Hello, didn't see a forum for strategy/list building advice so I am putting it here. Sorry if it should go somewhere else. Assume I am talking about classic battletech, not Alpha Strike.
I've been a battletech fan since I was a kid thanks to Mechwarrior 3, and I've played the tabletop game a bit on and off. I'm at least generally familiar with the setting up to Jihad Era, and know the basics of the tabletop game rules but not much about strategy. I have a couple friends who are interested in joining in as well, so I was planning on giving them a basic rundown of battletech lore and let them decide what factions they want to pick to help them make lore-friendly but still effective forces. Probably going to try and stick to basic Succession Wars tech to keep things simple at first, but if someone really wants to be a dirty clanner I won't stop them.
I want to have my own baseline ready to go and was curious if anyone wanted to give me some advice building the list. I have only slightly more than zero knowledge of the game myself. I plan to make a left-field choice and play as Comstar, both because they are easy to paint, and I just find them interesting as a faction. The whole Word of Blake disagreement may not be a favored part of the battletech lore, but I find it to be kind of fun. They weren't officially active in the succession wars time period, but there are mentions that some ComGuard acted like mercenary companies. I figure that if some shiny white battlemechs with surprisingly good tech happen to show up and chase away people who get too close to Comstar facilities or recently found lostech storage, then who's really going to argue?
I think that a lance of ~5,000BV is probably a good starting point. I don't know for sure but that number sounds vaguely familiar (and yes I know comstar uses a different organization, we'll build into bigger collections as we go). I'm picking mechs that show up on the MUL for my faction and trying to make good picks that work together but aren't necessarily always the strongest. That said, if I am picking something that is super weak I would prefer not to do that. Here's the simple list. I'll talk about why I am taking it below:
1. Black Knight BLK-6b-KNT
2. Crab CRB-27
3. Archer ARC-2R
4. Javelin JVN-10N
4896 BV
1. I want to take something big and scary to help the other players understand that there is other more advanced tech out there, and hopefully get them interested in some more mech purchases. This SLDF classic will be the center of my list. That ERPPC will turn some heads in 3025 and the large pulses are nothing to sneeze at. Probably not the best straight up brawler, but it should work and honestly I just like how it looks.
2. This one will support the knight on the line, help keep smaller mechs off its flanks, and contribute longer ranged firepower. I think some people rated the Crab as a strong medium mech, and the image of a Crab and a Black Knight definitely will look very Star League for thematic purposes. I didn't really intend to make this list be a large laser disco party, but what better way to spread the light of Blake?
3. Solid long range fire support mech. Really wish I could afford the SLDF version with Aretmis and the double heat sinks, but that would take me over 5000 on BV. Heck, it will help teach me about heat management. Both previous designs are very heat friendly.
4. My list sorely lacks ways to get critical hits, and this will help fix that. Also gives mobility and a way to harass opponent's fire support. Not sure if the Javelin is actually good, but I have a soft spot for the thing. 12 SRMs is way too much firepower for a mech that size and I have had a lot of fun piloting it in the video games, so I want to bring one to the tabletop!
The strategy for this lance seems to be advancing slowly and letting people come to me, hopefully at a spot that is tactically advantageous. I've got 2 LRM-20s, an ERPPC, and two large lasers to score lucky shots on an advancing force. By 3025 terms that honestly seems pretty nasty. I've been playing some practice games in MegaMek with this lance against randomly generated AI opponent lances, and generally not doing so well, but that's probably because I don't entirely know what I am doing.
So, you made it to the end. Comments, questions, think I'm out of my mind? One specific bit of advice would be knowing when to shoot the ERPPC vs the medium lasers on the Black Knight. I normally shoot the medium lasers whenever I am getting into pulse range and stop using the ERPPC after the first few turns, but I also have noticed that I have a real problem dealing with heavily armored opponents since my damage comes in small packets mostly, I have no AC-20 to punch a hole. Would using the ERPPC more aggressively at shorter ranges be a good idea?