Author Topic: Alpha Strike Companion  (Read 2846 times)

Epathos

  • Recruit
  • *
  • Posts: 1
Alpha Strike Companion
« on: 14 April 2024, 11:24:24 »
Hello all, I've played Mechwarrior as a kid since my dad brought home a computer during the old windows 95 time, I played mechwarrior 2 as a 8 year old back then was just mind blowing.

But never really knew about the table top game. Or much experience in it either.

But any ways, I've spent many months finally getting into it and setting up my minis, and collection.

Have almost all the new edition CGL rule books.

I also got the pdf for the companion threw drivethruRPG.

But I love having the book it's self for my own library. So found a hardcover book.

I've doing my best to learn how to convert CBT sheets to alpha cards.. kinda getting the hang of it.

I just want to know if.. despite being from 2014, how accurate are the conversion rules in the companion book
And if there are any actual plans for a new updated one. So that I'm not wasting my time learning a system that will be bunk in a year or less
« Last Edit: 14 April 2024, 11:26:38 by Epathos »

Kerfuffin(925)

  • Major
  • *
  • Posts: 3762
Re: Alpha Strike Companion
« Reply #1 on: 14 April 2024, 16:32:53 »
The conversion rules are almost all totally changed.

https://bg.battletech.com/errata/

For the companion has all the errata needed to do it by hand.

I use mordel.net and/or MegaMek lab for their automated conversions. Doing it by hand and trying to account for errata doesn’t seem enjoyable.
NCKestrel’s new favorite.

heelsreally

  • Recruit
  • *
  • Posts: 1
    • hill climb racing
Re: Alpha Strike Companion
« Reply #2 on: 08 May 2024, 01:59:56 »
Hey there! It's awesome to hear about your journey with MechWarrior, from playing the video games as a kid to diving into the tabletop world now. Sounds like you've been busy building up your collection and getting into the rules. As for the conversion rules in the companion book, while it's from 2014, they're generally still accurate for the current edition. However, there's always a chance for updates or revisions down the line. It's worth keeping an eye on any announcements from Catalyst Game Labs (CGL), the publisher, to see if they have plans for a new edition or updates. But for now, keep enjoying the game and your collection!

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26064
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Alpha Strike Companion
« Reply #3 on: 08 May 2024, 02:01:17 »
The conversion rules are almost all totally changed.

https://bg.battletech.com/errata/

Anyone got a collated errata; trying to work out the PV calculation changes is challenging as the errata presents it. Thanks!
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Starman54

  • Recruit
  • *
  • Posts: 7
Re: Alpha Strike Companion
« Reply #4 on: 16 May 2024, 02:57:51 »
Hello all, I've played Mechwarrior as a kid since my dad brought home a computer during the old windows 95 time, I played mechwarrior 2 as a 8 year old back then was just mind blowing.

But never really knew about the table top game. Or much experience in it either.

But any ways, I've spent many months finally getting into it and setting up my minis, and collection.

Have almost all the new edition CGL rule books.

I also got the pdf for the companion threw drivethruRPG.

But I love having the book it's self for my own library. So found a hardcover book.

I've doing my best to learn how to convert CBT sheets to alpha cards.. kinda getting the hang of it.

I just want to know if.. despite being from 2014, how accurate are the conversion rules in the companion book
And if there are any actual plans for a new updated one. So that I'm not wasting my time learning a system that will be bunk in a year or less
I started with Original BT back in the FASA days but continued wirh my sons through Mechwarrior, Mechcommander and some classic Battletech, flirting with some of the quick start systems.
Now a commited Alpha Strike player with friends and Family (Sons now 26-38, though middle one was slightly miffed that I converted his abandoned mechwarrior infantry to battletech bases for AS).
 Starting with the Quick Start rules (the rules in the AS 2022 boxed are set far more comprehensive and detailed than the free version available on line, though CGl do not make that clear to potential newbies), progressing to the Main Rukes and the Companion book, which was great but superseded by The Commanders Edition 5 years ago and now on it's 6th Edition, which includes the Companions advanced rules.

Recently published 6th edition Tables are a great edition to any AS rules set.
https://bg.battletech.com/wp-content/uploads/2023/06/Alpha-Strike-Commanders-Edition-Tables-6th-printing.pdf

My advice is to use the Commanders Edition and the Master Unit List in Alpha Strike mode for conversion of unit stats. Though I have the laminated Alpha Strike Unit Deck expansions and cards included in Force Packs and BT sets,plus more coming from Mercenaries.
http://www.masterunitlist.info/Force/Build
and the excellent Jeff's Tools
https://jdgwf.github.io/battletech-tools/alpha-strike/roster
To build stat cards.

The Commanders Edition IMO is a far better take on converting BT to AS as it starts from Alpha Strike being a compete game not a hacked BT game. Conversion being for unit costs to allow CBT mussions, campaigns to be utilised for AS.

I personaly prefer to use BT maps, though not for all games, with a scale of half hex = 1" and half hex movement, I even place the hex terrain from CGL and others on the maps (looks good to), half hex movement allows mechs and non-mechs to hug terrain and field company sized games.
I find CBT ends up via combat attrition with units in a bookkeeping state similar to where AS starts e.g. just  10-15 boxes to tick off. Using advanced rules, ammo types, SPAs, Strike Cards, Formation bonuses(see below)  etc it has enough detail to differentiate units without over burdensome bookkeeping and multiple games can be played per session facilitating the bigger campaigns like Tukayyid and Succession Wars for a deeper experience.

Formation Cards by Jarhead on Reddit u/J4H3AD
https://docs.google.com/document/d/1ocv6SmBYe4AHY3dLstuN7vnv7qMH4Sejigzlie44mW4/edit