Poll

what comes to mind for you the most?

the art (visuals)
10 (21.3%)
the statistics (construction)
30 (63.8%)
Tomayto Tomahto :P
7 (14.9%)

Total Members Voted: 47

Author Topic: when you mention the word design for units...  (Read 484 times)

Sapphirus

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when you mention the word design for units...
« on: 17 April 2024, 10:25:49 »
as the title says what do you think of the most when you mention design.  As for me?  the visuals (art)

17thRecon

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Re: when you mention the word design for units...
« Reply #1 on: 17 April 2024, 15:04:46 »
I went with statistics, like “what was this Mech designed to do?”.

Porshadoxus

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Re: when you mention the word design for units...
« Reply #2 on: 17 April 2024, 15:20:02 »
As I have no talent for art, and a love of Excel sheets, always stats.
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Charistoph

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Re: when you mention the word design for units...
« Reply #3 on: 17 April 2024, 15:26:57 »
It depends too much on the context of the conversation, and what else is said surrounding it.

Of course, for some it doesn't usually matter, like, "I like the Marauder's design", as opposed to something like, "I like the Shadow Hawk's design". 

Most people like the Marauder and the effectiveness of its loadout, so it doesn't really matter, however, the Shadow Hawk's technical designs (particularly in Introtech which is where people think of designs first where available), tend to be a poor performer, so usually references its aesthetics.

However, most conversations like this usually have other sentences involved in the conversation, so it's usually pretty easy to tell what a person is usually referring to and provide the context.
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Sapphirus

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Re: when you mention the word design for units...
« Reply #4 on: 17 April 2024, 16:02:02 »
3rd option added

Maingunnery

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Re: when you mention the word design for units...
« Reply #5 on: 17 April 2024, 17:13:58 »

The art is quite essential for me, as some units are just too ugly for me to touch.
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Gray_Noton_4lfe

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Re: when you mention the word design for units...
« Reply #6 on: 17 April 2024, 18:55:20 »
I would say History should be an option but that probably falls in statistics   
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Stormy

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Re: when you mention the word design for units...
« Reply #7 on: 17 April 2024, 19:58:13 »
Yes   :grin:

Jal Phoenix

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Re: when you mention the word design for units...
« Reply #8 on: 17 April 2024, 20:48:23 »
I think of that word as one I don't ever want to see in a TRO entry. I'll use it very sparingly. Because previous TROs are loaded with sentences like "The designers designed the design to outdesign other designs." And I'm not even joking.

tassa_kay

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Re: when you mention the word design for units...
« Reply #9 on: 17 April 2024, 23:18:14 »
Like Charistoph said, it's about the context of its usage. Can we get a fourth option for that? Because that would seem to be the most logical answer to the question.
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Caesar Steiner for Archon

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Re: when you mention the word design for units...
« Reply #10 on: 18 April 2024, 18:23:02 »
It's interchangeable with "unit" or "mech/tank/fighter/etc." It's another way to make your sentences less repetitive.


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RifleMech

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Re: when you mention the word design for units...
« Reply #11 on: 18 April 2024, 20:46:25 »
For me art and function are important. Stats on a sheet are good but they're like a generic unpainted Lego minifigure. It has potential but without even a face there's nothing to make it unique. It's the art that turns a generic minifigure into something more. And it's function that determines the art and accessories. For me, its the same with a tank, fighter or Mech.

Pistol Pete

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Re: when you mention the word design for units...
« Reply #12 on: Today at 02:57:56 »
For me art and function are important. Stats on a sheet are good but they're like a generic unpainted Lego minifigure. It has potential but without even a face there's nothing to make it unique. It's the art that turns a generic minifigure into something more. And it's function that determines the art and accessories. For me, its the same with a tank, fighter or Mech.

This is a good point.

For me, BOTH are important.

I want a good record sheet that makes sense and gives the mechs some interesting strengths and weaknesses, but I also LOVE it when the artist nails the design and comes up with a beautiful mech.

Likewise, I find some mechs to be almost unbearably hideous to look at. The original Kintaro art, for example is just AWFUL.

Duane Loose's art can sometimes be hit or miss (like the goofy legs on the Stalker). But he came up with a lot of really solid designs that have stood the test of time pretty well, and they're often very recognizable (even after the modern facelift), because his design elements were so good to begin with.

A lot of the artists who came after Duane delivered some of the most hideous mechs in the game, and most of the mechs from that timeframe look inferior to the 3025 mechs in my opinion (even if some of them are still cool).