Re: Designs for 'From a Ristar to a Lady'
« Reply #5 on: 30 December 2023, 13:02:24 »
Machine Gun is lighter, but SRMs are more flexible.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

The Wobbly Guy

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Re: Designs for 'From a Ristar to a Lady'
« Reply #6 on: 22 May 2024, 22:15:44 »
Finally, the featured mech of this show! Or at least, one of them.

Spirit Walker 'Saber Knight'

Code: [Select]
Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 ER Small Laser
     25.0 tons of pod space
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Type: Spirit Walker
Technology Base: Mixed (Advanced)
Tonnage: 75
Battle Value: 2,548

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 Fusion             19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              19 [38]                 9
Gyro                                                  3
Cockpit                                               3
Armor Factor                  176                    11

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        29   
     Center Torso (rear)               6     
     R/L Torso               16        20   
     R/L Torso (rear)                  5     
     R/L Arm                 12        18   
     R/L Leg                 16        23   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          ER Small Laser          0
Center Torso                  Active Probe            1
Right Torso                   None                   12
Left Torso                    None                   12
Right Arm                     2 Double Heat Sink      8
Left Arm                      None                    8
Right Leg                     2 Double Heat Sink      0
Left Leg                      2 Double Heat Sink      0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
ER Medium Laser          CT        1        5       1.0   
2 ER Medium Laser        RT        2        5       2.0   
ECM Suite                RT        1        -       1.0   
Double Heat Sink         RT        2        -       1.0   
ER Medium Laser          LA        1        5       1.0   
Sword                    LA        5        -       4.0   
Double Heat Sink         LA        2        -       1.0   
Targeting Computer       LT        3        -       3.0   
2 ER Medium Laser        LT        2        5       2.0   
2 Double Heat Sink       LT        4        -       2.0   
ER Medium Laser          RA        1        5       1.0   
ER PPC                   RA        2        15      6.0   
   
Nothing really fancy, but Avryl's Saber Knight was meant to confuse people into thinking it's a Com Guards Black Knight 9, the clanbuster variant with the hatchet, and featured oh-so-prominently on the cover of the Tukayyid scenario book.

 

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