Consider it can allows a light PPC to cause 15 damage, isn't it too scary? Although it does have considerable drawback to almost justify the reward.
So it have the option to not charge/charge as standard capacitor/charge as its own mode and got +10 heat and adds +10 damage? Is the last exclusive option needs a turn, or two turns and +5 per each round? I read it as former, though.
How large it is? The normal capacitor is only a 1 crit equipment but what is 2/3? Is it actually means 2 for IS and 3 for Clans? Or vice versa? Will it needs a slot for CV/ASF, or same as normal capacitor?
And how much damage it cause? Same as the logic of the normal capacitor and the sum of the damage of ppc and the additional damage?
Anyway able to cause 15 damage by 3+2 tons is impressive. But the chance to explode is quite a lot(1/6 per a shot). Perhaps it and the fact that it needs to be charged would compensate the focused damage? It is hard to be utilized on the vehicles too, for the vehicle needs ten heat sinks just for this capacitor only and also needs more for the ppc. But still it's lighter than a standard ppc and capacitor(although it's safer than that).
What about space combat? On there, all units with PPC Capacitor are allowed to be shoot the charged option every time they shoots, because a space turn is considered to be five ground turns. Is it all the same?